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{{Infobox main|drug
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<includeonly>''Main Article: [[Yayo]]''</includeonly>
| name = Yayo
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<noinclude>{{Define|Drug
| image = Yayo a.png
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| always haulable = true
| description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.<br/>Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
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| def name = Yayo
<!-- Base Stats -->
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| description = A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.
| type = Drug
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| deterioration rate base = 2.0
| type2 = Hard Drug
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| draw gui overlay = true
| tech level = Industrial
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| flammability base = 1.0
| marketvalue = 21
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| food preference = NeverForFood
| stack limit = 150
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| graphic class = Graphic_StackCount
| mass base = 0.05
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| graphic path = Things/Thing/Drug/Yayo
| hp = 50
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| label = yayo
| deterioration = 2
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| market value base = 21
| flammability = 1
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| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 +
| parent name = MakeableDrugBase
 +
| path cost = 15
 +
| preferability =
 +
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
| path cost = 14
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| selectable = true
<!-- Ingestion -->
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| social properness matters = true
| joy offset = 0.8
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| sound eat =
| joy kind = Chemical
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| stack limit = 400
 +
| taste =
 +
| tech level = industrial
 +
| thing class = Drugs
 +
| ticker type =
 +
| use hit points = true
 +
| work to make base = 6
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<!--
 +
- Drug Parameters -->
 
| addictiveness = 0.01
 
| addictiveness = 0.01
| max num to ingest at once = 1
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| blood filtration factor =
| ingestion time = 150
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| blood filtration offset =
<!-- Creation -->
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| blood pumping factor =
| production facility 1 = Drug lab
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| blood pumping offset =
| research = Psychite refining
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| breathing factor =
| work to make = 350
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| breathing offset =
| work speed stat = Drug Synthesis Speed
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| consciousness factor =  
| resource 1 = Psychoid leaves
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| consciousness offset =
| resource 1 amount = 8
 
| bulk product amount = 4
 
<!-- Technical -->
 
| defName = Yayo
 
| preferability = NeverForNutrition
 
| food preference = NeverForFood
 
 
| drug category = hard
 
| drug category = hard
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| global work speed offset =
 +
| hearing factor = 
 +
| hearing offset =
 +
| hunger factor =
 +
| hunger offset =
 
| is pleasure drug = true
 
| is pleasure drug = true
}}
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| joy kind = chemical
{{Info|'''Yayo''' is a potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].}}
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| joy offset = 0.80
 
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| manipulation factor = 
== Acquisition ==
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| manipulation offset =
Yayo can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|intellectual]] skill.
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| metabolism factor = 
 
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| metabolism offset =
It can also be found on [[raider]]s and [[Trade|purchased]].
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| moving factor = 
 +
| moving offset = 0.15
 +
| pain factor = 0.50
 +
| pain offset =
 +
| rest fall factor = 0.33
 +
| rest offset = 0.40
 +
| sight factor = 
 +
| sight offset =
 +
| talking factor =
 +
| talking offset =
 +
| mood offset = 35
 +
}}</noinclude>
 +
<includeonly>
 +
{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug info
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|-
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|Addictiveness ||  {{#expr: {{#show: Yayo | ?addictiveness | link=none }} * 100}}%
 +
|-
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|Market value || ${{#show: Yayo | ?Market Value Base | link=none }}.00
 +
|-
 +
|Hit points || {{#show: Yayo | ?Max Hit Points Base | link=none }}
 +
|-
 +
|Work to make || {{#show: Yayo | ?Work To Make Base | link=none }}
 +
|}
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{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug effects
 +
|-
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|Mood || +{{#expr:{{#show: Yayo | ?Mood Offset | link=none }}}}
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|-
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|Joy || +{{#expr:100*{{#show: Yayo | ?Joy Offset | link=none }}}}%
 +
|-
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|Pain || x{{#expr:100*{{#show: Yayo | ?Pain Factor | link=none }}}}%
 +
|-
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|Rest || +{{#expr:100*{{#show: Yayo | ?Rest Offset | link=none }}}}%
 +
|-
 +
|Tiredness || x33%
 +
|}
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</includeonly>
  
== Usage ==
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<noinclude>
{{Ingredient List|noCollapse=true}}
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Yayo is a drug of 1% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
  
== Summary ==
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* Moving: +15%
Yayo is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:
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* Improves joy 80%
* Instantaneously and one time upon using the drug.
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* Suppresses pain x50%
* While high on the drug.
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* Reduces need for rest by 66%
* While having a built-up tolerance to the drug.
 
* While addicted to the drug.
 
* While withdrawing from the drug.
 
  
'''Note that psychite tolerance, addiction and withdrawal are shared by [[psychite tea]], [[flake]] and yayo.'''
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Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days.
  
=== Upon snorting ===
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== Crafting ==
A pawn taking yayo will do so right where it stands without looking for a place to sit first. Yayo is taken nasally, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects:
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Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
  
* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
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==Withdrawal Symptoms==
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
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Like [[Flake]] and [[Psychite tea]], Yayo can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
** {{+|30%}} [[Chemical need]]
 
* {{+|40%}} [[Rest]]
 
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.01}} }} }} Chance for a [[Overdose#Major|major overdose]]
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity (same across all [[hard drugs]])
 
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Yayo high severity, depending on tolerance ''(see "Yayo high" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}} }} }} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)
 
* {{Bad|{{%|{{P|Addictiveness}} }} }} Psychite [[addiction]] chance ''(see "Psychite addiction" below)''
 
* If the pawn has an addiction already:
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see "Psychite addiction" below)''
 
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Psychite withdrawal" below)''
 
  
=== Yayo high ===
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* Mood -35
{{Quote|"Active yayo in the bloodstream. Generates an intense euphoric high."|High on yayo description}}
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* Consciousness: -20%
 
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* Moving: -20%
Each yayo increases the yayo high severity by the following formula:
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* Manipulation -20%
 
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* Rest Fall Rate +30%
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
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* Hard drug binges (''mtb of 40 days'')
 
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* Psychotic wandering (''mtb of 10 days'')
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1.5}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}} }} and '''{{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}'''. The maximum severity of a yayo high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}}&nbsp;yayo. Regardless of the yayo high severity, the effects are always the same. Only their duration changes accordingly:
 
 
 
* {{+|35}} [[Mood]] (''"Feeling pumped! Let's do this!"'')
 
* {{+|15%}} [[Moving]]
 
* {{Good|×50%}} [[Pain]]
 
* {{Good|×33%}} [[Sleep Fall Rate]]
 
 
 
Without any tolerance, a dose of yayo will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}.
 
 
 
{{:Psychite}}
 
  
 
== Analysis ==
 
== Analysis ==
Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]]. As a rough guideline, yayo is for using, and flake is for selling.
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Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]].
 
 
=== Drug ===
 
As a mood control drug, yayo is generally superior to flake. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give {{+|35}} mood and '''x50%''' pain, but yayo also gives {{+|15%}} [[Moving]]. Flake's only real advantages as a taken drug are 1. the increased chemical Recreation per leaf, and 2. flake's smaller discrete doses. Yayo is worth two flake and each high lasts twice as long, but it has to be taken all at once. You can "split up" flake for 2 separate mood emergencies.
 
 
 
Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than both flake and yayo. '''Adults''' can safely drink tea once every 2 days without getting addicted. This makes tea far more useful for regular use. However, all 3 psychite drugs contribute towards the same tolerance, so tea's safe usage interval does not apply if a colonist has used flake or yayo. Yayo is more appropriate for mood emergencies, or as an ersatz combat drug if [[go-juice]] isn't available. In absolute emergencies, you can take yayo, flake, and psychite tea simultaneously for a {{+|82}} mood buff.
 
 
 
For the [[Genes#Drugs|Psychite dependency]] gene,{{BiotechIcon}} addiction and major overdoses are non-factors. As psychite tea provides less mood and rest, it is inferior to both flake and yayo. Yayo is more expensive to produce than flake, but satisfies the same dependency for the same time. If producing psychoid isn't an issue, then yayo can be helpful for the increase to Moving.
 
 
 
=== Drug comparison table ===
 
{| class="wikitable sortable"
 
! Drug    !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
|-
 
| Yayo    || +35      || +15%  || ×50% || ×33%      ||    -          ||    -  ||    -   
 
|-
 
| Flake    || +35      ||    -  || ×50% || ×33%      ||    -          ||    -  ||    -   
 
|-
 
| Go juice ||  +5      || +50%  || ×10% ||    -      || +20%          || +35%  ||    -   
 
|-
 
| Wake-up  ||  -      || +10%  ||    - || ×80%      || +10%          ||    -  || +50%   
 
|}
 
 
 
=== Trade ===
 
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Flake gives 33% more silver per leaf for only 7% more work.
 
 
 
Specifically, yayo will sell for {{Icon Small|silver||{{#expr:{{P|Market Value Base}}/{{P|Resource 1 Amount}} }} }} silver per leaf, and flake will sell for {{Icon Small|silver||{{#expr:{{Q|Flake|Market Value Base}}/{{Q|Flake|Resource 1 Amount}} }} }} silver per leaf.
 
  
If the work required to create drugs is a bottleneck, then flake remains more efficient when you sell the remaining leaves raw. For example, a pawn requires {{Ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{Icon Small|silver||2100}}. With the same amount of work, a pawn could use 560 leaves to craft 140 flake worth {{Icon Small|silver||1960}}. The remaining 240 psychoid leaves are worth {{Icon Small|silver||456}}, for a total of {{Icon Small|silver||2416}}. However, psychoid leaves will eventually rot away without refrigeration, and fewer traders accept raw leaves. Therefore, if long term refrigeration is an issue, then yayo may be necessary.
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As a drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but much less addictive, than both. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea.
  
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
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On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]].
  
Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease and safety of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game. And being a social drug, it has a safe dose interval (of 2 days in an adult) and no possibility of overdose.  
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Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a [[campfire]] or stove instead.
  
== Trivia ==
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== Version History ==
* Yayo is slang for Cocaine in Spanish derived from Santiago Luis Polanco Rodriguez, but it's more commonly known from the quote "Chichi, get the Yayo" from Scarface (1983).<sup>[https://en.wikipedia.org/wiki/Scarface_(1983_film)]</sup>
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*[[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
  
== Gallery ==
 
<gallery>
 
Yayo a.png|One yayo
 
Yayo b.png|Partial stack
 
Yayo c.png|Full stack
 
</gallery>
 
  
== Version history ==
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{{nav/drugs}}
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
 
  
{{Nav/drugs}}
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</noinclude>
[[Category:Drug]] [[Category:Hard Drug]]
 

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