Difference between revisions of "Furniture"

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(Automated first table)
(→‎Summary table: The Value/Material column now takes all required resources into account. The second table is therefore no longer needed)
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! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material
 
! Name !! {{HP}} !! Work to Make !! Material Cost !! Base Flammability !! Provides Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size in Blocks !! Base Market Value !! Value/Work !! Value/Material
 
|-
 
|-
{{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table | named args = yes
+
{{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table | named args = yes | link = none
 
  | ?Name = ?Name
 
  | ?Name = ?Name
 +
| ?From DLC = DLC
 
  | ?Max Hit Points Base = HP
 
  | ?Max Hit Points Base = HP
 
  | ?Work To Make = Work
 
  | ?Work To Make = Work
  | ?Resource 1 = Resource
+
  | ?Resource 1 = R1
 +
| ?Resource 2 = R2
 +
| ?Resource 3 = R3
 +
| ?Resource 4 = R4
 +
| ?Resource 5 = R5
 +
| ?Resource 6 = R6
 +
| ?Resource 1 Amount = R1a
 +
| ?Resource 2 Amount = R2a
 +
| ?Resource 3 Amount = R3a
 +
| ?Resource 4 Amount = R4a
 +
| ?Resource 5 Amount = R5a
 +
| ?Resource 6 Amount = R6a
 
  | ?Flammability Base = Flammability
 
  | ?Flammability Base = Flammability
 
  | ?Cover Effectiveness = Cover
 
  | ?Cover Effectiveness = Cover
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|}
 
|}
  
:{{note label|Resource|A|A}} This takes only the first required resource into account.
+
Default material for stuff in this table are cloth, wood or steel.
 
 
 
 
Default material for this table are cloth or wood, then steel if applicable. Royal bed with [[gold]] and hospital bed with [[component]]s are obvious exceptions to this.
 
 
 
Second table is taking these combined materials into account (amount of steel and work to make components/gold transferred into equal amount of wood).
 
 
 
{| {{STDT| sortable c_01 text-center}}
 
! Name !! Base HP !! Work to Build !! Material Cost !! Base Flammability (%) !! Provides Cover (%) !! Path Cost !! Standable !! Comfort (%) !! Beauty !! Size in Blocks !! Base Value !! Value/Work !! Value/Material !!
 
|-
 
! [[Royal bed]]
 
| 200 || 834 || 516.66 || 100 || 40 || 60 || no || 90 || 75 || 2x2 || 745.00 || 0.893 || 1.442 ||
 
|-
 
! [[Hospital bed]]
 
| 150 || 467 || 180 || 100 || 40 || 60 || no || 80 || 0 || 1x2 || 400.00 || 0.856 || 2.222 ||
 
|}
 
  
 
== Artwork ==
 
== Artwork ==

Revision as of 10:12, 7 July 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)


Sleeping spot.png Double sleeping spot.png Bed.png Double bed.png Royal bed south.png Hospital bed south.png Bedroll.png Double bedroll.png Animal sleeping spot.png Animal sleeping box.png Animal bed.png Stool north.png
Sleeping spot Double sleeping spot Bed Double bed Royal bed Hospital bed Bedroll Double bedroll Animal sleeping spot Animal sleeping box Animal bed Stool
Dining chair south.png Armchair.png End table.png Table1x2 north.png Table2x2 north.png Table2x4 north.png Table3x3 north.png Plant pot.png Torch lamp.png Standing lamp.png LampSun.png Shelf south.png
Dining chair Armchair End table Table (1x2) Table (2x2) Table (2x4) Table (3x3) Plant pot Torch lamp Standing lamp Sun lamp Shelf
Dresser south.png Drape.png Brazier.png Throne south.png Grandthrone.png Darklight brazier.png Bonsai pot.png Darktorch.png Fungus darktorch.png Slab bed.png Slab double bed.png Standing lamp.png
Dresser Drape Content added by the Royalty DLC Brazier Content added by the Royalty DLC Meditation throne Content added by the Royalty DLC Grand meditation throne Content added by the Royalty DLC Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Bonsai potContent added by the Ideology DLC DarktorchContent added by the Ideology DLC Fungus darktorchContent added by the Ideology DLC Slab bedContent added by the Ideology DLC Slab double bedContent added by the Ideology DLC Standing darklampContent added by the Ideology DLC

Moving and storing furniture

  • Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be uninstalled which puts it into minified form, and allows it to be transported and stored.
  • A minified piece of furniture only takes 1 tile of storage space, no matter how large it is when installed.
  • Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would.
  • "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there.
  • Furniture does not deteriorate under "unroofed" or "outdoors" conditions, neither in installed nor minified form.

Summary table

Template:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture TableTemplate:Furniture Table
Name HP Work to Make Material Cost Base Flammability Provides Cover Path Cost Passability Comfort Beauty Size in Blocks Base Market Value Value/Work Value/Material

Default material for stuff in this table are cloth, wood or steel.

Artwork

Furniture of excellent quality or above will bear artwork. A description is provided by the Art button on the inspect pane.

Version history

  • 0.12.906 - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved.