Difference between revisions of "Version/1.4.3527"

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(Undo revision 115185 by Ickputzdirwech (talk))
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{{Version Nav}}
 
{{Version Nav}}
''Released October 25, 2022''{{#set: Release Date | 2022-10-25}}
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''Released October 25, 2022''
  
 
Version 1.4.3527 is up now on the unstable (and stable) branch!
 
Version 1.4.3527 is up now on the unstable (and stable) branch!

Latest revision as of 12:51, 2 November 2022

Previous Version: Version/1.4.3525
Released on: 23 October 2022
Next Version: Version/1.4.3528
Released on: 26 October 2022

Released on: 25 October 2022


Released October 25, 2022

Version 1.4.3527 is up now on the unstable (and stable) branch!

  • Update tutorial end message to point players to the correct place for changing storyteller settings.
  • Flamebow now triggers "pyromaniac has incendiary weapon" thought.
  • Growth moment flavor text doesn't appear when a pawn becomes a child.
  • Ensure severityPerDay doesn't become 0 between save/load cycles.
  • Tox gas research requires machining instead of electricity.
  • Reduced mechanitor ship combat points by half.
  • Remove the option to close the birth letter if the player has not yet named the baby and it's the last tick available to do so.
  • Babies born outside the player faction are given a real name instead of just "Baby". Players may still change the name if they adopt the NPC baby within a day of their birth.
  • Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons.
  • Fix: Using reimplant ability doesn't give recipient correct xenotype icon for custom xenotypes.
  • Fix: Embryo implant float menu options missing pawn icon.
  • Fix: AbilityOnCooldown key missing Resolve() call.
  • Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed.
  • Fix: Never sleep xenohumans still rest when caravanning alone.
  • Fix: Scenario text cut off if tiny text is disabled.
  • Fix: Genetic metabolism doesn't actually effect hunger rate.
  • Fix: Double slab bed is not next to single slab bed in the architect menu.
  • Fix: Abandoning colony pawns text doesn't mention mechs.
  • Fix: Control Sublink (high) can take up the lower 3 sublink levels preventing use of the normal sublinks.
  • Fix: Can train shooting and melee on colony mechanoids.
  • Fix: Abandoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.
  • Fix: Non-grouped control groups have their label pluralized.
  • Fix: Hostile pawns try to path to destroyed structures.
  • Fix: match diabolus fire burst range to its range overlay.
  • Fix: Incorrectly named folder "ManGeneration".
  • Fix: Pawns trying to use styling station over and over.
  • Fix regression: Food consumption absurd during lactation.