Property:Note

From RimWorld Wiki
Jump to navigation Jump to search
Showing 50 pages using this property.
D
'''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrador retrievers]], and [[yorkshire terrier|yorkshire terriers]], at a [[butcher table]].  +
'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.  +
'''Dread leather''' is a type of [[leather]] added by the [[Anomaly DLC]] that is produced when a [[Skills#Cooking|cook]] butchers one of a variety of [[entities]] at a [[butcher table]].  +
E
The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.  +
'''Eggs''' are a type of [[animal]] product and [[raw food]]. They are carried inside a female of an egg-laying species until they are ready to be laid, at which point they become a workable item and the female's egg-laying timer resets to zero.  +
An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].  +
An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].  +
An '''electric stove''' is used for preparing meals and tea from simpler ingredients.  +
The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].  +
'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].  +
'''Elk''' are a large species of herbivore that appear in herds. They have a [[muffalo]]'s tolerance to subzero temperatures so they are quite comfortable living in the cold [[boreal forest]], [[tundra]], and [[cold bog]] biomes.  +
F
A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.  +
'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.  +
A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.  +
'''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]] at a [[butcher table]].  +
The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].  +
A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.  +
G
The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant 3,600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.  +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.  +
'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.  +
'''Granite''' is the strongest of all [[stone blocks]] and is best suited to build walls in the fighting area.  +
The '''greatbow''' is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.  +
'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].  +
H
'''Hares''' are a fast-moving cold-loving species found in [[temperate forest]]s, [[temperate swamp]]s, [[arid shrubland]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].  +
'''Haygrass''' is a player-growable food crop that is normally inedible for humans, but with a high yield. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 [[hay]].  +
'''Healroot''' is a [[plant]] that can be sown in [[growing zone]]s or [[hydroponics basin]]s and yields [[herbal medicine]].  +
The '''heater''' is a device that can be used to raise the [[temperature]] in a room.  +
The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.  +
'''Heavy fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].  +
The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.  +
The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it. By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.  +
A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].  +
'''Hops''' are inedible flowers harvested from [[hop plant]]s, a single harvest yields 8 crops at 100% growth. They are processed by [[Work#Cook|cooks]] in bundles of 25 at a [[brewery]] to produce a batch of 5 [[wort]]. Wort is carried to [[fermenting barrel]]s by [[Menus#Haul|haulers]] to ferment into [[beer]].  +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.  +
A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.  +
'''Human leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[human]] or [[gorehulk]]<sup>[[File:AnomalyIcon.png|frameless|16px|link=Anomaly (DLC)|Content added by the Anomaly DLC]]</sup> at a [[butcher table]]. It inflicts a [[mood]] penality on most pawns when worn as [[clothing]].  +
'''Huskies''', called '''husky puppies''' as babies, are a trainable, cold weather [[dog]] found on the boreal forest and tundra [[biome]]s. They are sometimes selected as a starter pet.  +
'''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.  +
I
'''Iguanas''' are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the [[squirrel]]'s.  +
The '''incendiary launcher''' is a [[weapon]] that fires bolts that deal low damage but can start fires and ignite enemies.  +
'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient, substituting meat.  +
J
The '''joywire''' is a brain implant that grants a permanent but substantial [[mood]] boost in return for a permanent but substantial [[consciousness]] penalty. After implantation, it cannot be removed.  +
K
'''Kibble''' is a type of [[food]] intended for use as [[animal]] feed.  +
L
The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.  +
'''Labrador retrievers''', called '''labrador puppies''' as babies, are a type of trainable [[dog]]. They are sometimes selected as the starter animal.  +
A '''lavish meal''' is an extravagant meal.  +
'''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].  +
Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].  +
'''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].  +
M
The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.  +