Difference between revisions of "User:PigeonGuru/Sandbox"

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{{Template:Heading|This user is a certified Dataminer.}}
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{| {{STDT| sortable c_12 text-center}}
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! Thought !! Caption !! Something
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|-
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! AAAAAAAAAA
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| AAAAAAAAAA || Lorem ipsum
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|-
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[[Modding Tutorials/Assets]]
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marmine helmet
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=== template ===
 
=== template ===
  
http://rimworldwiki.com/index.php?title=Template:Nav/guides
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http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
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http://rimworldwiki.com/index.php?title=Template:Infobox main <br>
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http://rimworldwiki.com/wiki/Category:Page_Deletion
  
 
=== save file ===
 
=== save file ===
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=== °C ===
 
=== °C ===
  
<div style="background:white"> <span style="color:black"> '''[[User:PigeonGuru|PigeonGuru]]''', Strategist</span>
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old d.tactics is @ ~140,000 views
{ [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] } </div> <br>
 
 
 
<!-- <div style="background:gold">[[File:LongRangeMineralScanner.png|25px]]<span style="color:navy">[[User:Yoshida Keiji|'''Yoshida Keiji''']]</span>([[User_talk:Yoshida_Keiji|Let's talk]][[File:beer b.png|25px]])[[File:LongRangeMineralScanner.png|25px]]</div> -->
 
 
 
=== image cropping flavor text ===
 
 
 
*oof ow my borders
 
*did you know that cropping images appropriately reduces size and user annoyance by more than 50%?
 
*image- cropped (some random player)
 
*pills that makes you stare at cropped images
 
*wildfire burnt off part of the image
 
 
 
=== datamined ===
 
 
 
namespace RimWorld.Planet
 
{
 
public static class CaravanTicksPerMoveUtility
 
{
 
private const int DownedPawnMoveTicks = 450;
 
 
 
public const float CellToTilesConversionRatio = 190f;
 
 
 
public const int DefaultTicksPerMove = 2500;
 
 
 
public static int GetTicksPerMove(Caravan caravan)
 
{
 
if (caravan == null)
 
{
 
return 2500;
 
}
 
return CaravanTicksPerMoveUtility.GetTicksPerMove(caravan.PawnsListForReading);
 
}
 
 
 
public static int GetTicksPerMove(List<Pawn> pawns)
 
{
 
if (pawns.Any<Pawn>())
 
{
 
float num = 0f;
 
for (int i = 0; i < pawns.Count; i++)
 
{
 
int num2 = (!pawns[i].Downed) ? pawns[i].TicksPerMoveCardinal : 450;
 
num += (float)num2 / (float)pawns.Count;
 
}
 
num *= 190f;
 
return Mathf.Max(Mathf.RoundToInt(num), 1);
 
}
 
return 2500;
 
}
 
}
 
}
 
 
 
 
 
{{v|0.0.254b}} As of this version a method of removal of debris (commonly generated from destroyed structures, orbital drops etc) exists similar to corpse removal from graves by the use of explosive charges (research option). Collecting dumpable material via Dumping area designation, then removing one of the middle debris to another dump (after selling the existing Dumping area designation) allows placing the explosive charges inside the former dumping area. Each time the explosive charge is detonated it will cause damage to surrounding material. When the dumped material reaches 0 HP it will be permanently removed from the game.
 
 
 
'''NOTE:''' non-organic dumpable material has a high HP count and requires multiple detonations to remove. See below section on pirate defense.
 
 
 
 
 
{{v|0.0.254b}} Using the Dumping zone designation one can build a row of refuse at a convenient location in your defensive line of fire. The current AI of incoming pirate raiders favors the use of refuse as a cover mechanism, thus allowing the player some limited control of the raider pathing. When a small wall of refuse is placed for this purpose it is also useful to plant an explosive charge next to it for use if/when the raiders are becoming problematic for your defenses. In this way, you can slowly wear down unwanted garbage refuse while still maintaining the defensive usefulness of the explosive charges during defense.
 
  
  
{{v|0.0.254b}} Refuse in a dumping area slows the movement speed of any creature or person moving across the tile. Using this mechanic it is possible to use refuse as a snare to slow the approach of hostiles before they reach firing range. Note that this tactic only works on those creatures not within firing range or line of sight to a valid target so is best used when your defense members are equipped with long range weapons. If the hostiles are equipped with the same long range guns this tactic is less useful - however since the number of hostiles with maximum range weapons (M-24 Sniper Rifle - range 45) is usually limited this tactic can be quite useful when employed between the 33 to 45 square radius of your defenses, allowing your snipers more time to shoot at incoming hostiles. It is unclear if the cover mechanic protects hostiles even when moving, or if only when stationary behind cover.
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{| {{STDT| sortable c_12 text-center}}
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! Thought !! Caption !! Occurrence !! Trait Effects !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
 +
|-
 +
! [[Thoughts#Justified execution| Justified execution]]
 +
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> || Guilty prisoner or guest executed || Psychopath, Bloodlust: No effect || -2 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Someone was euthanized| Someone was euthanized]]
 +
| A prisoner or guest was euthanized. It was humane, but still sad.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Someone was executed| Someone was executed]]
 +
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Someone organ-harvested| Someone organ-harvested]]
 +
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath, Bloodlust: No effect || -6 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Justified execution of colonist| Justified execution of colonist]]
 +
| A guilty colonist was executed. It was justified, but still sad. || --- || Psychopath: No effect || -2 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist euthanized| Colonist euthanized]]
 +
| A colonist was euthanized. It was humane, but still sad.<br /> || --- || Psychopath: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist executed| Colonist executed]]
 +
| A colonist was killed in cold blood. It seemed a bit evil.<br /> || --- || Psychopath: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist organ-harvested| Colonist organ-harvested]]
 +
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath: No effect || -6 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Innocent prisoner died| Innocent prisoner died]]
 +
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. || --- || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Colonist died| Colonist died]]
 +
| One of our people died. We should be able to take care of our people. || --- || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 +
|-
 +
! [[Thoughts#Witnessed ally's death| Witnessed ally's death]]
 +
| I saw one of my people die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -5 || 1,5 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Witnessed outsider's death| Witnessed outsider's death]]
 +
| I saw someone die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -3 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Witnessed family member's death| Witnessed family member's death]]
 +
| I saw a member of my family die. My own flesh and blood... || --- || Psychopath, Bloodlust: No effect || -7 || 1 || 1 || N/A
 +
|-
 +
! [[Thoughts#Defeated hostile leader <name>| Defeated hostile leader <name>]]
 +
| They were leading efforts to destroy us, and I took them down! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Defeated <name>| Defeated <name>]]
 +
| I took down a big threat! I'm a hero! || --- || --- || +12 || 3 || 5 || 0.4
 +
|-
 +
! [[Thoughts#Bonded animal <name> died| Bonded animal <name> died]]
 +
| Such a tender, unique animal. This universe is evil! || --- ||  Psychopath: No effect || -8 || 20 || 5 || 0.25
 +
|-
 +
! [[Thoughts#My friend <name> died| My friend <name> died]]
 +
| Such a wonderful person. The universe gets darker every day. || --- ||  Psychopath: No effect || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|-10 maximum}} || 20 || 5 || 0.25
 +
|-
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! [[Thoughts#My rival <name> died| My rival <name> died]]
 +
| Serves them right. Things are looking up. || --- || --- || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|+10 maximum}} || 10 || 5 || 0.25
 +
|-
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! [[Thoughts#My son <name> died| My son <name> died]]
 +
| My son is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
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|-
 +
! [[Thoughts#My daughter <name> died| My daughter <name> died]]
 +
| My daughter is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
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! [[Thoughts#My husband <name> died| My husband <name> died]]
 +
| My husband is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My wife <name> died| My wife <name> died]]
 +
| My wife is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiance <name> died| My fiance <name> died]]
 +
| My fiance died. Such a man... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My fiancée <name> died| My fiancée <name> died]]
 +
| My fiancée died. Such a woman... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My lover <name> died| My lover <name> died]]
 +
| My lover died. I am so alone. || --- || --- || -16 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My brother <name> died| My brother <name> died]]
 +
| My brother died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My sister <name> died| My sister <name> died]]
 +
| My sister died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandchild <name> died| My grandchild <name> died]]
 +
| My grandchild died. My own flesh and blood... || --- || --- || -12 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My father <name> died| My father <name> died]]
 +
| My father died. He's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My mother <name> died| My mother <name> died]]
 +
| My mother died. She's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My niece <name> died| My niece <name> died]]
 +
| My niece died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My nephew <name> died| My nephew <name> died]]
 +
| My nephew died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My half-sibling <name> died| My half-sibling <name> died]]
 +
| My half-sibling died. My own flesh and blood... || --- || --- || -5 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My aunt <name> died| My aunt <name> died]]
 +
| My aunt died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My uncle <name> died| My uncle <name> died]]
 +
| My uncle died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My grandparent <name> died| My grandparent <name> died]]
 +
| My grandparent died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My cousin <name> died| My cousin <name> died]]
 +
| My cousin died. My own flesh and blood... || --- || --- || -4 || 30 || 10 || 0.25
 +
|-
 +
! [[Thoughts#My kin <name> died| My kin <name> died]]
 +
| My kin died. || --- || --- || -4 || 30 || 10 || 0.25
 +
|}

Latest revision as of 10:32, 7 January 2021

This user is a certified Dataminer.
Modding Tutorials/Assets marmine helmet

template[edit]

http://rimworldwiki.com/index.php?title=Template:Nav/guides
http://rimworldwiki.com/index.php?title=Template:Infobox main
http://rimworldwiki.com/wiki/Category:Page_Deletion

save file[edit]

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

°C[edit]

old d.tactics is @ ~140,000 views


Thought Caption Something
AAAAAAAAAA AAAAAAAAAA Lorem ipsum
Thought Caption Occurrence Trait Effects Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Justified execution A guilty prisoner or guest was executed. It was justified, but still sad.
Guilty prisoner or guest executed Psychopath, Bloodlust: No effect -2 6 5 0.25
Someone was euthanized A prisoner or guest was euthanized. It was humane, but still sad.
Prisoner or guest executed Psychopath, Bloodlust: No effect -3 6 5 0.25
Someone was executed A prisoner or guest was killed in cold blood. It seemed a bit evil.
Prisoner or guest executed Psychopath, Bloodlust: No effect -5 6 5 0.25
Someone organ-harvested The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. --- Psychopath, Bloodlust: No effect -6 6 5 0.25
Justified execution of colonist A guilty colonist was executed. It was justified, but still sad. --- Psychopath: No effect -2 6 5 0.25
Colonist euthanized A colonist was euthanized. It was humane, but still sad.
--- Psychopath: No effect -3 6 5 0.25
Colonist executed A colonist was killed in cold blood. It seemed a bit evil.
--- Psychopath: No effect -5 6 5 0.25
Colonist organ-harvested Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. --- Psychopath: No effect -6 6 5 0.25
Innocent prisoner died One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. --- Psychopath, Bloodlust: No effect -5 6 5 0.25
Colonist died One of our people died. We should be able to take care of our people. --- Psychopath, Bloodlust: No effect -3 6 5 0.25
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -5 1,5 5 0.4
Witnessed outsider's death I saw someone die. They were alive one moment, and dead the next. --- Psychopath, Bloodlust: No effect -3 1 1 N/A
Witnessed family member's death I saw a member of my family die. My own flesh and blood... --- Psychopath, Bloodlust: No effect -7 1 1 N/A
Defeated hostile leader <name> They were leading efforts to destroy us, and I took them down! --- --- +12 3 5 0.4
Defeated <name> I took down a big threat! I'm a hero! --- --- +12 3 5 0.4
Bonded animal <name> died Such a tender, unique animal. This universe is evil! --- Psychopath: No effect -8 20 5 0.25
My friend <name> died Such a wonderful person. The universe gets darker every day. --- Psychopath: No effect -10 maximum 20 5 0.25
My rival <name> died Serves them right. Things are looking up. --- --- +10 maximum 10 5 0.25
My son <name> died My son is dead. My own flesh and blood... --- --- -20 30 10 0.25
My daughter <name> died My daughter is dead. My own flesh and blood... --- --- -20 30 10 0.25
My husband <name> died My husband is dead. I am alone. --- --- -20 30 10 0.25
My wife <name> died My wife is dead. I am alone. --- --- -20 30 10 0.25
My fiance <name> died My fiance died. Such a man... my future is gone. --- --- -18 30 10 0.25
My fiancée <name> died My fiancée died. Such a woman... my future is gone. --- --- -18 30 10 0.25
My lover <name> died My lover died. I am so alone. --- --- -16 30 10 0.25
My brother <name> died My brother died. My own flesh and blood... --- --- -14 30 10 0.25
My sister <name> died My sister died. My own flesh and blood... --- --- -14 30 10 0.25
My grandchild <name> died My grandchild died. My own flesh and blood... --- --- -12 30 10 0.25
My father <name> died My father died. He's gone forever. --- --- -8 30 10 0.25
My mother <name> died My mother died. She's gone forever. --- --- -8 30 10 0.25
My niece <name> died My niece died. Such a wonderful child. --- --- -5 30 10 0.25
My nephew <name> died My nephew died. Such a wonderful child. --- --- -5 30 10 0.25
My half-sibling <name> died My half-sibling died. My own flesh and blood... --- --- -5 30 10 0.25
My aunt <name> died My aunt died. --- --- -4 30 10 0.25
My uncle <name> died My uncle died. --- --- -4 30 10 0.25
My grandparent <name> died My grandparent died. --- --- -4 30 10 0.25
My cousin <name> died My cousin died. My own flesh and blood... --- --- -4 30 10 0.25
My kin <name> died My kin died. --- --- -4 30 10 0.25