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− | {{infobox main|animal | + | {{Verified|A14D}}<onlyinclude> |
− | | name = Thrumbo | + | {{infobox main|animal| |
− | | image = Thrumbo.png | + | |name = Thrumbo |
− | | description = A gigantic | + | |image = Thrumbo.png |
− | | type = | + | |description = "A gigantic creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. Its long fur is exceptionally beautiful and valuable, and its razor-sharp horn is priceless in most markets. Legends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak." |
− | | | + | |type = Animals |
− | | | + | |type2 = Wild |
− | | | + | |bodysize = 3.5 |
− | | | + | |meatyield = 140 |
− | | | + | |healthscale = 13.0 |
− | | | + | |hungerrate = 4.5 |
− | + | |movespeed = 5.25 | |
− | | | + | |attack1dmg = 22 |
− | | | + | |attack1type = scratch |
− | | | + | |attack1part = horn |
− | | | + | |attack1cool = 110 |
− | | | + | |leathername = thrumbofur |
− | | | + | |manhunter = 1 |
− | | | + | |manhuntertame = 0.025 |
− | | diet = herbivorous | + | |diet = herbivorous and dendrovorous |
− | | | + | |trainable = advanced |
− | | wildness = 0.985 | + | |wildness = 0.985 |
− | | | + | |handleskill = 9 |
− | + | |gestation = 80 | |
− | + | |lifespan = 220 | |
− | | gestation = | + | |offspring = 1 |
− | + | |maturityage = 25.0+ | |
− | + | |marketvalue = 4400 | |
− | | lifespan = 220 | + | |massadult = 245 |
− | | | + | }}</onlyinclude> |
− | | maturityage = | ||
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− | }} | ||
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− | + | '''Thrumbos''' are not native to any [[Biome|biome]], but appear in all biomes through a random event. Sought by hunters (more profitable dead than alive) for their valuable [[thrumbo horn|horn]] (3.000 [[silver]]) and fur. The horn can also be used as a powerful melee weapon. Juvenile thrumbos will not drop horns. Their fur makes the most valuable clothing (a legendary [[Parka]] of [[Thrumbofur]] is worth 16,105 [[silver]]) and they yield more [[meat]] than any other animal when butchered. | |
− | Thrumbos are | ||
− | + | Thrumbos are '''extremely''' powerful and a rampaging one can threaten the entire colony. Take precaution when attempting to hunt them; they can move faster than a colonist and their horn inflicts massive damage. Never ever engage except on favorable terms. | |
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− | + | An incapacitated Thrumbo is an excellent opportunity to train [[Medicine|healing]] skills as it may have sustained dozens of treatable wounds. There is also a small chance the doctor may bond with the animal, netting you a free pet thrumbo. | |
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− | + | === Hunting Tactics === | |
− | + | * Trap it by building a room around while it sleeps, then you can either inebriate it by storing beer within and will eventually pass out / die. Or set the room on fire to kill from burning / heatstroke. But, the second way is less profitable since the horn will catch fire (losing HP thus decreasing its value) and is also not reliable. | |
− | * | + | * Build a line of [[improvised turret|turrets]] with long range gunmen behind and use a fast colonist (at least 120% Moving; use [[bionic leg]]s or [[Go-juice]]) as bait to lure it through your fire. |
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− | + | * Peek-a-boo: Have all your colonists shelter inside, then have pawns take turns peeking out of doors and taking potshots, then retreating behind the doors when the Thrumbo closes in. Repair the doors as the Thrumbo pounds them until it gives up, then rinse and repeat (many, many times). Be careful with doors made of weaker materials as the thrumbo may break them down before the constructors can repair them in time. | |
− | Thrumbos | + | * Artifacts: Shoot with a psychic shock lance when it is sleeping, this will sometimes cause death or will leave it unconscious for a moment making it easier to attack with fire power, but be careful when doing this since it might enrage other Thrumbos around. |
+ | **Alternatively, shooting with a [[psychic insanity lance]] will make the Thrumbo attack anything on sight including other Thrumbos around meaning that they will kill or at least incapacitate each other. Maddened Thrumbos will attack and even kill other animals until they die or get incapacitated, this could be used on your advantage to get dead animals without actually sending your colonists to hunt them, provided that the thrumbo is downed or you can outrun the thrumbo. | ||
− | + | *Melee ganking: If and only if you have enough melee fighters with good equipment, you can rush the Thrumbo down. You will need at least 4 very well-armored colonists, or 6 modestly armored colonists. Have all your fighters be fully armored, and equip the highest damaging melee weapon they can find, such as the Longsword, or [[scyther blade]]s for your useless incapable-of-hauling colonist. | |
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− | + | You can combine this with a firing squad to chip at the thrumbo while your brawlers cut it down; in this case, it's best that you outfit them with [[personal shield]]s to prevent friendly fire. | |
− | + | === Taming === | |
+ | One of the hardest animals to tame, even at level 20 you may only have a 1% chance to tame it. Additionally, thrumbos have a 2.5% chance to turn manhunter on a failed taming attempt, making this animal one of the hardest to tame. Even on best of terms a handler can still enrage a Thrumbo, who will likely incapacitate or kill the handler. The best method of training a Thrumbo is therefore capturing a wounded Thrumbo and healing it, as your doctor has a chance of bonding with the animal for each attempt. | ||
− | + | Successfully tamed Thrumbos are of little everyday use to a colony when compared to ordinary dogs, sporting a voracious appetite and a high resistance to training. Carry mechanics do not allow the Thrumbo to carry multiple stacks of items despite its strength. Still, being extremely dangerous in combat and highly resilient to damage, a Thrumbo pet can become a colony's last line of defense against infestations or mechanoid drops. | |
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− | === | + | === Training === |
− | + | Thrumbos can be trained as follows: | |
− | + | {{TrainingTable}} | |
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== Health == | == Health == | ||
− | { | + | {|class="wikitable" |
− | + | !Body part !!Health | |
− | === | + | |- |
− | + | |Head || | |
− | + | |- | |
+ | |Neck ||390 | ||
+ | |- | ||
+ | |Eye <ref name="Head">Located inside of Head.</ref><br>(left, right) ||130 | ||
+ | |- | ||
+ | |Ear ||130 | ||
+ | |- | ||
+ | |Horn ||260 | ||
+ | |- | ||
+ | |Body ||520 | ||
+ | |- | ||
+ | |Kidney<ref name="Body">Located inside of Body.</ref><br>(left, right) ||260 | ||
+ | |- | ||
+ | |Lung<ref name="Body">Located inside of Body.</ref><br>(left, right) ||260 | ||
+ | |- | ||
+ | |Liver<ref name="Body"/> ||260 | ||
+ | |- | ||
+ | |Heart<ref name="Body"/> ||260 | ||
+ | |- | ||
+ | |Spine<ref name="Body"/> ||260 | ||
+ | |- | ||
+ | |Stomach<ref name="Body"/> ||325 | ||
+ | |- | ||
+ | |Legs<br>(left, right, rear, front) ||390 | ||
|- | |- | ||
− | | | + | |Hoof<br>(left, right, rear, front) ||130 |
|} | |} | ||
+ | <references/> | ||
− | + | {{clr}} | |
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− | {{ | + | {{nav|animal}} |
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Wild | + | [[Category:Wild]] |