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Show new changes starting from 09:18, 16 April 2025
   
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16 April 2025

 m   02:32  Apparel diffhist +2 Bork talk contribs →‎Tainted apparel: updated tainted penalties based on current numbers in-game, unsure when/if this changed or why it was incorrect .
     01:57  Caravan diffhist +119 2601:152:4C7F:E3F:303A:B2EB:6D09:148F talk →‎Tips andTricks

15 April 2025

     23:39  Traits‎‎ 3 changes history +95 [Hautarche‎ (3×)]
 m   
23:39 (cur | prev) +4 Hautarche talk contribs →‎Living space: missing link to plasmasword.
     
23:15 (cur | prev) +96 Hautarche talk contribs Included info on the Forced Trait scenario part. Clarified the psychically dull/deaf gene interaction can happen both ways. Taking care of the pyromaniac thing shortly.
 m   
01:09 (cur | prev) -5 Hautarche talk contribs →‎Mechanics
     21:03  Pollution diffhist +407 ArcForY talk contribs →‎On the World Map

14 April 2025

     19:56  Traits‎‎ 6 changes history +7,167 [Hautarche‎ (6×)]
     
19:56 (cur | prev) +59 Hautarche talk contribs →‎Mechanics: legibility cleanup, removed the '500 tries' thing since you'll never see it in an unmodded game. There doesn't appear to be a Pawn Selection page yet, but the starting possessions stuff should go there once such a page is created.
     
16:52 (cur | prev) +1,066 Hautarche talk contribs Here are all the starting possessions. I slightly reproportioned the tables that have them to accommodate them, but I don't think it looks very good - if someone has a better idea of how to present this information, go for it.
 m   
16:22 (cur | prev) 0 Hautarche talk contribs →‎Starting possessions
     
16:21 (cur | prev) +2,421 Hautarche talk contribs →‎Mechanics: formatting for better flow of information. Also, info on when creepjoiner traits are determined, and info on how starting possessions work.
     
02:32 (cur | prev) +46 Hautarche talk contribs →‎Mechanics
     
00:00 (cur | prev) +3,575 Hautarche talk contribs Answered mechanics stub, and moved genes there since it specifically requests gene information and it seemed more awkward to have the genes table an entire page away from the gene mechanics. If there are any more mechanics questions, please write another stub.

13 April 2025

     20:34  Genes diffhist -15 Cimanyd talk contribs →‎Archite: organ decay does not require Anomaly
     20:34  Quests diffhist 0 2A02:C7C:3743:FB00:202D:352D:6632:9EFA talk
     19:52  Traits‎‎ 7 changes history +13,303 [Hautarche‎ (7×)]
 m   
19:52 (cur | prev) 0 Hautarche talk contribs →‎Trait-affecting genes
     
19:40 (cur | prev) +3,255 Hautarche talk contribs Re-instituted gene table and filled in a missing gene.
 m   
16:05 (cur | prev) +88 Hautarche talk contribs
     
15:57 (cur | prev) +1,619 Hautarche talk contribs Reviewed the creepjoiner section, clarified some details (cooldown on Occultist), added detail about any other effects of the benefit/downside each cj trait is part of, removed erroneous info. All trait-granted meditation types replace Artistic.
     
14:43 (cur | prev) -16 Hautarche talk contribs →‎Living space
 m   
05:00 (cur | prev) -35 Hautarche talk contribs
     
05:00 (cur | prev) +8,392 Hautarche talk contribs Moodlet templatizing (with the exception of the Recluse table, which handles the mood curve better than the template can. Also, are there no opinion templates?). Standardized 'Negates moodlet' effects. Added 'conceited' to conceited traits. More thorough explanations of Body Modder/Purist, Pyro, Kind, Abrasive, Teetotaler, Sickly. Corrected inaccuracies in Ascetic, Bloodlust. Creepjoiner traits should not be anywhere other than the table devoted specifically to creepjoiner traits.

12 April 2025

     18:01  Recreation diffhist +3,105 Hautarche talk contribs Described the boredom mechanism, which was conspicuously missing. Fixed incomplete/misleading Buildings table section. Noted down all the other ways to gain recreation; provided more detail for caravan recreation. Minor formatting changes. How do you center text in table cells (pertinent to horizontal novel quality table)?