Editing Trees
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Un-managed colonist have a very annoying habit of planting trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Methods include: | Un-managed colonist have a very annoying habit of planting trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Methods include: | ||
* Make a pattern of 1 tile grow [[zone]]s, which then all can be selected with a doubleclick and easily managed | * Make a pattern of 1 tile grow [[zone]]s, which then all can be selected with a doubleclick and easily managed | ||
− | * Forbidding building (typically [[floor]]ing, but any will work) (see image, right) | + | * Forbidding building (typically [[floor]]ing, but any will work) (see image, above right) |
− | * Pave walkways, which makes designating 1 tile grow zones easier and helps with | + | * Pave walkways, which makes designating 1 tile grow zones easier and helps with [cleanliness]] and walk speed |
* Build a [[roof]] with 1 tile holes on top of nearby columns or walls | * Build a [[roof]] with 1 tile holes on top of nearby columns or walls | ||