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{{Infobox main|weapon
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{{Rewrite|reason=Format standardisation - see other material pages, modify as necessary to account for fuel/weapon usage}}{{infobox main|weapon
 
| name = Wood
 
| name = Wood
 
| image = Woodlog b.png
 
| image = Woodlog b.png
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| mass base = 0.4
 
| mass base = 0.4
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
| class = Neolithic
 
| class = Neolithic
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<!-- Technical -->
 
<!-- Technical -->
 
| defName = WoodLog
 
| defName = WoodLog
| has quality = False
 
 
| stuff adjective = wooden
 
| stuff adjective = wooden
 
| color = (133,97,67)
 
| color = (133,97,67)
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| volume = 1
 
| volume = 1
 
}}
 
}}
{{Info|'''Wood''' is a construction and crafting material vital in the early game.}}
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{{Info|'''Wood''' is vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from any [[trees]], [[fibercorn]]{{IdeologyIcon}} or [[timbershroom]]{{IdeologyIcon}} using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}
  
== Acquisition ==
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You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.  
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood.
 
  
Every default [[scenario]], except for [[Scenario system#Naked Brutality|Naked Brutality]], starts the player with a select amount of wood. Wood is carried by bulk goods [[trader]]s, trade ships, and [[faction base]]s. A single piece of wood is obtained when extracting a [[peg leg]], [[wooden hand]], or [[wooden foot]].
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Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
  
A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days.
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Wood will [[Deterioration|deteriorate]] with the usual conditions...
  
=== Plant yield ===
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== Acquistion ==
The following plants provide the following amounts of wood:
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The following plants provide wood:
 
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{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
 
! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
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| template = Ask Table Formatter
 
| template = Ask Table Formatter
 
| link = none
 
| link = none
| sort = From DLC, Name
 
 
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== Summary ==
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Wood can also be bought from faction bases, bulk good traders and tradeships.
Wood is used in the following crafting recipes:
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{{Ingredient List}}
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It is also made by [[woodmaker]]s.{{IdeologyIcon}}
Note that [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] do not exist in item form and are simply added to the pawn during [[surgery]], consuming the wood in the process. When extracting these parts, you simply get the wood back.  
 
  
'''Other uses:'''
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== Using as a weapon ==
* Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s.
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A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist.
* Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, [[Fueled stove]]s and [[Fueled smithy|smithies]], [[brazier]]s,{{RoyaltyIcon}} [[darklight brazier]]s,{{RoyaltyIcon}}{{IdeologyIcon}} and [[darktorch]]es.{{IdeologyIcon}} [[Work#Haul|Haulers]] take care of refueling.
 
* Wood can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle.
 
  
=== Deterioration ===
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== Using as a prosthesis ==
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]].
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A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].
  
{{Weapon Stats Table}}
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== Using as fuel ==
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Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling.
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== Usage ==
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Wood is used in the following crafting recipes:
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{{Ingredient List}}
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{{Other Weapon Attack Table}}
  
 
== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
 
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??
Wood is a useful material for early [[wall]]s and [[furniture]]. Wood builds are quick to construct, wood itself is usually cheap, and most [[scenario]]s start with at least some. In contrast, [[stone block]]s take a bit of work to make, while [[steel]] is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a [[flashstorm]] or [[raid]] could light your entire base on fire. 
 
 
 
In contrast, wood is relatively safe for [[door]]s and [[furniture]].
 
* Wood doors are the fastest to open until [[autodoor]]s are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and [[steel]] doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
 
* There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses.
 
 
 
Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be deconstructed for stone/steel, and steel should be used for furniture instead.
 
 
 
Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.
 
 
 
=== As a weapon ===
 
Wood is the one of worst melee weapons in the game, barely beating out a bottle of [[beer]] and a plain, unarmed punch. Even a good-[[quality]] [[eltex staff]]{{RoyaltyIcon}}, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a [[club]], rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.
 
 
 
However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.
 
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
* [[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
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*[[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
* [[Version/0.10.785|0.10.785]] - Now carried by [[traders]]
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* [[Version/0.10.785|0.10.785]] - Now carried by [[Traders]]
 
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{{nav|materials|wide}}
{{Nav|materials|wide}}
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{{nav|weapon|wide}}
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
 
[[Category:Material]] [[Category:Lumber]]
 
[[Category:Material]] [[Category:Lumber]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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[[Category:Weapons]]
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised Weapons]]
 

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