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Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
 
Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
  
As workers, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This means that a yttakin would spend {{Bad|x{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} of their time awake from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. '''N.B.''' Being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts their [[mood]].
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As workers, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This would result in {{Bad|{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} ''awake time'' from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. (Note that being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts [[mood]].)
  
 
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.
 
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.

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