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+ | {{for|a humorous rendition of this page|Trees/Humor}} | ||
+ | Trees are a type of plant. They can either be native to the [[Biome]] or planted by the player in a growing zone. They are vulnerable to fire and leave behind burnt trees when burnt. Cutting them down yields [[wood]], a resource to craft weapons, make [[furniture]], feed the [[wood-fired generator]], and more. While in real life Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category. | ||
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* Teak, Cecropia, Palm and Bamboo are native to Tropical biomes. | * Teak, Cecropia, Palm and Bamboo are native to Tropical biomes. | ||
* Oak and Poplar are native to temperate biomes. | * Oak and Poplar are native to temperate biomes. | ||
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* Cocoa is not native to any biome. | * Cocoa is not native to any biome. | ||
− | == | + | == Ecosystem == |
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− | + | Trees are natural food sources for [[Alphabeaver]]s, [[Thrumbo]]s, Wood fired generators and biofuel refiners. | |
− | Trees are natural food sources for | ||
== Farming == | == Farming == | ||
− | [[File: | + | [[File:Correct_tree_farming.png|thumb|right|This image shows how forbidding floor placement stops incorrect placing of trees. Form a similar pattern in a growing zone and marvel at the sudden lack of stupidity in your colonists.]] |
− | Trees that are native to your colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not. | + | Trees that are native to your colony's biome may be planted once [[Research#Tree sowing|tree sowing]] has been researched by growers with a Plants skill of 6+. However, growing Cocoa trees requires further research and may be planted by growers with a Plants skill of 8+. Trees are different from other crops in that they require at least a one tile distance from other crops as well as each other, including wild trees. Farmers will automatically cut wild trees for this. Native trees are immune to blight, but cocoa trees are not. |
− | Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air. | + | Trees may not be grown under roofs. This means that trees may not be grown in completely closed greenhouses. They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air. |
− | + | Colonist have a very annoying habit of planting trees in very inefficient patterns, drastically reducing yield unnecessarily. However, there is a way to stop this without constant micromanagement (see image). Other methods include: | |
− | * Make a pattern of 1 tile grow | + | * Forbiding building (see image) |
− | * | + | * Make a pattern of 1 tile grow zones, which all can be selected with doubleclick and easily managed |
− | * Pave walkways, which makes designating 1 tile grow zones easier and helps with | + | * Build a roof with 1 tile holes on top of several columns |
− | + | * Pave walkways, which makes designating 1 tile grow zones easier and helps with filth/walk speed | |
== Temperature == | == Temperature == | ||
− | + | ||
+ | If the ambient temperature drops below freezing, trees will cease to grow until they return to their comfortable range again (including Pine trees that are native to cold biomes). Some trees will instantaneously shed ''all'' of their leaves at -2°C, while sturdier specimens will hold out until -10°C. This range differs from tree to individual tree. If the temperature remains at a comfortable level for at least a day, their leaves will magically reappear. | ||
== Harvest == | == Harvest == | ||
+ | |||
At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed. | At 40% growth, it is possible to obtain 50% of their yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assumes 24hr growth. Trees don't grow between 19h and 6h. Note that environmental factors such as temperature and light levels further negatively influence growth speed. | ||
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== Cover == | == Cover == | ||
− | Trees can be used for cover in combat. Most trees provide 25% cover, except: | + | Trees can be used for cover in combat. Most trees provide 25% cover, except: |
− | * | + | * Burned trees only provide 20% cover |
− | * | + | * Saguaro cactuses provide 35% cover |
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− | + | <!--Properties--> | |
+ | {{#set:Cover Effectiveness=0.25}} | ||
+ | == Comparison table == | ||
{| {{STDT| sortable c_14 text-center}} | {| {{STDT| sortable c_14 text-center}} | ||
− | ! Tree !! Grow Days !! Real Grow Days | + | ! Tree !! Grow Days !! Real Grow Days !! Harvest Yield !! Wood per Day* |
− | {{ | + | |- |
− | | | + | | [[Oak tree]] || {{Q|Oak tree|Grow Days}} || {{Q|Oak tree|Real Grow Days}} || {{Q|Oak tree|Harvest Yield}} || 0.87 |
− | | | + | |- |
− | | | + | | [[Cypress tree]] || 35 || 60.55 || 43 || 0.71 |
− | | | + | |- |
− | | | + | | [[Maple tree]] || 25 || 43.25 || 25 || 0.58 |
− | | | + | |- |
− | | | + | | [[Acacia tree]] || 15 || 26 || 22 || 0.85 |
− | | | + | |- |
− | | | + | | [[Drago tree]] || {{Q|Drago tree|Grow Days}} || {{Q|Drago tree|Real Grow Days}} || {{Q|Drago tree|Harvest Yield}} || 0.96 |
− | | | + | |- |
− | | | + | | [[Saguaro cactus]] || {{Q|Saguaro cactus|Grow Days}} || {{Q|Saguaro cactus|Real Grow Days}} || {{Q|Saguaro cactus|Harvest Yield}} || 1.74 |
− | | | + | |- |
− | | | + | | [[Poplar tree]] || {{Q|Poplar tree|Grow Days}} || {{Q|Poplar tree|Real Grow Days}} || {{Q|Poplar tree|Harvest Yield}} || 1.15 |
− | | | + | |- |
− | | | + | | [[Pine tree]] || {{Q|Pine tree|Grow Days}} || {{Q|Pine tree|Real Grow Days}} || {{Q|Pine tree|Harvest Yield}} || 0.78 |
− | | | + | |- |
− | | | + | | [[Birch tree]] || {{Q|Birch tree|Grow Days}} || {{Q|Birch tree|Real Grow Days}} || {{Q|Birch tree|Harvest Yield}} || 0.78 |
− | | | + | |- |
− | | | + | | [[Teak tree]] || {{Q|Teak tree|Grow Days}} || {{Q|Teak tree|Real Grow Days}} || {{Q|Teak tree|Harvest Yield}} || 0.96 |
− | | | + | |- |
− | | | + | | [[Palm tree]] || 14 || 24.22 || 18 || 0.74 |
− | | | + | |- |
− | | | + | | [[Bamboo tree]] || 12 || 20.76 || 13 || 0.63 |
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− | | | + | | [[Cecropia tree]] || {{Q|Cecropia tree|Grow Days}} || {{Q|Cecropia tree|Real Grow Days}} || {{Q|Cecropia tree|Harvest Yield}} || 0.74 |
− | | | + | |- |
− | | | + | | [[Willow tree]] || {{Q|Willow tree|Grow Days}} || {{Q|Willow tree|Real Grow Days}} || {{Q|Willow tree|Harvest Yield}} || 0.76 |
− | }} | ||
|} | |} | ||
− | + | <i>*Wood per Day is calculated as Harvest Yield divided by Real Grow Days.</i> | |
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− | {{ | + | <noinclude> |
− | [[Category:Plants | + | {{nav|plant|wide}} |
+ | [[Category:Plants]] | ||
+ | </noinclude> |