Property:Description

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Showing 100 pages using this property.
A
An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.  +
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.  +
The protection given against blunt damage like fists, club impacts and rock falls. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.  +
The protection given against temperature-related damage like burns. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.  +
A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.  +
A workbench equipped for creating art.  +
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.  +
A small perennial wildflower that grows in alpine climates.  +
A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.  +
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.  +
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.  +
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.  +
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.  +
A self-loading large-bore cannon designed to attach to a turret.  +
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.  +
Divides rooms. Powered operation allows people to move through the door without slowing down.  +
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.  +
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.  +
B
A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas.  +
A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.  +
Designates a spot on the ground where people should leave a baby. Not comfortable.  +
A fast-growing tree-like plant that grows in dense groves. Bamboo can be harvested for a wood-like material. The plant itself is not beautiful.  +
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br/>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.  +
A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.  +
A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.  +
Base quality of healing given to patients when acting as a doctor.  +
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.  +
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.  +
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.  +
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation  +
How enjoyable an object is to be around and look at.  +
How physically attractive this person is. This affects social interactions.  +
Psychically command the target to approach the caster.  +
A cozy mattress and sheets on a frame for resting.  +
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.  +
A soft, round, flat-crowned hat.  +
Assorted berries. Nice to eat, even when raw.  +
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.  +
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.  +
Generate an overwhelming rush of undirected rage in everyone near the target point.  +
A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability.  +
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.  +
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.  +
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.  +
Heavy plate flooring made from smoothed bioferrite. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.  +
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.  +
Refines biological matter like wood or plant matter into chemfuel.  +
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.  +
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.  +
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.  +
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.  +
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.  +
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.  +
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.  +
An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.  +
A multiplier on the length of time a pawn will take to complete biosculpter cycles.  +
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.  +
A temperate-biome tree known for its thin, white, paper-like bark.  +
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.  +
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.  +
Thick and coarse wool of a bison. Quite warm.  +
A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time.  +
A long strip of cloth that is wrapped over the eyes to block vision.  +
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.  +
A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed.  +
How well a creature can move blood around its body. Affects consciousness and moving.  +
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat  +
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.  +
How large the creature is.  +
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.  +
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.  +
A small tree, pruned and shaped to look visually pleasing.  +
A wide bookcase for storing and displaying up to ten books. Books stored here will passively enhance academic work done nearby, and increase the beauty of the bookcase. The stored books will never deteriorate.  +
Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.  +
Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.  +
A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.  +
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.  +
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.  +
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.  +
The ability of a [[characters|character]] to breathe. Affects consciousness and movement.  +
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.  +
Speed at which this person brews beer.  +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.  +
Wrapped fabric sheets that loosely cover the wearer's head and shoulders.  +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.  +
Slow the target for a short time by suppressing motor activity in the brain.  +
A large garment that conceals the wearer's entire head and body.  +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.  +
A burned tree stump. It's ugly and yields very little usable wood.  +
A short shrub. Does not typically talk.  +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.  +
A heavy table for butchering dead creatures into pieces of raw meat.  +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.  +