Difference between revisions of "Cloth"
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− | A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at | + | A basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at an [[electric tailor bench]] or [[hand tailor bench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s. |
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. |
Revision as of 23:00, 1 March 2021
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Cloth
Cloth woven from organic fibers.
Base Stats
- Beauty
- −4
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Beauty
- ×1
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1
- Work To Make
- ×1
A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at an electric tailor bench or hand tailor bench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
It is 20% more flammable than most other textiles, and 300% as flammable as Devilstrand and Hyperweave.
Usage
Cloth is used in the following crafting recipes: