Difference between revisions of "Chemfuel powered generator"

From RimWorld Wiki
Jump to navigation Jump to search
Line 19: Line 19:
 
*A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running.  
 
*A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running.  
 
*A single [[hydroponics basin]] produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery.
 
*A single [[hydroponics basin]] produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery.
**This requires ''significantly'' less fuel/energy to grow than it yields in chemfuel production.  Net power is easily attainable.
+
**This requires ''significantly'' less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters.  Net power is easily attainable.
 
Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs.
 
Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs.
  

Revision as of 09:09, 24 January 2018

Chemfuel powered generator

Chemfuel powered generator

Produces electricity from chemfuel.

Base Stats

Type
BuildingsPower
HP
300

Building

Size
2
Placeable
Yes
Power
+ 1000 W

A chemfuel powered generator provides power by burning chemfuel. Unlike the variable power output of solar generators and wind turbines which depend on the night-day cycle and wind, respectively, chemfuel powered generators produce a constant supply of power for as long as they are fueled. A constant supply of power may reduce your base's need for batteries at the cost of having chemfuel and haulers to keep it running. Chemfuel is obtained by milking tamed boomalopes or creating it via refinery. Similar to the Wood-fired generators, chemfuel powered generators avoid issues with wind, weather, and eclipses as long as they have fuel.

Running

A chemfuel powered generator can hold 25 chemfuel, which will provide power for roughly 6 days and 6 hours before running out. This gives a ridiculously low fuel consumption of 4 chemfuel per day. (The wood-fired generator uses 22 wood per day, for comparison.)

  • A single boomalope, milked every two days, can easily provide enough fuel to keep two generators running.
  • A single hydroponics basin produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery.
    • This requires significantly less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters. Net power is easily attainable.

Chemfuel powered generators produce heat as a by-product, although not as much as a campfire or heater. They are also very unattractive, making them a poor choice for your bedroom-heating needs.

Obtaining

Chemfuel powered generators can be constructed after you have completed research into Electricity.

History

Chemfuel powered generators were added in Beta 18.