Difference between revisions of "Biomes"

From RimWorld Wiki
Jump to navigation Jump to search
(Rewrote first paragraph for conciseness)
 
(146 intermediate revisions by 21 users not shown)
Line 1: Line 1:
<noinclude>
 
 
<!--Top Nav Box-->
 
<!--Top Nav Box-->
 
{| align=center
 
{| align=center
 
| {{GameCreation_Nav}}
 
| {{GameCreation_Nav}}
 
|}
 
|}
<hr>
+
----
 
<!-- End of Nav -->
 
<!-- End of Nav -->
</noinclude>
+
{{Rewrite|reason=Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.}}
 
<div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;" class="toclimit-3">__TOC__</div>
 
<div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;" class="toclimit-3">__TOC__</div>
<onlyinclude>
 
'''Biomes''' are types of area on a planet, characterized by their terrain properties, [[Weather|climate]], [[Plants|flora]] and [[Animals|fauna]], [[disease]]s and special challenges. Each world tile has one particular biome.
 
  
The game splits the biomes into 3 categories: Moderate, Arid, and Cold. Here are the categories and biomes listed below, in order of intensity:
+
'''Biomes''' are types of area on a planet, characterized by their terrain properties, [[Weather|climate]], [[Plants|flora]] and [[Animals|fauna]], [[disease]]s and special challenges. Each world tile has one particular biome. There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold. Oceans and lakes appear as world tiles but are not playable biomes.
<div>[[File:WorldOverviewA16.png|600px|A16 World Map]]</div>
+
 
 +
<div>[[File:World overview.png|550px|World Map]]</div>
 +
 
 +
The following is a simple summary of the biomes by difficulty, overall cold biomes are more challenging than their hot counterparts.
 +
 
 +
[[File:BiomeIntensityDiagram.png|750px|Biome Intensity Diagram]]
 +
 
 +
== Warm biomes ==
 +
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.
 +
 
 +
=== Temperate forest ===
 +
Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.
 +
 
 +
[[File:TemperateForest.png|400px|thumb|right|Temperate Forest]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 20/60 days.
 +
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, but sometimes 3 due to winter.
 +
* Forageability: 100%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 1.2 per year.
  
The following diagram is a simple chart of biomes by intensity, and therefore you could view this to see which biome could best suit your experience or playstyle:
+
==== Flora ====
[[File:BiomeIntensityDiagram.png|450px|Biome Intensity Diagram]]
+
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]
</onlyinclude>
+
| format = template
==Moderate Biomes==
+
| template = DLC Icons
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least.
+
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
===Ocean===
+
==== Fauna ====
A vast body of water, inhabited by all sorts of marine life and plants. As there are no solid places on which you can land, oceans are unplayable biomes.
+
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
====Season, Temperature and Plant Growth Cycle====
 
* Season: Varies significantly: anywhere from year-round to never
 
* Temperature: Annual average of around {{Temperature|30}} in the equator, down to around {{Temperature|-30}} in the extreme north or south. Steadily decreases the closer to the poles you go.
 
* Plant Growth Cycle: Marine plants thrive in their own ways underwater - but this we shall never know for definite.
 
 
----
 
----
  
=== Lake ===
+
=== Temperate swamp ===
A smaller body of water. Unplayable because there is nowhere to land on.
+
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.
 +
 
 +
A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.
 +
 
 +
[[File:TemperateSwamp.png|400px|thumb|right|Temperate Swamp]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 20/60 days.
 +
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 4, but sometimes 6 due to winter.
 +
* Forageability: 75%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 1.5 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Temperate Swamp::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Temperate Swamp::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
====Season, Temperature and Plant Growth Cycle====
 
* Season: Varies significantly: anywhere from year-round to never
 
* Temperature: Annual average of around {{Temperature|30}} in the equator, down to around {{Temperature|-30}} in the extreme north or south. Steadily decreases the closer to the poles you go.
 
* Plant Growth Cycle: Aquatic plants thrive in their own ways underwater - but this we shall never know for definite.
 
 
----
 
----
  
===Temperate forest===
+
=== Tropical rainforest ===
A friendly biome dominated by forests of deciduous trees interspersed with fertile clearings. Many species of animals move around in the trees and on the plains.
+
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".
====Season, Temperature and Plant Growth Cycle====
+
 
* Season: Varies considerably, can be year-round or just 11th of Spring - 1st of Fall.
+
Tropical Rainforests are famous for having many diseases, including [[Disease#Sleeping Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.  Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.
* Temperature: An annual average of just above {{Temperature|0}} is possible, up to an average of {{Temperature|20}} in warmer climates.
+
 
* Plant Growth Cycle: Depending on location, plant growth may slow during autumn and stop during winter.
+
[[File:TropicalRainforest.png|400px|thumb|right|Tropical Rainforest]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 40/60 days.
 +
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 2, rarely 4 due to winter.
 +
* Forageability: 100%.
 +
* Grazable: Most of the time, during growing season.
 +
* Disease frequency: 1.7 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Tropical Rainforest::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Tropical Rainforest::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
[[File:TemperateForest.png|400px|Temperate Forest Small Hills]]
 
 
----
 
----
===Tropical rainforest===
 
A thick, moist jungle. Dense overgrowth and aggressive wildlife make construction and survival difficult. Tropical Rainforests are also notorious for sweltering summers and diabolical diseases, including [[Disease#Sleeping_Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: Year-round.
 
* Temperature: Averages {{Temperature|20}} to {{Temperature|30}} over the course of the whole year. Heat waves generally push temperatures up to the {{Temperature|50}} - {{Temperature|60}} range.
 
* Plant Growth Cycle: Plants thrive throughout the year. Heat waves can slow plant growth though.
 
  
[[File:TropicalRainforest.png|400px|Tropical Rainforest Large Hills]]
+
=== Tropical swamp ===
 +
A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.
 +
 
 +
A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.
 +
 
 +
[[File:TropicalSwamp.png|400px|thumb|right|Tropical Swamp]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 40/60 days.
 +
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 4, rarely 6 due to winter.
 +
* Forageability: 75%.
 +
* Grazable: Most of the time, during growing season.
 +
* Disease frequency: 2.0 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Tropical Swamp::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Tropical Swamp::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
== Hot biomes ==
 +
These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods. Traveling in those biomes is usually fast and rarely slowed by cold seasons.
 +
 
 +
=== Arid shrubland ===
 +
A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.
 +
 
 +
[[File:AridShrubland.png|400px|thumb|right|Arid Shrubland]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 40/60 days.
 +
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, rarely 3 due to winter.
 +
* Forageability: 50%.
 +
* Grazable: Most of the time, during growing season.
 +
* Disease frequency: 0.9 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Arid Shrubland::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Arid Shrubland::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 
----
 
----
  
===Temperate Swamp===
+
=== Desert ===
Temperate swamps have lots of plants. Marshy soil on this map will impose great building restrictions.
+
A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.
 +
 
 +
With so few animals to hunt, growing crops is a priority on one of the few arable patches.  The hot temperatures can cause problems for colonists and tamed animals. This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s.
 +
 
 +
[[File:Desert.png|400px|thumb|right|Desert]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 10/60 days.
 +
* Average Temperature: {{Temperature|30}} to {{Temperature|0}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, but sometimes 3 due to winter.
 +
* Forageability: 25%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 0.7 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Desert::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Desert::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
Most habitable of the swamp biomes, but is nevertheless still challenging to live in.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: Varies considerably, can be year-round or just 11th of Spring - 1st of Fall.
 
* Temperature: An annual average of just above {{Temperature|0}} is possible, up to an average of {{Temperature|20}} in warmer climates.
 
* Plant Growth Cycle: Depending on location, plant growth may slow during autumn and stop during winter.
 
 
----
 
----
  
===Tropical Swamp===
+
=== Extreme desert ===
Tropical swamps are blanketed by large amount of plants. Lots of marshy soil slows down movement greatly and makes it hard to find suitable places to build. Tropical Swamps are also notorious for sweltering summers and diabolical diseases, including [[Disease#Sleeping_Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.
+
An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.
 +
 
 +
The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though [[potatoes]] grows better in stony soil, you need to plant [[rice]] first so you will not starve while waiting for [[potatoes]]. [[Berries|Strawberries]] are also a good idea since there is no wood for cooking. Later [[Hydroponics basin|hydroponics]] can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s. Animal migrations may occur, about once every other year.
 +
 
 +
[[File:ExtremeDesert.png|400px|thumb|right|Extreme Desert]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: From all year to 30/60 days.
 +
* Average Temperature: {{Temperature|30}} to {{Temperature|10}}.
 +
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-5}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, rarely 3 due to winter.
 +
* Forageability: 0%.
 +
* Grazable: Never.
 +
* Disease frequency: 0.7 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Extreme Desert::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Extreme Desert::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
== Cold biomes ==
 +
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.
 +
 
 +
=== Boreal forest ===
 +
Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.
 +
 
 +
[[File:BorealForest.png|400px|thumb|right|Boreal Forest]]
 +
 
 +
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: 30/60 days to 10/60 days.
 +
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.
 +
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, but often 3 due to winter.
 +
* Forageability: 75%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 1.0 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Boreal Forest::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Boreal Forest::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
High temperature and frequent diseases makes it difficult to live in unless you have enough skilled doctors.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: Year-round.
 
* Temperature: Averages {{Temperature|20}} to {{Temperature|30}} over the course of the whole year. Heat waves generally push temperatures up to the {{Temperature|50}} - {{Temperature|60}} range.
 
* Plant Growth Cycle: Plants thrive throughout the year. Heat waves can slow plant growth though.
 
 
----
 
----
  
==Arid Biomes==
+
=== Cold bog ===
These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods, though the heat can slow or even stop plants from growing in summer.
+
 
 +
A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.
  
===Arid shrubland===
+
A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.
A dry region, but not dry enough to become a true desert. Open plains with [[Wild_Plants|grasses and bushes]] give way to scattered groves of [[Trees|trees]]. Plants are hardy and there is a moderate density of [[Animals|animals]].
+
 
====Season, Temperature and Plant Growth Cycle====
+
[[File:Cold Bog.png|400px|thumb|right|Cold Bog]]
* Season: Year-round.
+
 
* Temperature: Ranges from an annual average of {{Temperature|20}} to over {{Temperature|30}}. Heat waves during summer can push temperatures fairly above {{Temperature|60}}
+
==== Growing season, temperature, travel and disease ====
* Plant Growth Cycle: The hardy plants of this biome grow well throughout the year.
+
* Growing Season: 30/60 days to 10/60 days.
 +
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.
 +
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 4, but often 6 due to winter.
 +
* Forageability: 50%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 1.3 per year.
 +
 
 +
==== Flora ====
 +
{{#ask: [[Type::Plant]] [[Lives In Cold Bog::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
 +
 
 +
==== Fauna ====
 +
{{#ask: [[Type::Animal]] [[Lives In Cold Bog::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
[[File:AridShrubland.png|400px|Arid Shrubland Small Hills]]
 
 
----
 
----
===Desert===
 
A very dry area which supports little life. There are scattered areas of dirt which crops can be grown on.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: Varies considerably. Can be year-round, or 1st of Summer to 11th of Summer.
 
* Temperature: An annual average of over {{Temperature|20}} is possible. In colder climates this can plummet to an annual average just above {{Temperature|0}}.
 
* Plant Growth Cycle: Growth can slow during autumn and winter.
 
  
[[File:Desert.png|400px|Desert Mountainous]]
+
=== Tundra ===
----
+
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.
===Extreme desert===
+
 
An extremely hot and dry area which is hostile to most life. Sufficiently fertile land is extremely scarce, much like in Ice Sheets. However, you may still get the occasional saguaro cactus and agave plant blow in, and it's warm enough for outside plant growth. There is sufficient gravel for good old [[Potatoes|potato]] farming, as [[Rice|rice]] isn't so hot on its heels on less fertile land.
+
Growing periods are generally very short or non-existent.
====Season, Temperature and Plant Growth Cycle====
+
 
*Season: From year-round to 11th of Winter - 1st of Winter.
+
[[File:Tundra.png|400px|thumb|right|Tundra]]
*Temperature: Annual averages generally from {{Temperature|20}} to {{Temperature|30}}.
 
*Plant Growth Cycle: Not quite as tight as ice sheets, but very few crops can be grown on the various areas of gravel around hills and mountains.
 
  
[[File:ExtremeDesert.png|400px|Extreme Desert Flat]]
+
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: 20/60 days to never.
 +
* Average Temperature: {{Temperature|0}} to {{Temperature|-20}}.
 +
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-50}} in winter.
 +
* Roads and Rivers: Yes.
 +
* Movement Difficulty: 1, but most of the time 3 due to winter.
 +
* Forageability: 50%.
 +
* Grazable: Only during growing season.
 +
* Disease frequency: 0.8 per year.
  
==Cold Biomes==
+
==== Flora ====
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Disease rate is also lower in more extreme biomes, being almost non-existent on Ice Sheet.
+
{{#ask: [[Type::Plant]] [[Lives In Tundra::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
===Boreal forest===
+
==== Fauna ====
Northern forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and somewhat dense flora. You can find many raspberry bushes scattered around, and also a few large bogs which are 'fun' to traverse.
+
{{#ask: [[Type::Animal]] [[Lives In Tundra::true]]
====Season, Temperature and Plant Growth Cycle====
+
| format = template
* Season: Anywhere from 6th of Spring - 6th of Fall or occasionally Never when bordering Tundras. Generally 11th of Spring - 1st of Fall or 1st of Summer - 11th of Summer.
+
| template = DLC Icons
* Temperature: from {{Temperature|20}} to {{Temperature|10}} in summer, from {{Temperature|-10}} to {{Temperature|-30}} in winter
+
| link = none
* Plant Growth Cycle: Reasonably hospitable for flora during the late spring months to early fall months.
+
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
[[File:BorealForest.png|400px|Boreal Forest Flat]]
 
 
----
 
----
===Tundra===
 
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Growing periods are generally very short or non-existent. This makes Tundra a challenging biome to survive on.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: usually 1st of Summer - 11th of Summer or Never.
 
* Temperature: Taken as an average through the year, can be as mild as {{Temperature|0}} or as severe as {{Temperature|-20}}.
 
* Plant Growth Cycle: Plants flourish briefly in the summer months.
 
  
[[File:Tundra.png|400px|Tundra Small Hills]]
+
=== Ice sheet ===
----
+
Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.
 +
 
 +
The only land possible to farm is stony patches around hills and mountains, but they need to be [[heater|heated]] indoors and also have [[sun lamp]]s. You will need to hunt, trade and cannibalize until you get a [[heater]] and a [[sun lamp]]. Later, [[moisture pump]]s can create larger growable areas and [[Hydroponics basin|hydroponics]] can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.
  
===Cold Bog===
+
Ice sheet never have [[Ruins|ruins]].
  
A cold, marshy area. Diseases are less frequent and there are less plants than the other swamp biomes here.  
+
[[File:IceSheet.png|400px|thumb|right|Ice Sheet]]
  
It can get very cold during the winter, so beware.
+
==== Growing season, temperature, travel and disease ====
 +
* Growing Season: Never.
 +
* Average Temperature: {{Temperature|-20}} to {{Temperature|-40}}.
 +
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-70}} in winter.
 +
* Roads and Rivers: No.
 +
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
 +
* Forageability: 0%.
 +
* Grazable: Never.
 +
* Disease frequency: 0.7 per year.
  
[[File:Cold Bog.png|400px]]
+
==== Flora ====
----
+
{{#ask: [[Type::Plant]] [[Lives In Ice Sheet::true]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = ,&nbsp;
 +
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
===Ice sheet===
+
==== Fauna ====
The surface is covered with sheets of ice which can be kilometers thick. There is no access to soil or rock, so there are no plants. The only animals seen here are migrating to somewhere else - or badly lost. Surviving is very difficult and dependent on unreliable hydroponic farming, and utilisation of gravel patches around rocky outcrops. Geothermal vents and potatoes are your best friends here, and should trust them with your life - not that there's much of a choice.
+
{{#ask: [[Type::Animal]] [[Lives In Ice Sheet::true]]
Still, the inhospitable environment works both ways: Human enemies rarely show up due to the cold, and parasitic diseases are very rare.
+
| format = template
====Season, Temperature and Plant Growth Cycle====
+
| template = DLC Icons
* Season: Never
+
| link = none
* Temperature: from {{Temperature|1}} to {{Temperature|-40}} in summer, from {{Temperature|-40}} to {{Temperature|-120}} in winter
+
| sep = ,&nbsp;
* Plant Growth Cycle: In very mild ice sheets, some plants can be grown on areas of gravel during summer where temperatures can peak into low-mid double figures during the day.
+
| sort = From DLC, Name
 +
| default = None.
 +
}}
  
[[File:IceSheet.png|400px|Ice Sheet Large Hills]]
 
----
 
===Sea Ice===
 
This is where the sea has frozen over to the point where a thick ice sheet is formed, theoretically making it habitable. For those that thought Ice Sheet wasn't difficult enough: no flora, fauna or rocks - everything must be done via trading, or cannibalism, until you can eventually get hydroponics. Only for the true Bear Grylls' of the RimWorlders.
 
====Season, Temperature and Plant Growth Cycle====
 
* Season: Never
 
* Temperature: Unknown - presumably sub-zero at all times except mid-day in the peak of summer.
 
* Plant Growth Cycle: Non-existent: there is no fertile soil - you can only grow using hydroponics.
 
 
----
 
----
  
==Wild Inhabitants==
+
=== Sea ice ===
===Flora===
+
Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.
{{#vardefine: spawns_true |style="color:white; background-color:#498306;"{{!}}✓}}
+
 
{{#vardefine: spawns_false|style="color:white; background-color:#B5564F;"{{!}}✗}}
+
Sea Ice does not have ruins and geothermal vents. [[Deep drill]]s cannot dig up stone chunks and [[moisture pump]]s will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a [[heater]], a [[sun lamp]] and a [[hydroponics basin]]. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.
  
{| class="wikitable" style="text-align:center; font-variant: small-caps;"
+
[[File:SeaIce.png|400px|thumb|right|Sea Ice]]
|style="font-weight:bold; font-variant: normal;"|Biome
 
|[[Agave]]
 
|[[Birch tree]]
 
|[[Bush]]
 
|[[Cecropia tree]]
 
|[[Dandelions]]
 
|[[Grass]]
 
|[[Moss]]
 
|[[Oak tree]]
 
|[[Pincushion cactus]]
 
|[[Pine tree]]
 
|[[Poplar tree]]
 
|[[Raspberry bush]]
 
|[[Saguaro cactus]]
 
|[[Tall grass]]
 
|[[Healroot|Wild Healroot]]
 
|-
 
|Arid Shrubland
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|-
 
|Boreal Forest
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|-
 
|Desert
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|-
 
|Temperate Forest
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|-
 
|Tropical Rainforest
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|-
 
|Tundra
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_true}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_false}}
 
|{{#var: spawns_true}}
 
|}
 
  
===Fauna===
+
==== Growing season, temperature, travel and disease ====
{| class="wikitable" style="text-align:center; font-variant: small-caps;"
+
* Growing Season: Never.
|style="font-weight:bold; font-variant: normal;"|Biome
+
* Average Temperature: {{Temperature|-20}} to {{Temperature|-30}}.
|[[Alpaca]]
+
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-60}} in winter.
|[[Arctic fox]]
+
* Roads and Rivers: No.
|[[Arctic wolf]]
+
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
|[[Boar]]
+
* Forageability: 0%.
|[[Boomalope]]
+
* Grazable: Never.
|[[Boomrat]]
+
* Disease frequency: 0.7 per year.
|[[Capybara]]
 
|[[Caribou]]
 
|[[Cassowary]]
 
|[[Chicken]]
 
|[[Chinchilla]]
 
|[[Cobra]]
 
|[[Cougar]]
 
|[[Cow]]
 
|[[Deer]]
 
|[[Dromedary]]
 
|[[Elephant]]
 
|-
 
|Arid Shrubland
 
{{BiomeFaunaCell|Arid Shrubland|Alpaca}}
 
{{BiomeFaunaCell|Arid Shrubland|Arctic fox}}
 
{{BiomeFaunaCell|Arid Shrubland|Arctic wolf}}
 
{{BiomeFaunaCell|Arid Shrubland|Boar}}
 
{{BiomeFaunaCell|Arid Shrubland|Boomalope}}
 
{{BiomeFaunaCell|Arid Shrubland|Boomrat}}
 
{{BiomeFaunaCell|Arid Shrubland|Capybara}}
 
{{BiomeFaunaCell|Arid Shrubland|Caribou}}
 
{{BiomeFaunaCell|Arid Shrubland|Cassowary}}
 
{{BiomeFaunaCell|Arid Shrubland|Chicken}}
 
{{BiomeFaunaCell|Arid Shrubland|Chinchilla}}
 
{{BiomeFaunaCell|Arid Shrubland|Cobra}}
 
{{BiomeFaunaCell|Arid Shrubland|Cougar}}
 
{{BiomeFaunaCell|Arid Shrubland|Cow}}
 
{{BiomeFaunaCell|Arid Shrubland|Deer}}
 
{{BiomeFaunaCell|Arid Shrubland|Dromedary}}
 
{{BiomeFaunaCell|Arid Shrubland|Elephant}}
 
|-
 
|Boreal Forest
 
{{BiomeFaunaCell|Boreal Forest|Alpaca}}
 
{{BiomeFaunaCell|Boreal Forest|Arctic fox}}
 
{{BiomeFaunaCell|Boreal Forest|Arctic wolf}}
 
{{BiomeFaunaCell|Boreal Forest|Boar}}
 
{{BiomeFaunaCell|Boreal Forest|Boomalope}}
 
{{BiomeFaunaCell|Boreal Forest|Boomrat}}
 
{{BiomeFaunaCell|Boreal Forest|Capybara}}
 
{{BiomeFaunaCell|Boreal Forest|Caribou}}
 
{{BiomeFaunaCell|Boreal Forest|Cassowary}}
 
{{BiomeFaunaCell|Boreal Forest|Chicken}}
 
{{BiomeFaunaCell|Boreal Forest|Chinchilla}}
 
{{BiomeFaunaCell|Boreal Forest|Cobra}}
 
{{BiomeFaunaCell|Boreal Forest|Cougar}}
 
{{BiomeFaunaCell|Boreal Forest|Cow}}
 
{{BiomeFaunaCell|Boreal Forest|Deer}}
 
{{BiomeFaunaCell|Boreal Forest|Dromedary}}
 
{{BiomeFaunaCell|Boreal Forest|Elephant}}
 
|-
 
|Desert
 
{{BiomeFaunaCell|Desert|Alpaca}}
 
{{BiomeFaunaCell|Desert|Arctic fox}}
 
{{BiomeFaunaCell|Desert|Arctic wolf}}
 
{{BiomeFaunaCell|Desert|Boar}}
 
{{BiomeFaunaCell|Desert|Boomalope}}
 
{{BiomeFaunaCell|Desert|Boomrat}}
 
{{BiomeFaunaCell|Desert|Capybara}}
 
{{BiomeFaunaCell|Desert|Caribou}}
 
{{BiomeFaunaCell|Desert|Cassowary}}
 
{{BiomeFaunaCell|Desert|Chicken}}
 
{{BiomeFaunaCell|Desert|Chinchilla}}
 
{{BiomeFaunaCell|Desert|Cobra}}
 
{{BiomeFaunaCell|Desert|Cougar}}
 
{{BiomeFaunaCell|Desert|Cow}}
 
{{BiomeFaunaCell|Desert|Deer}}
 
{{BiomeFaunaCell|Desert|Dromedary}}
 
{{BiomeFaunaCell|Desert|Elephant}}
 
|-
 
|Extreme Desert
 
{{BiomeFaunaCell|Extreme Desert|Alpaca}}
 
{{BiomeFaunaCell|Extreme Desert|Arctic fox}}
 
{{BiomeFaunaCell|Extreme Desert|Arctic wolf}}
 
{{BiomeFaunaCell|Extreme Desert|Boar}}
 
{{BiomeFaunaCell|Extreme Desert|Boomalope}}
 
{{BiomeFaunaCell|Extreme Desert|Boomrat}}
 
{{BiomeFaunaCell|Extreme Desert|Capybara}}
 
{{BiomeFaunaCell|Extreme Desert|Caribou}}
 
{{BiomeFaunaCell|Extreme Desert|Cassowary}}
 
{{BiomeFaunaCell|Extreme Desert|Chicken}}
 
{{BiomeFaunaCell|Extreme Desert|Chinchilla}}
 
{{BiomeFaunaCell|Extreme Desert|Cobra}}
 
{{BiomeFaunaCell|Extreme Desert|Cougar}}
 
{{BiomeFaunaCell|Extreme Desert|Cow}}
 
{{BiomeFaunaCell|Extreme Desert|Deer}}
 
{{BiomeFaunaCell|Extreme Desert|Dromedary}}
 
{{BiomeFaunaCell|Extreme Desert|Elephant}}
 
|-
 
|Ice Sheet
 
{{BiomeFaunaCell|Icesheet|Alpaca}}
 
{{BiomeFaunaCell|Icesheet|Arctic fox}}
 
{{BiomeFaunaCell|Icesheet|Arctic wolf}}
 
{{BiomeFaunaCell|Icesheet|Boar}}
 
{{BiomeFaunaCell|Icesheet|Boomalope}}
 
{{BiomeFaunaCell|Icesheet|Boomrat}}
 
{{BiomeFaunaCell|Icesheet|Capybara}}
 
{{BiomeFaunaCell|Icesheet|Caribou}}
 
{{BiomeFaunaCell|Icesheet|Cassowary}}
 
{{BiomeFaunaCell|Icesheet|Chicken}}
 
{{BiomeFaunaCell|Icesheet|Chinchilla}}
 
{{BiomeFaunaCell|Icesheet|Cobra}}
 
{{BiomeFaunaCell|Icesheet|Cougar}}
 
{{BiomeFaunaCell|Icesheet|Cow}}
 
{{BiomeFaunaCell|Icesheet|Deer}}
 
{{BiomeFaunaCell|Icesheet|Dromedary}}
 
{{BiomeFaunaCell|Icesheet|Elephant}}
 
|-
 
|Sea Ice
 
{{BiomeFaunaCell|Sea Ice|Alpaca}}
 
{{BiomeFaunaCell|Sea Ice|Arctic fox}}
 
{{BiomeFaunaCell|Sea Ice|Arctic wolf}}
 
{{BiomeFaunaCell|Sea Ice|Boar}}
 
{{BiomeFaunaCell|Sea Ice|Boomalope}}
 
{{BiomeFaunaCell|Sea Ice|Boomrat}}
 
{{BiomeFaunaCell|Sea Ice|Capybara}}
 
{{BiomeFaunaCell|Sea Ice|Caribou}}
 
{{BiomeFaunaCell|Sea Ice|Cassowary}}
 
{{BiomeFaunaCell|Sea Ice|Chicken}}
 
{{BiomeFaunaCell|Sea Ice|Chinchilla}}
 
{{BiomeFaunaCell|Sea Ice|Cobra}}
 
{{BiomeFaunaCell|Sea Ice|Cougar}}
 
{{BiomeFaunaCell|Sea Ice|Cow}}
 
{{BiomeFaunaCell|Sea Ice|Deer}}
 
{{BiomeFaunaCell|Sea Ice|Dromedary}}
 
{{BiomeFaunaCell|Sea Ice|Elephant}}
 
|-
 
|Temperate Forest
 
{{BiomeFaunaCell|Temperate Forest|Alpaca}}
 
{{BiomeFaunaCell|Temperate Forest|Arctic fox}}
 
{{BiomeFaunaCell|Temperate Forest|Arctic wolf}}
 
{{BiomeFaunaCell|Temperate Forest|Boar}}
 
{{BiomeFaunaCell|Temperate Forest|Boomalope}}
 
{{BiomeFaunaCell|Temperate Forest|Boomrat}}
 
{{BiomeFaunaCell|Temperate Forest|Capybara}}
 
{{BiomeFaunaCell|Temperate Forest|Caribou}}
 
{{BiomeFaunaCell|Temperate Forest|Cassowary}}
 
{{BiomeFaunaCell|Temperate Forest|Chicken}}
 
{{BiomeFaunaCell|Temperate Forest|Chinchilla}}
 
{{BiomeFaunaCell|Temperate Forest|Cobra}}
 
{{BiomeFaunaCell|Temperate Forest|Cougar}}
 
{{BiomeFaunaCell|Temperate Forest|Cow}}
 
{{BiomeFaunaCell|Temperate Forest|Deer}}
 
{{BiomeFaunaCell|Temperate Forest|Dromedary}}
 
{{BiomeFaunaCell|Temperate Forest|Elephant}}
 
|-
 
|Tropical Rainforest
 
{{BiomeFaunaCell|Tropical Rainforest|Alpaca}}
 
{{BiomeFaunaCell|Tropical Rainforest|Arctic fox}}
 
{{BiomeFaunaCell|Tropical Rainforest|Arctic wolf}}
 
{{BiomeFaunaCell|Tropical Rainforest|Boar}}
 
{{BiomeFaunaCell|Tropical Rainforest|Boomalope}}
 
{{BiomeFaunaCell|Tropical Rainforest|Boomrat}}
 
{{BiomeFaunaCell|Tropical Rainforest|Capybara}}
 
{{BiomeFaunaCell|Tropical Rainforest|Caribou}}
 
{{BiomeFaunaCell|Tropical Rainforest|Cassowary}}
 
{{BiomeFaunaCell|Tropical Rainforest|Chicken}}
 
{{BiomeFaunaCell|Tropical Rainforest|Chinchilla}}
 
{{BiomeFaunaCell|Tropical Rainforest|Cobra}}
 
{{BiomeFaunaCell|Tropical Rainforest|Cougar}}
 
{{BiomeFaunaCell|Tropical Rainforest|Cow}}
 
{{BiomeFaunaCell|Tropical Rainforest|Deer}}
 
{{BiomeFaunaCell|Tropical Rainforest|Dromedary}}
 
{{BiomeFaunaCell|Tropical Rainforest|Elephant}}
 
  
|-
+
==== Flora ====
|{{h:title|During the long winter, a lot of these animals will starve to death or leave the map and spawning will be less frequent|Tundra}}
+
{{#ask: [[Type::Plant]] [[Lives In Sea Ice::true]]
{{BiomeFaunaCell|Tundra|Alpaca}}
+
| format = template
{{BiomeFaunaCell|Tundra|Arctic fox}}
+
| template = DLC Icons
{{BiomeFaunaCell|Tundra|Arctic wolf}}
+
| link = none
{{BiomeFaunaCell|Tundra|Boar}}
+
| sep = ,&nbsp;
{{BiomeFaunaCell|Tundra|Boomalope}}
+
| sort = From DLC, Name
{{BiomeFaunaCell|Tundra|Boomrat}}
+
| default = None.
{{BiomeFaunaCell|Tundra|Capybara}}
+
}}
{{BiomeFaunaCell|Tundra|Caribou}}
 
{{BiomeFaunaCell|Tundra|Cassowary}}
 
{{BiomeFaunaCell|Tundra|Chicken}}
 
{{BiomeFaunaCell|Tundra|Chinchilla}}
 
{{BiomeFaunaCell|Tundra|Cobra}}
 
{{BiomeFaunaCell|Tundra|Cougar}}
 
{{BiomeFaunaCell|Tundra|Cow}}
 
{{BiomeFaunaCell|Tundra|Deer}}
 
{{BiomeFaunaCell|Tundra|Dromedary}}
 
{{BiomeFaunaCell|Tundra|Elephant}}
 
  
|}
+
==== Fauna ====
<!-- animal table 2 -->
+
{{#ask: [[Type::Animal]] [[Lives In Sea Ice::true]]
{| class="wikitable" style="text-align:center; font-variant: small-caps;"
+
| format = template
|style="font-weight:bold; font-variant: normal;"|Biome
+
| template = DLC Icons
|[[Elk]]
+
| link = none
|[[Emu]]
+
| sep = ,&nbsp;
|[[Fennec fox]]
+
| sort = From DLC, Name
|[[Gazelle]]
+
| default = None.
|[[Grizzly bear]]
+
}}
|[[Hare]]
 
|[[Husky]]
 
|[[Ibex]]
 
|[[Iguana]]
 
|[[Labrador retriever]]
 
|[[Lynx]]
 
|[[Megascarab]]
 
|[[Megasloth]]
 
|[[Monkey]]
 
|[[Muffalo]]
 
|[[Ostrich]]
 
|-
 
|Arid Shrubland
 
{{BiomeFaunaCell|Arid Shrubland|Elk}}
 
{{BiomeFaunaCell|Arid Shrubland|Emu}}
 
{{BiomeFaunaCell|Arid Shrubland|Fennec fox}}
 
{{BiomeFaunaCell|Arid Shrubland|Gazelle}}
 
{{BiomeFaunaCell|Arid Shrubland|Grizzly bear}}
 
{{BiomeFaunaCell|Arid Shrubland|Hare}}
 
{{BiomeFaunaCell|Arid Shrubland|Husky}}
 
{{BiomeFaunaCell|Arid Shrubland|Ibex}}
 
{{BiomeFaunaCell|Arid Shrubland|Iguana}}
 
{{BiomeFaunaCell|Arid Shrubland|Labrador retriever}}
 
{{BiomeFaunaCell|Arid Shrubland|Lynx}}
 
{{BiomeFaunaCell|Arid Shrubland|Megascarab}}
 
{{BiomeFaunaCell|Arid Shrubland|Megasloth}}
 
{{BiomeFaunaCell|Arid Shrubland|Monkey}}
 
{{BiomeFaunaCell|Arid Shrubland|Muffalo}}
 
{{BiomeFaunaCell|Arid Shrubland|Ostrich}}
 
|-
 
|Boreal Forest
 
{{BiomeFaunaCell|Boreal Forest|Elk}}
 
{{BiomeFaunaCell|Boreal Forest|Emu}}
 
{{BiomeFaunaCell|Boreal Forest|Fennec fox}}
 
{{BiomeFaunaCell|Boreal Forest|Gazelle}}
 
{{BiomeFaunaCell|Boreal Forest|Grizzly bear}}
 
{{BiomeFaunaCell|Boreal Forest|Hare}}
 
{{BiomeFaunaCell|Boreal Forest|Husky}}
 
{{BiomeFaunaCell|Boreal Forest|Ibex}}
 
{{BiomeFaunaCell|Boreal Forest|Iguana}}
 
{{BiomeFaunaCell|Boreal Forest|Labrador retriever}}
 
{{BiomeFaunaCell|Boreal Forest|Lynx}}
 
{{BiomeFaunaCell|Boreal Forest|Megascarab}}
 
{{BiomeFaunaCell|Boreal Forest|Megasloth}}
 
{{BiomeFaunaCell|Boreal Forest|Monkey}}
 
{{BiomeFaunaCell|Boreal Forest|Muffalo}}
 
{{BiomeFaunaCell|Boreal Forest|Ostrich}}
 
|-
 
|Desert
 
{{BiomeFaunaCell|Desert|Elk}}
 
{{BiomeFaunaCell|Desert|Emu}}
 
{{BiomeFaunaCell|Desert|Fennec fox}}
 
{{BiomeFaunaCell|Desert|Gazelle}}
 
{{BiomeFaunaCell|Desert|Grizzly bear}}
 
{{BiomeFaunaCell|Desert|Hare}}
 
{{BiomeFaunaCell|Desert|Husky}}
 
{{BiomeFaunaCell|Desert|Ibex}}
 
{{BiomeFaunaCell|Desert|Iguana}}
 
{{BiomeFaunaCell|Desert|Labrador retriever}}
 
{{BiomeFaunaCell|Desert|Lynx}}
 
{{BiomeFaunaCell|Desert|Megascarab}}
 
{{BiomeFaunaCell|Desert|Megasloth}}
 
{{BiomeFaunaCell|Desert|Monkey}}
 
{{BiomeFaunaCell|Desert|Muffalo}}
 
{{BiomeFaunaCell|Desert|Ostrich}}
 
|-
 
|Extreme Desert
 
{{BiomeFaunaCell|Extreme Desert|Elk}}
 
{{BiomeFaunaCell|Extreme Desert|Emu}}
 
{{BiomeFaunaCell|Extreme Desert|Fennec fox}}
 
{{BiomeFaunaCell|Extreme Desert|Gazelle}}
 
{{BiomeFaunaCell|Extreme Desert|Grizzly bear}}
 
{{BiomeFaunaCell|Extreme Desert|Hare}}
 
{{BiomeFaunaCell|Extreme Desert|Husky}}
 
{{BiomeFaunaCell|Extreme Desert|Ibex}}
 
{{BiomeFaunaCell|Extreme Desert|Iguana}}
 
{{BiomeFaunaCell|Extreme Desert|Labrador retriever}}
 
{{BiomeFaunaCell|Extreme Desert|Lynx}}
 
{{BiomeFaunaCell|Extreme Desert|Megascarab}}
 
{{BiomeFaunaCell|Extreme Desert|Megasloth}}
 
{{BiomeFaunaCell|Extreme Desert|Monkey}}
 
{{BiomeFaunaCell|Extreme Desert|Muffalo}}
 
{{BiomeFaunaCell|Extreme Desert|Ostrich}}
 
|-
 
|Ice Sheet
 
{{BiomeFaunaCell|Icesheet|Elk}}
 
{{BiomeFaunaCell|Icesheet|Emu}}
 
{{BiomeFaunaCell|Icesheet|Fennec fox}}
 
{{BiomeFaunaCell|Icesheet|Gazelle}}
 
{{BiomeFaunaCell|Icesheet|Grizzly bear}}
 
{{BiomeFaunaCell|Icesheet|Hare}}
 
{{BiomeFaunaCell|Icesheet|Husky}}
 
{{BiomeFaunaCell|Icesheet|Ibex}}
 
{{BiomeFaunaCell|Icesheet|Iguana}}
 
{{BiomeFaunaCell|Icesheet|Labrador retriever}}
 
{{BiomeFaunaCell|Icesheet|Lynx}}
 
{{BiomeFaunaCell|Icesheet|Megascarab}}
 
{{BiomeFaunaCell|Icesheet|Megasloth}}
 
{{BiomeFaunaCell|Icesheet|Monkey}}
 
{{BiomeFaunaCell|Icesheet|Muffalo}}
 
{{BiomeFaunaCell|Icesheet|Ostrich}}
 
|-
 
|Sea Ice
 
{{BiomeFaunaCell|Sea Ice|Elk}}
 
{{BiomeFaunaCell|Sea Ice|Emu}}
 
{{BiomeFaunaCell|Sea Ice|Fennec fox}}
 
{{BiomeFaunaCell|Sea Ice|Gazelle}}
 
{{BiomeFaunaCell|Sea Ice|Grizzly bear}}
 
{{BiomeFaunaCell|Sea Ice|Hare}}
 
{{BiomeFaunaCell|Sea Ice|Husky}}
 
{{BiomeFaunaCell|Sea Ice|Ibex}}
 
{{BiomeFaunaCell|Sea Ice|Iguana}}
 
{{BiomeFaunaCell|Sea Ice|Labrador retriever}}
 
{{BiomeFaunaCell|Sea Ice|Lynx}}
 
{{BiomeFaunaCell|Sea Ice|Megascarab}}
 
{{BiomeFaunaCell|Sea Ice|Megasloth}}
 
{{BiomeFaunaCell|Sea Ice|Monkey}}
 
{{BiomeFaunaCell|Sea Ice|Muffalo}}
 
{{BiomeFaunaCell|Sea Ice|Ostrich}}
 
|-
 
|Temperate Forest
 
{{BiomeFaunaCell|Temperate Forest|Elk}}
 
{{BiomeFaunaCell|Temperate Forest|Emu}}
 
{{BiomeFaunaCell|Temperate Forest|Fennec fox}}
 
{{BiomeFaunaCell|Temperate Forest|Gazelle}}
 
{{BiomeFaunaCell|Temperate Forest|Grizzly bear}}
 
{{BiomeFaunaCell|Temperate Forest|Hare}}
 
{{BiomeFaunaCell|Temperate Forest|Husky}}
 
{{BiomeFaunaCell|Temperate Forest|Ibex}}
 
{{BiomeFaunaCell|Temperate Forest|Iguana}}
 
{{BiomeFaunaCell|Temperate Forest|Labrador retriever}}
 
{{BiomeFaunaCell|Temperate Forest|Lynx}}
 
{{BiomeFaunaCell|Temperate Forest|Megascarab}}
 
{{BiomeFaunaCell|Temperate Forest|Megasloth}}
 
{{BiomeFaunaCell|Temperate Forest|Monkey}}
 
{{BiomeFaunaCell|Temperate Forest|Muffalo}}
 
{{BiomeFaunaCell|Temperate Forest|Ostrich}}
 
|-
 
|Tropical Rainforest
 
{{BiomeFaunaCell|Tropical Rainforest|Elk}}
 
{{BiomeFaunaCell|Tropical Rainforest|Emu}}
 
{{BiomeFaunaCell|Tropical Rainforest|Fennec fox}}
 
{{BiomeFaunaCell|Tropical Rainforest|Gazelle}}
 
{{BiomeFaunaCell|Tropical Rainforest|Grizzly bear}}
 
{{BiomeFaunaCell|Tropical Rainforest|Hare}}
 
{{BiomeFaunaCell|Tropical Rainforest|Husky}}
 
{{BiomeFaunaCell|Tropical Rainforest|Ibex}}
 
{{BiomeFaunaCell|Tropical Rainforest|Iguana}}
 
{{BiomeFaunaCell|Tropical Rainforest|Labrador retriever}}
 
{{BiomeFaunaCell|Tropical Rainforest|Lynx}}
 
{{BiomeFaunaCell|Tropical Rainforest|Megascarab}}
 
{{BiomeFaunaCell|Tropical Rainforest|Megasloth}}
 
{{BiomeFaunaCell|Tropical Rainforest|Monkey}}
 
{{BiomeFaunaCell|Tropical Rainforest|Muffalo}}
 
{{BiomeFaunaCell|Tropical Rainforest|Ostrich}}
 
|-
 
|Tundra
 
{{BiomeFaunaCell|Tundra|Elk}}
 
{{BiomeFaunaCell|Tundra|Emu}}
 
{{BiomeFaunaCell|Tundra|Fennec fox}}
 
{{BiomeFaunaCell|Tundra|Gazelle}}
 
{{BiomeFaunaCell|Tundra|Grizzly bear}}
 
{{BiomeFaunaCell|Tundra|Hare}}
 
{{BiomeFaunaCell|Tundra|Husky}}
 
{{BiomeFaunaCell|Tundra|Ibex}}
 
{{BiomeFaunaCell|Tundra|Iguana}}
 
{{BiomeFaunaCell|Tundra|Labrador retriever}}
 
{{BiomeFaunaCell|Tundra|Lynx}}
 
{{BiomeFaunaCell|Tundra|Megascarab}}
 
{{BiomeFaunaCell|Tundra|Megasloth}}
 
{{BiomeFaunaCell|Tundra|Monkey}}
 
{{BiomeFaunaCell|Tundra|Muffalo}}
 
{{BiomeFaunaCell|Tundra|Ostrich}}
 
|}
 
  
{| class="wikitable" style="text-align:center; font-variant: small-caps;"
+
== Version history ==
|style="font-weight:bold; font-variant: normal;"|Biome
+
* [[Version/0.6.532|0.6.532]] - Added
|[[Panther]]
+
* [[Version/0.7.581|0.7.581]] - Tropical rainforest added.
|[[Pig]]
+
* [[Version/0.8.657|0.8.657]] - Boreal forest and tundra added
|[[Polar bear]]
+
* [[Version/0.11.877|0.11.877]] - Ice sheet now playable.
|[[Raccoon]]
+
* [[Version/0.13.1135|0.13.1135]] - Extreme Desert biome added.
|[[Rat]]
 
|[[Red fox]]
 
|[[Rhinoceros]]
 
|[[Snowhare]]
 
|[[Squirrel]]
 
|[[Thrumbo]]
 
|[[Timber wolf]]
 
|[[Tortoise]]
 
|[[Turkey]]
 
|[[Warg]]
 
|[[Yorkshire terrier]]
 
|-
 
|Arid Shrubland
 
{{BiomeFaunaCell|Arid Shrubland|Panther}}
 
{{BiomeFaunaCell|Arid Shrubland|Pig}}
 
{{BiomeFaunaCell|Arid Shrubland|Polar bear}}
 
{{BiomeFaunaCell|Arid Shrubland|Raccoon}}
 
{{BiomeFaunaCell|Arid Shrubland|Rat}}
 
{{BiomeFaunaCell|Arid Shrubland|Red fox}}
 
{{BiomeFaunaCell|Arid Shrubland|Rhinoceros}}
 
{{BiomeFaunaCell|Arid Shrubland|Snowhare}}
 
{{BiomeFaunaCell|Arid Shrubland|Squirrel}}
 
{{BiomeFaunaCell|Arid Shrubland|Thrumbo}}
 
{{BiomeFaunaCell|Arid Shrubland|Timber wolf}}
 
{{BiomeFaunaCell|Arid Shrubland|Tortoise}}
 
{{BiomeFaunaCell|Arid Shrubland|Turkey}}
 
{{BiomeFaunaCell|Arid Shrubland|Warg}}
 
{{BiomeFaunaCell|Arid Shrubland|Yorkshire terrier}}
 
|-
 
|Boreal Forest
 
{{BiomeFaunaCell|Boreal Forest|Panther}}
 
{{BiomeFaunaCell|Boreal Forest|Pig}}
 
{{BiomeFaunaCell|Boreal Forest|Polar bear}}
 
{{BiomeFaunaCell|Boreal Forest|Raccoon}}
 
{{BiomeFaunaCell|Boreal Forest|Rat}}
 
{{BiomeFaunaCell|Boreal Forest|Red fox}}
 
{{BiomeFaunaCell|Boreal Forest|Rhinoceros}}
 
{{BiomeFaunaCell|Boreal Forest|Snowhare}}
 
{{BiomeFaunaCell|Boreal Forest|Squirrel}}
 
{{BiomeFaunaCell|Boreal Forest|Thrumbo}}
 
{{BiomeFaunaCell|Boreal Forest|Timber wolf}}
 
{{BiomeFaunaCell|Boreal Forest|Tortoise}}
 
{{BiomeFaunaCell|Boreal Forest|Turkey}}
 
{{BiomeFaunaCell|Boreal Forest|Warg}}
 
{{BiomeFaunaCell|Boreal Forest|Yorkshire terrier}}
 
|-
 
|Desert
 
{{BiomeFaunaCell|Desert|Panther}}
 
{{BiomeFaunaCell|Desert|Pig}}
 
{{BiomeFaunaCell|Desert|Polar bear}}
 
{{BiomeFaunaCell|Desert|Raccoon}}
 
{{BiomeFaunaCell|Desert|Rat}}
 
{{BiomeFaunaCell|Desert|Red fox}}
 
{{BiomeFaunaCell|Desert|Rhinoceros}}
 
{{BiomeFaunaCell|Desert|Snowhare}}
 
{{BiomeFaunaCell|Desert|Squirrel}}
 
{{BiomeFaunaCell|Desert|Thrumbo}}
 
{{BiomeFaunaCell|Desert|Timber wolf}}
 
{{BiomeFaunaCell|Desert|Tortoise}}
 
{{BiomeFaunaCell|Desert|Turkey}}
 
{{BiomeFaunaCell|Desert|Warg}}
 
{{BiomeFaunaCell|Desert|Yorkshire terrier}}
 
|-
 
|Extreme Desert
 
{{BiomeFaunaCell|Extreme Desert|Panther}}
 
{{BiomeFaunaCell|Extreme Desert|Pig}}
 
{{BiomeFaunaCell|Extreme Desert|Polar bear}}
 
{{BiomeFaunaCell|Extreme Desert|Raccoon}}
 
{{BiomeFaunaCell|Extreme Desert|Rat}}
 
{{BiomeFaunaCell|Extreme Desert|Red fox}}
 
{{BiomeFaunaCell|Extreme Desert|Rhinoceros}}
 
{{BiomeFaunaCell|Extreme Desert|Snowhare}}
 
{{BiomeFaunaCell|Extreme Desert|Squirrel}}
 
{{BiomeFaunaCell|Extreme Desert|Thrumbo}}
 
{{BiomeFaunaCell|Extreme Desert|Timber wolf}}
 
{{BiomeFaunaCell|Extreme Desert|Tortoise}}
 
{{BiomeFaunaCell|Extreme Desert|Turkey}}
 
{{BiomeFaunaCell|Extreme Desert|Warg}}
 
{{BiomeFaunaCell|Extreme Desert|Yorkshire terrier}}
 
|-
 
|Ice Sheet
 
{{BiomeFaunaCell|Icesheet|Panther}}
 
{{BiomeFaunaCell|Icesheet|Pig}}
 
{{BiomeFaunaCell|Icesheet|Polar bear}}
 
{{BiomeFaunaCell|Icesheet|Raccoon}}
 
{{BiomeFaunaCell|Icesheet|Rat}}
 
{{BiomeFaunaCell|Icesheet|Red fox}}
 
{{BiomeFaunaCell|Icesheet|Rhinoceros}}
 
{{BiomeFaunaCell|Icesheet|Snowhare}}
 
{{BiomeFaunaCell|Icesheet|Squirrel}}
 
{{BiomeFaunaCell|Icesheet|Thrumbo}}
 
{{BiomeFaunaCell|Icesheet|Timber wolf}}
 
{{BiomeFaunaCell|Icesheet|Tortoise}}
 
{{BiomeFaunaCell|Icesheet|Turkey}}
 
{{BiomeFaunaCell|Icesheet|Warg}}
 
{{BiomeFaunaCell|Icesheet|Yorkshire terrier}}
 
|-
 
|Sea Ice
 
{{BiomeFaunaCell|Sea Ice|Panther}}
 
{{BiomeFaunaCell|Sea Ice|Pig}}
 
{{BiomeFaunaCell|Sea Ice|Polar bear}}
 
{{BiomeFaunaCell|Sea Ice|Raccoon}}
 
{{BiomeFaunaCell|Sea Ice|Rat}}
 
{{BiomeFaunaCell|Sea Ice|Red fox}}
 
{{BiomeFaunaCell|Sea Ice|Rhinoceros}}
 
{{BiomeFaunaCell|Sea Ice|Snowhare}}
 
{{BiomeFaunaCell|Sea Ice|Squirrel}}
 
{{BiomeFaunaCell|Sea Ice|Thrumbo}}
 
{{BiomeFaunaCell|Sea Ice|Timber wolf}}
 
{{BiomeFaunaCell|Sea Ice|Tortoise}}
 
{{BiomeFaunaCell|Sea Ice|Turkey}}
 
{{BiomeFaunaCell|Sea Ice|Warg}}
 
{{BiomeFaunaCell|Sea Ice|Yorkshire terrier}}
 
|-
 
|Temperate Forest
 
{{BiomeFaunaCell|Temperate Forest|Panther}}
 
{{BiomeFaunaCell|Temperate Forest|Pig}}
 
{{BiomeFaunaCell|Temperate Forest|Polar bear}}
 
{{BiomeFaunaCell|Temperate Forest|Raccoon}}
 
{{BiomeFaunaCell|Temperate Forest|Rat}}
 
{{BiomeFaunaCell|Temperate Forest|Red fox}}
 
{{BiomeFaunaCell|Temperate Forest|Rhinoceros}}
 
{{BiomeFaunaCell|Temperate Forest|Snowhare}}
 
{{BiomeFaunaCell|Temperate Forest|Squirrel}}
 
{{BiomeFaunaCell|Temperate Forest|Thrumbo}}
 
{{BiomeFaunaCell|Temperate Forest|Timber wolf}}
 
{{BiomeFaunaCell|Temperate Forest|Tortoise}}
 
{{BiomeFaunaCell|Temperate Forest|Turkey}}
 
{{BiomeFaunaCell|Temperate Forest|Warg}}
 
{{BiomeFaunaCell|Temperate Forest|Yorkshire terrier}}
 
|-
 
|Tropical Rainforest
 
{{BiomeFaunaCell|Tropical Rainforest|Panther}}
 
{{BiomeFaunaCell|Tropical Rainforest|Pig}}
 
{{BiomeFaunaCell|Tropical Rainforest|Polar bear}}
 
{{BiomeFaunaCell|Tropical Rainforest|Raccoon}}
 
{{BiomeFaunaCell|Tropical Rainforest|Rat}}
 
{{BiomeFaunaCell|Tropical Rainforest|Red fox}}
 
{{BiomeFaunaCell|Tropical Rainforest|Rhinoceros}}
 
{{BiomeFaunaCell|Tropical Rainforest|Snowhare}}
 
{{BiomeFaunaCell|Tropical Rainforest|Squirrel}}
 
{{BiomeFaunaCell|Tropical Rainforest|Thrumbo}}
 
{{BiomeFaunaCell|Tropical Rainforest|Timber wolf}}
 
{{BiomeFaunaCell|Tropical Rainforest|Tortoise}}
 
{{BiomeFaunaCell|Tropical Rainforest|Turkey}}
 
{{BiomeFaunaCell|Tropical Rainforest|Warg}}
 
{{BiomeFaunaCell|Tropical Rainforest|Yorkshire terrier}}
 
|-
 
|Tundra
 
{{BiomeFaunaCell|Tundra|Panther}}
 
{{BiomeFaunaCell|Tundra|Pig}}
 
{{BiomeFaunaCell|Tundra|Polar bear}}
 
{{BiomeFaunaCell|Tundra|Raccoon}}
 
{{BiomeFaunaCell|Tundra|Rat}}
 
{{BiomeFaunaCell|Tundra|Red fox}}
 
{{BiomeFaunaCell|Tundra|Rhinoceros}}
 
{{BiomeFaunaCell|Tundra|Snowhare}}
 
{{BiomeFaunaCell|Tundra|Squirrel}}
 
{{BiomeFaunaCell|Tundra|Thrumbo}}
 
{{BiomeFaunaCell|Tundra|Timber wolf}}
 
{{BiomeFaunaCell|Tundra|Tortoise}}
 
{{BiomeFaunaCell|Tundra|Turkey}}
 
{{BiomeFaunaCell|Tundra|Warg}}
 
{{BiomeFaunaCell|Tundra|Yorkshire terrier}}
 
|}
 
  
[[Category:Main]]
+
[[Category:Environment]]

Latest revision as of 02:24, 10 January 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes

Biomes are types of area on a planet, characterized by their terrain properties, climate, flora and fauna, diseases and special challenges. Each world tile has one particular biome. There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold. Oceans and lakes appear as world tiles but are not playable biomes.

World Map

The following is a simple summary of the biomes by difficulty, overall cold biomes are more challenging than their hot counterparts.

Biome Intensity Diagram

Warm biomes[edit]

These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.

Temperate forest[edit]

Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.

Temperate Forest

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 20/60 days.
  • Average Temperature: 25 °C (77 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but sometimes 3 due to winter.
  • Forageability: 100%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.2 per year.

Flora[edit]

Berry bushBramblesBushDandelionsGrassOak treePoplar treeTall grassWild healrootHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

AlpacaBisonBoomalopeBoomratCougarDeerDonkeyGazelleGrizzly bearGuinea pigHareHorseIbexLynxMegaslothMuffaloRaccoonRatRed foxRhinocerosSquirrelTimber wolfTortoiseTurkeyWargWild boarYak


Temperate swamp[edit]

Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.

A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.

Temperate Swamp

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 20/60 days.
  • Average Temperature: 25 °C (77 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, but sometimes 6 due to winter.
  • Forageability: 75%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.5 per year.

Flora[edit]

Berry bushBushChokevineCypress treeMaple treeTall grassWild healrootWillow treeHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

AlpacaBoomalopeBoomratCougarDeerGrizzly bearGuinea pigHareHorseIbexLynxMegaslothMuffaloRaccoonRatRed foxRhinocerosSquirrelTimber wolfTortoiseTurkeyWargWild boarYak


Tropical rainforest[edit]

A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".

Tropical Rainforests are famous for having many diseases, including Sleeping Sickness: a slow-progressing, long-lasting disease that is exclusive to the tropics. Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.

Tropical Rainforest

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 2, rarely 4 due to winter.
  • Forageability: 100%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 1.7 per year.

Flora[edit]

AlocasiaBamboo treeBerry bushBushCecropia treeCliviaGiant rafflesiaGrassLow shrubsPalm treeTall grassTeak treeHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

AlpacaBoomalopeCapybaraCassowaryChinchillaCobraElephantGuinea pigMonkeyPantherRatRhinocerosTortoiseWild boar


Tropical swamp[edit]

A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.

A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.

Tropical Swamp

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, rarely 6 due to winter.
  • Forageability: 75%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 2.0 per year.

Flora[edit]

AlocasiaBerry bushBushChokevineCliviaCypress treeGiant rafflesiaLow shrubsMaple treeTall grassWillow treeHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

AlpacaBoomalopeCapybaraCassowaryChinchillaCobraElephantGuinea pigMonkeyPantherRatRhinocerosTortoiseWild boar

Hot biomes[edit]

These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods. Traveling in those biomes is usually fast and rarely slowed by cold seasons.

Arid shrubland[edit]

A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.

Arid Shrubland

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, rarely 3 due to winter.
  • Forageability: 50%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 0.9 per year.

Flora[edit]

AgaveBerry bushBushDandelionsDrago treeGrassPincushion cactusSaguaro cactusHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

BisonBoomalopeBoomratCougarDonkeyDromedaryElephantEmuFennec foxGazelleGuinea pigHareHorseIguanaMegaslothOstrichRatRhinoceros


Desert[edit]

A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.

With so few animals to hunt, growing crops is a priority on one of the few arable patches. The hot temperatures can cause problems for colonists and tamed animals. This biome has patches of soft sand which prevent building, but can be removed with moisture pumps.

Desert

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 10/60 days.
  • Average Temperature: 30 °C (86 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but sometimes 3 due to winter.
  • Forageability: 25%.
  • Grazable: Only during growing season.
  • Disease frequency: 0.7 per year.

Flora[edit]

AgaveBushDandelionsDrago treeGrassPincushion cactusSaguaro cactusHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

BoomalopeCougarDonkeyDromedaryEmuFennec foxGazelleGuinea pigIguanaOstrich


Extreme desert[edit]

An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.

The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though potatoes grows better in stony soil, you need to plant rice first so you will not starve while waiting for potatoes. Strawberries are also a good idea since there is no wood for cooking. Later hydroponics can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with moisture pumps. Animal migrations may occur, about once every other year.

Extreme Desert

Growing season, temperature, travel and disease[edit]

  • Growing Season: From all year to 30/60 days.
  • Average Temperature: 30 °C (86 °F) to 10 °C (50 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -5 °C (23 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, rarely 3 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora[edit]

AgaveGrassSaguaro cactusGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLC

Fauna[edit]

DonkeyDromedaryFennec foxGuinea pigIguana

Cold biomes[edit]

These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.

Boreal forest[edit]

Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.

Boreal Forest

Growing season, temperature, travel and disease[edit]

  • Growing Season: 30/60 days to 10/60 days.
  • Average Temperature: 10 °C (50 °F) to -10 °C (14 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -35 °C (-31 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but often 3 due to winter.
  • Forageability: 75%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.0 per year.

Flora[edit]

Berry bushBirch treeBramblesBushGrassMossPine treePoplar treeWild healrootHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

Arctic foxArctic wolfCaribouCougarDeerElkGrizzly bearHareHorseIbexLynxMegaslothMuffaloRaccoonRatRed foxSquirrelTimber wolfTurkeyWargWild boarYak


Cold bog[edit]

A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.

A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.

Cold Bog

Growing season, temperature, travel and disease[edit]

  • Growing Season: 30/60 days to 10/60 days.
  • Average Temperature: 10 °C (50 °F) to -10 °C (14 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -35 °C (-31 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, but often 6 due to winter.
  • Forageability: 50%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.3 per year.

Flora[edit]

AstragalusBerry bushBushChokevineCypress treeMaple treeMossTall grassWild healrootWillow treeHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

Arctic foxArctic wolfCaribouCougarDeerElkGrizzly bearGuinea pigHareIbexLynxMegaslothMuffaloPolar bearRaccoonRatRed foxSquirrelTimber wolfTurkeyWargWild boarYak


Tundra[edit]

These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.

Growing periods are generally very short or non-existent.

Tundra

Growing season, temperature, travel and disease[edit]

  • Growing Season: 20/60 days to never.
  • Average Temperature: 0 °C (32 °F) to -20 °C (-4 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -50 °C (-58 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but most of the time 3 due to winter.
  • Forageability: 50%.
  • Grazable: Only during growing season.
  • Disease frequency: 0.8 per year.

Flora[edit]

AstragalusBerry bushBirch treeBushDandelionsGrassMossPine treeWild healrootHarbinger tree Content added by the Anomaly DLCGauranlen tree Content added by the Ideology DLCTimbershroom Content added by the Ideology DLCAnima tree Content added by the Royalty DLC

Fauna[edit]

Arctic foxArctic wolfCaribouElkGrizzly bearHareIbexLynxMegaslothMuffaloPolar bearSnowhareTimber wolfWarg


Ice sheet[edit]

Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.

The only land possible to farm is stony patches around hills and mountains, but they need to be heated indoors and also have sun lamps. You will need to hunt, trade and cannibalize until you get a heater and a sun lamp. Later, moisture pumps can create larger growable areas and hydroponics can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.

Ice sheet never have ruins.

Ice Sheet

Growing season, temperature, travel and disease[edit]

  • Growing Season: Never.
  • Average Temperature: -20 °C (-4 °F) to -40 °C (-40 °F).
  • Temperature Variation: From 10 °C (50 °F) in summer to -70 °C (-94 °F) in winter.
  • Roads and Rivers: No.
  • Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora[edit]

None.

Fauna[edit]

Arctic foxArctic wolfLynxMegaslothMuffaloPolar bearSnowhare


Sea ice[edit]

Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.

Sea Ice does not have ruins and geothermal vents. Deep drills cannot dig up stone chunks and moisture pumps will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a heater, a sun lamp and a hydroponics basin. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.

Sea Ice

Growing season, temperature, travel and disease[edit]

  • Growing Season: Never.
  • Average Temperature: -20 °C (-4 °F) to -30 °C (-22 °F).
  • Temperature Variation: From 10 °C (50 °F) in summer to -60 °C (-76 °F) in winter.
  • Roads and Rivers: No.
  • Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora[edit]

None.

Fauna[edit]

Arctic foxArctic wolfMuffaloPolar bearSnowhare

Version history[edit]