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{{Infobox main|weapon
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{{Define|Lumber
| name = Wood
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| category = Woody
| image = Woodlog b.png
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| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
| description = Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
 
<!-- Base Stats -->
 
| type = Material
 
| type2 = Lumber
 
| tech level = Neolithic
 
| stuff category = Woody
 
| hp = 150
 
| deterioration = 0.5
 
| marketvalue = 1.2
 
| beauty = -4
 
| mass base = 0.4
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| class = Neolithic
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| beauty offset = 0
 
| work to make factor = 0.7
 
| work to build factor = 0.7
 
| flammability factor = 1
 
| max hit points factor = 0.65
 
| armor - sharp factor = 0.54
 
| armor - blunt factor = 0.54
 
| armor - heat factor =  0.4
 
| insulation - cold factor = 8
 
| insulation - heat factor = 4
 
| melee blunt damage factor = 0.9
 
| melee sharp damage factor = 0.4
 
| melee cooldown factor = 1.0
 
| door opening speed factor = 1.2
 
| rest effectiveness factor = 1
 
<!-- Melee Combat -->
 
| meleeattack1dmg = 10
 
| meleeattack1type = blunt
 
| meleeattack1part = log
 
| meleeattack1cool = 2
 
| meleeattack1ap = 15
 
| MeleeWeaponAverageDPS = 5
 
| MeleeWeaponAverageAP = 15
 
| mode = Melee
 
<!-- Technical -->
 
| defName = WoodLog
 
| has quality = False
 
| stuff adjective = wooden
 
 
| color = (133,97,67)
 
| color = (133,97,67)
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
 
| appearance = Planks
 
| appearance = Planks
 
| construct effect = ConstructWood
 
| construct effect = ConstructWood
 +
| def name = WoodLog
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Equipment
 
| e type = Equipment
Line 62: Line 17:
 
| label = wood
 
| label = wood
 
| parent name = ResourceVerbBase
 
| parent name = ResourceVerbBase
 +
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
 +
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| sound drop = Wood_Drop
 
| sound drop = Wood_Drop
 
| sound impact stuff = BulletImpactWood
 
| sound impact stuff = BulletImpactWood
 
| sound interact = Wood_Drop
 
| sound interact = Wood_Drop
 +
| stack limit = 75
 +
| stuff adjective = wooden
 +
| tech level = Neolithic
 +
| thing class = ThingWithComps
 
| sound melee hit blunt = MeleeHit_Wood
 
| sound melee hit blunt = MeleeHit_Wood
 
| sound melee hit sharp = MeleeHit_Wood
 
| sound melee hit sharp = MeleeHit_Wood
| thing class = ThingWithComps
 
 
| use hit points = true
 
| use hit points = true
| volume = 1
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| beauty base = -4
 +
| beauty factor = 1.25
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| beauty offset = 0
 +
| deterioration rate base = 1
 +
| door opening speed factor = 1.2
 +
| flammability base = 1.0
 +
| flammability factor = 1
 +
| market value base = 1.2
 +
| max hit points base = 150
 +
| max hit points factor = 0.4
 +
| melee blunt damage factor = 0.9
 +
| melee cooldown base = 120
 +
| melee cooldown factor = 0.9
 +
| melee damage base = 10
 +
| melee sharp damage factor = 0.45
 +
| work to make factor = 0.7
 +
| work to build factor = 0.7
 +
| mass = 0.4
 +
| rest effectiveness factor = 1
 
}}
 
}}
{{Info|'''Wood''' is a construction and crafting material vital in the early game.}}
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{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}
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{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}
  
== Acquisition ==
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You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.  
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood.
 
  
Every default [[scenario]], except for [[Scenario system#Naked Brutality|Naked Brutality]], starts the player with a select amount of wood. Wood is carried by bulk goods [[trader]]s, trade ships, and [[faction base]]s. A single piece of wood is obtained when extracting a [[peg leg]], [[wooden hand]], or [[wooden foot]].
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Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
  
A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days.
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==Using as a weapon==
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A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage.  
  
=== Plant yield ===
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{| {{STDT| c_06 text-center}}
The following plants provide the following amounts of wood:
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! Melee Attack !! Damage Amount !! Cooldown !!DPS
<div><li style="display: inline-table;">
 
<div class="mw-collapsible mw-collapsed" style="width:4.5%">
 
<div class="mw-collapsible-content" style="width:7000%">
 
{| {{STDT| sortable c_08 text-center}}
 
! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
 
 
|-
 
|-
{{#ask: [[Harvest Product::Wood]]
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![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]
| ?Harvest_Yield
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|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}
<!--
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|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}
| ?Harvest_Yield_Per_Day_(70)
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|{{Q|{{BASEPAGENAME}}|Maximum DPS}}
| ?Harvest_Yield_Per_Day_(100)
 
| ?Harvest_Yield_Per_Day_(140)
 
| ?Harvest_Yield_Per_Day_(280)
 
-->
 
| format = template
 
| template = Ask Table Formatter
 
| link = none
 
| sort = From DLC, Name
 
}}
 
 
|}
 
|}
</div>
 
</div>
 
</li></div>
 
  
== Summary ==
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==Using as a prosthesis==
Wood is used in the following crafting recipes:
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A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].
{{Ingredient List}}
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Note that [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] do not exist in item form and are simply added to the pawn during [[surgery]], consuming the wood in the process. When extracting these parts, you simply get the wood back.  
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==Using as fuel==
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Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.
  
'''Other uses:'''
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==Wood vs. Comparable Weapons==
* Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s.
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<!--
* Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, [[Fueled stove]]s and [[Fueled smithy|smithies]], [[brazier]]s,{{RoyaltyIcon}} [[darklight brazier]]s,{{RoyaltyIcon}}{{IdeologyIcon}} and [[darktorch]]es.{{IdeologyIcon}} [[Work#Haul|Haulers]] take care of refueling.  
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    Table cell hex colour values for win rates:
* Wood can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle.
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    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
  
=== Deterioration ===
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This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]].
 
  
{{Weapon Stats Table}}
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=== Methodology ===
  
== Analysis ==
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
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<div class="mw-collapsible-content">
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* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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* All pawns have a skill level of 8 in melee
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* No pawns have any traits that affect combat performance
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* All pawns are of 18 years of age and completely healthy</div>
 +
</div>
  
Wood is a useful material for early [[wall]]s and [[furniture]]. Wood builds are quick to construct, wood itself is usually cheap, and most [[scenario]]s start with at least some. In contrast, [[stone block]]s take a bit of work to make, while [[steel]] is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a [[flashstorm]] or [[raid]] could light your entire base on fire. 
 
  
In contrast, wood is relatively safe for [[door]]s and [[furniture]].
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Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
* Wood doors are the fastest to open until [[autodoor]]s are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and [[steel]] doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
 
* There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses.
 
  
Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be deconstructed for stone/steel, and steel should be used for furniture instead.
 
  
Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.
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The following armor categories are:
 +
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 +
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak pants]], plainleather button-down shirt and [[flak pants]]
 +
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
  
=== As a weapon ===
 
Wood is the one of worst melee weapons in the game, barely beating out a bottle of [[beer]] and a plain, unarmed punch. Even a good-[[quality]] [[eltex staff]]{{RoyaltyIcon}}, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a [[club]], rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.
 
  
However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.
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{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! Unarmored !! Flak !! Marine
 +
|-
 +
! Fists
 +
| style="background: #CDFF7B" | 63.95% || style="background: #CDFF7B" | 66.90% || style="background: #9BFF72" | 68.80%
 +
|-
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! Club
 +
| style="background: #FF9B72" | 31.13% || style="background: #FF9B72" | 30.53% || style="background: #FF9B72" | 27.75%
 +
|-
 +
! Knife
 +
| style="background: #FF9B72" | 21.90% || style="background: #FFFF85" | 44.70% || style="background: #9BFF72" | 70.95%
 +
|-
 +
! Beer
 +
| style="background: #CDFF7B" | 60.20% || style="background: #CDFF7B" | 57.95% || style="background: #CDFF7B" | 61.20%
 +
|-
 +
|}
  
== Gallery ==
 
<gallery>
 
Woodlog a.png|One wood
 
Woodlog b.png|Partial stack
 
Woodlog c.png|Full stack
 
</gallery>
 
  
== Version history ==
 
* [[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
 
* [[Version/0.10.785|0.10.785]] - Now carried by [[traders]]
 
  
{{Nav|materials|wide}}
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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[[Category:Material]]
[[Category:Material]] [[Category:Lumber]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised Weapons]]
 

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