Difference between revisions of "Consciousness"

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(→‎Factors: Added lots of drugs and sicknesses)
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| sort = Health Type,  
 
| sort = Health Type,  
 
}}
 
}}
==Factors==
+
== Factors ==
===Factors===
 
 
The following factors affect {{PAGENAME}}.
 
The following factors affect {{PAGENAME}}.
 
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max
 
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max
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* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max
 
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max
 
* [[Pain]]: ??
 
* [[Pain]]: ??
* Brain part efficiency: 100% importance, no allowed defect. No Max
+
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 +
** [[Joywire]]: part efficiency offset {{--|20%}}
 +
* [[Beer]] (high)
 +
** Tipsy: '''x90%'''
 +
** Drunk: '''x65%'''
 +
** Hammered: '''x10%'''
 +
* Psychite hangover ([[Flake]]/[[Yayo]]/[[Psychite tea]]): '''x80%'''
 +
* [[Cryptosleep sickness]]: '''x80%'''
 +
* [[Food poisoning]]
 +
** Recovering and Inital: '''x60%'''
 +
** Major: '''x50%'''
 +
* [[Heart attack]] painful: '''x50%'''
  
===Drugs===
+
== Offsets ==
*[[Go-juice]]:  
+
The following offsets affect {{PAGENAME}}.
**High: {{+|20%}}
+
* [[Beer]] (hangover)
**Withdrawal: {{--|20%}}
+
** Slight: {{--|3%}}
*[[Luciferium]]:
+
** Strong: {{--|8%}}
**High: {{+|10%}}
+
** Pounding: {{--|18%}}
**Withdrawal: '''80% max'''
+
* [[Beer]] withdrawal: {{--|20%}}
*Psychite withdrawal - [[Flake]]/[[Yayo]]/[[Psychite tea]]
+
* [[Go-juice]]:  
**Withdrawal: {{--|20%}}
+
** High: {{+|20%}}
*[[Wake-up]]:  
+
** Withdrawal: {{--|20%}}
**High: {{+|10%}}
+
* [[Luciferium]] high: {{+|10%}}
**Withdrawal: {{--|50%}}
+
* Psychite withdrawal ([[Flake]]/[[Yayo]]/[[Psychite tea]]): {{--|20%}}
*[[Smokeleaf joint]]
+
* [[Smokeleaf joint]]
**High: {{--|30%}}
+
** High: {{--|30%}}
**Withdrawal: {{--|20%}}
+
** Withdrawal: {{--|20%}}
*[[Beer]]:
+
* [[Wake-up]]:  
**Tipsy: {{--|10%}}
+
** High: {{+|10%}}
**Drunk: {{--|30%}}
+
** Withdrawal: {{--|30%}}
**Hammered: {{--|50%}}
+
* [[Blood loss]]
**Blackout: '''10% max'''
+
** Minor: {{--|10%}}
 +
** Moderate: {{--|20%}}
 +
** Severe: {{--|40%}}
 +
* [[Toxic buildup]]
 +
** Initial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Moderate: {{--|15%}}
 +
** Serious: {{--|25%}}
 +
* [[Malnutrition]]
 +
** Trivial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Moderate: {{--|20%}}
 +
** Severe: {{--|30%}}
 +
* [[Heatstroke]]
 +
** Initial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Serious: {{--|20%}}
 +
* [[Hypothermia]]
 +
** Shivering: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Serious: {{--|20%}}
 +
* [[Hypothermic slowdown]]
 +
** Minor: {{--|5%}}
 +
** Moderate: {{--|20%}}
 +
** Serious: {{--|40%}}
 +
* [[Infection]] extreme (initial): {{--|5%}}
 +
* [[Flu]]
 +
** Minor: {{--|5%}}
 +
** Major: {{--|10%}}
 +
** Extreme: {{--|15%}}
 +
* [[Plague]]
 +
** Minor: {{--|5%}}
 +
** Major: {{--|20%}}
 +
** Extreme: {{--|30%}}
 +
* [[Malaria]]
 +
** Minor: {{--|5%}}
 +
** Major: {{--|12%}}
 +
* [[Sleeping sickness]]
 +
** Minor (initial): {{--|2%}}
 +
** Minor (advanced): {{--|4%}}
 +
** Major: {{--|15%}}
 +
** Extreme (initial): {{--|20%}}
 +
* [[Resurrection psychosis]]
 +
** Early: {{--|10%}}
 +
** Advanced: {{--|20%}}
 +
** Severe: {{--|30%}}
 +
** Total: {{--|40%}}
 +
* [[Circadian half-cycler]] {{RoyaltyIcon}}: {{--|15%}}
  
===Implants===
+
== Limits ==
*[[Joywire]]: {{--|20%}}
+
* [[Beer]] (high) blackout: '''10% max'''
*[[Circadian half-cycler]]: {{--|15%}}
+
* [[Luciferium]] withdrawal: '''80% max'''
 +
* [[Blood loss]] extreme: '''10% max'''
 +
* [[Anesthetic]]
 +
** Waring off: '''90% max'''
 +
** Woozy: '''70% max'''
 +
** Sedated: '''10% max'''
 +
* [[Catatonic break]]: '''10% max'''
 +
* [[Psychic shock]]: '''10% max'''
 +
* [[Psychic coma]]: '''10% max'''
 +
* [[Brain shock]]: '''10% max'''
 +
* [[Toxic buildup]] extreme: '''10% max'''
 +
* [[Heart attack]] debilitating: '''10% max'''
 +
* [[Drug overdose]]
 +
** Minor: '''50% max'''
 +
** Major: '''10% max'''
 +
* [[Malnutrition]] extreme: '''10% max'''
 +
* [[Heatstroke]] extreme: '''10% max'''
 +
* [[Hypothermia]] extreme: '''10% max'''
 +
* [[Hypothermic slowdown]] extreme: '''10% max'''
 +
* [[Infection]] extreme (advanced): '''10% max'''
 +
* [[Malaria]] extreme: '''10% max'''
 +
* [[Sleeping sickness]] extreme (advanced): '''10% max'''
 +
* [[Resurrection psychosis]] catatonic: '''10% max'''
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 16:01, 23 November 2021

Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.

It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero.

NameTypeWeightMaxDescription
EatingCapacity1-A character's ability to eat.
ManipulationCapacity1-How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingCapacity11How well a character can move around. Directly affected by consciousness.
TalkingCapacity1-A character's capacity of speech. Directly affected by consciousness.

Factors

The following factors affect Consciousness.

Offsets

The following offsets affect Consciousness.

Limits