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Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets,<ref name="Yttakin xenotype long desc"/> where they now pursue their traditional lifestyle.<ref name="Yttakin faction desc">[[Yttakin pirates]] [[faction]] description</ref> Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield.<ref name="Yttakin xenotype long desc"/>
 
Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets,<ref name="Yttakin xenotype long desc"/> where they now pursue their traditional lifestyle.<ref name="Yttakin faction desc">[[Yttakin pirates]] [[faction]] description</ref> Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield.<ref name="Yttakin xenotype long desc"/>
  
Yttak itself is referred to elsewhere as an ice-moon prison.<noinclude><ref name="Ideology Places">Ideology Places.xml</ref></noinclude><includeonly><ref name="Ideology Places"/></includeonly> For more information, see the [[Lore#Yttak|Yttak lore entry]].
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Yttak itself is referred to elsewhere as ice-moon prison.<noinclude><ref name="Ideology Places">Ideology Places.xml</ref></noinclude><includeonly><ref name="Ideology Places"/></includeonly> For more information, see the [[Lore#Worlds|Yttak lore entry]].
  
 
[[Yttakin pirates]] are close-knit bands of yttakin that choose to be isolated, and refuse to deal with outsiders.<ref name="Biotech Preview 4"/><ref name="Yttakin faction desc"/> They are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.<ref name="Yttakin faction desc"/> These animals are referred to as "wild",<ref name="Biotech Preview 4"/> implying that they are not tamed and may simply be rounded up and psychically called by the band before raids, rather than being kept. Also notable, is that the pirate faction is implied to be their traditional lifestyle<ref name="Yttakin faction desc"/> - whether this refers to to their isolationism, internal clan traditions, piracy, or all of the above is unclear. The use of terms such as roarclan, tribe, clan, pack, family, and kinroar to describe the faction imply at least that a traditional cultural structure is maintained however.<ref name="Biotech faction namer">Biotech RulePacks_Namers_Faction.xml</ref>
 
[[Yttakin pirates]] are close-knit bands of yttakin that choose to be isolated, and refuse to deal with outsiders.<ref name="Biotech Preview 4"/><ref name="Yttakin faction desc"/> They are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.<ref name="Yttakin faction desc"/> These animals are referred to as "wild",<ref name="Biotech Preview 4"/> implying that they are not tamed and may simply be rounded up and psychically called by the band before raids, rather than being kept. Also notable, is that the pirate faction is implied to be their traditional lifestyle<ref name="Yttakin faction desc"/> - whether this refers to to their isolationism, internal clan traditions, piracy, or all of the above is unclear. The use of terms such as roarclan, tribe, clan, pack, family, and kinroar to describe the faction imply at least that a traditional cultural structure is maintained however.<ref name="Biotech faction namer">Biotech RulePacks_Namers_Faction.xml</ref>
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{{Xenotype Faction Table|yttakin}}
 
{{Xenotype Faction Table|yttakin}}
  
As raiders, yttakin have a x1.3 [[raid points|combat power]] multiplier, meaning they count as 1.3 of a raider. A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s.
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As raiders, yttakin have a x1.3 [[raid points|combat power]] multiplier, meaning they count as 1.3 of a raider.{{Check Tag|Verify|From XMLs. Needs verification in-game}} A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s.
  
 
== Summary ==  
 
== Summary ==  
  
 
==== Genes ====
 
==== Genes ====
Yttakin have a gene complexity of 13[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{--|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Bad|×1.25%}}.
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{{Stub|section=1|reason=Complexity/Metabolic Efficiency/Hunger rate}}
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Yttakin have a gene complexity of ?[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a '''?'''[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of '''×?%'''.
  
All yttakin have these [[germline gene]]s:
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All yttakin have these endogenes:
  
 
'''Assorted:'''
 
'''Assorted:'''
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| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Sleepy.png|64|Sleepy|Genes#Sleepy}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Sleepy.png|64|Sleepy|Genes#Sleepy}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Tough.png|64|Robust|Genes#Robust}}
 
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Furskin.png|64|Furskin|Genes#Furskin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Furskin.png|64|Furskin|Genes#Furskin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene TailFurry.png|64|Furry tail|Genes#Furry tail}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene TailFurry.png|64|Furry tail|Genes#Furry tail}}
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| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Sleepy|Sleepy]]</small>
 
| <small>[[Genes#Sleepy|Sleepy]]</small>
| <small>[[Genes#Robust|Robust]]</small>
 
 
| <small>[[Genes#Furskin|Furskin]]</small>
 
| <small>[[Genes#Furskin|Furskin]]</small>
 
| <small>[[Genes#Furry tail|Furry tail]]</small>
 
| <small>[[Genes#Furry tail|Furry tail]]</small>
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Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
 
Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
  
As workers, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This means that a yttakin would spend {{Bad|x{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} of their time awake from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. '''N.B.''' Being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts their [[mood]].
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As working colonists, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This would result in {{Bad|{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} ''awake time'' from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. (Note that being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts [[mood]].)
  
 
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.
 
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.

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