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| image = Tesseron east.png
 
| image = Tesseron east.png
 
| description = A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
 
| description = A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
| combatPower = 150
 
 
| type = Mechanoid
 
| type = Mechanoid
 
| movespeed = 4.7
 
| movespeed = 4.7
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| research = Ultra mechtech
 
| research = Ultra mechtech
 
| production facility 1 = Large mech gestator
 
| production facility 1 = Large mech gestator
| gestation cycles = 4
 
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 110
 
| resource 1 amount = 110
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}}
 
}}
 
A '''tesseron''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]].
 
A '''tesseron''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]].
 
== Acquisition ==
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
 
  
 
== Summary ==
 
== Summary ==
 
{{stub|section=1|reason=Shield interaction with beam graser}}
 
{{stub|section=1|reason=Shield interaction with beam graser}}
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
 
Dead tesserons may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the tesseron.
 
  
 
===As an enemy===
 
===As an enemy===
 
Tesserons are similar to the [[lancer]] as a fast, ranged mechanoid. They move into range and continuously fire until interrupted, either by being engaged in melee or killed. They are most commonly found alongside later summons of the mechanoid commanders, but can also be found in [[ancient danger]]s and in high-[[wealth]] mechanoid [[raid]]s.
 
Tesserons are similar to the [[lancer]] as a fast, ranged mechanoid. They move into range and continuously fire until interrupted, either by being engaged in melee or killed. They are most commonly found alongside later summons of the mechanoid commanders, but can also be found in [[ancient danger]]s and in high-[[wealth]] mechanoid [[raid]]s.
  
Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. The Tesseron will attempt to back up past the minimum distance if a colonist gets within this range.
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Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. It is currently unknow whether the AI will retreat if an enemy gets within this range.{{Check Tag|Detail Needed}}
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===As an ally===
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Tesserons are medium mechanoids, and require [[Research#Ultra Mechtech|Ultra Mechtech]] to be researched.
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They are created from a [[large mech gestator]] with {{Required Resources}}, taking up 3 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initially craft, and then it must gestate for 2(?) cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead tesseron can be resurrected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant.  
  
=== As an ally ===
 
 
Mechs under player control require power: tesserons use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
 
Mechs under player control require power: tesserons use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
  
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== Analysis ==
 
== Analysis ==
With high damage and the ability to set pawns on [[fire]], tesserons pose a very serious threat. Ignited pawns will ignore all commands until they are put out, making it very possible for them to flee into other mechanoids, or simply be re-ignited over and over until they die.
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With high damage and the ability to set pawns on [[fire]], tesserons pose a very serious threat. Ignited pawns will ignore all commands until they are put out, making it very possible for them to flee into other mechanoids, or simply be re-ignited until killed.
  
 
If possible, force them into melee, where they are very vulnerable. If not, spread pawns out vertically to avoid multiple pawns being hit at once. [[Firefoam pop pack]]s can be handy to extinguish and prevent fires. They have a moderately long range that can be taken advantage of with longer-ranged weaponry such as [[assault rifle]]s, and their low health scale makes them vulnerable to being picked off quickly.
 
If possible, force them into melee, where they are very vulnerable. If not, spread pawns out vertically to avoid multiple pawns being hit at once. [[Firefoam pop pack]]s can be handy to extinguish and prevent fires. They have a moderately long range that can be taken advantage of with longer-ranged weaponry such as [[assault rifle]]s, and their low health scale makes them vulnerable to being picked off quickly.
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== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Lancer}}
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{{Animal Health Table}}
  
 
== Gallery ==
 
== Gallery ==

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