Editing Template:Infobox main/testing/doc
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Latest revision | Your text | ||
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==Example #1== | ==Example #1== | ||
{{infobox main/testing|animal|pull-left | {{infobox main/testing|animal|pull-left | ||
− | |||
|name = Muffalo | |name = Muffalo | ||
− | |image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed." | |description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed." | ||
|type = Animals | |type = Animals | ||
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|attack1type = blunt | |attack1type = blunt | ||
|attack1part = head | |attack1part = head | ||
− | |attack1cool = | + | |attack1cool = 156 |
|attack2dmg = 10 | |attack2dmg = 10 | ||
|attack2type = blunt | |attack2type = blunt | ||
|attack2part = left hoof | |attack2part = left hoof | ||
− | |attack2cool = | + | |attack2cool = 120 |
|attack3dmg = 10 | |attack3dmg = 10 | ||
|attack3type = blunt | |attack3type = blunt | ||
|attack3part = right hoof | |attack3part = right hoof | ||
− | |attack3cool = | + | |attack3cool = 120 |
|attack4dmg = 10 | |attack4dmg = 10 | ||
|attack4type = bite | |attack4type = bite | ||
|attack4part = Teeth | |attack4part = Teeth | ||
− | |attack4cool = | + | |attack4cool = 120 |
|attack4chance = 0.5 | |attack4chance = 0.5 | ||
|leathername = bluefur | |leathername = bluefur | ||
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{{infobox main/testing|animal| | {{infobox main/testing|animal| | ||
|name = Muffalo | |name = Muffalo | ||
− | |image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
|description = Desc | |description = Desc | ||
|type = Animals | |type = Animals | ||
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{{clear}} | {{clear}} | ||
+ | ==Example #2== | ||
+ | {{infobox main/testing |weapon|pull-left | ||
+ | | name = Assault rifle | ||
+ | | image = Assault rifle.png|Assault rifle | ||
+ | | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." | ||
+ | | type = Equipment | ||
+ | | type2 = Weapons | ||
+ | | mass base = 3.5 | ||
+ | | class = Industrial | ||
+ | | damage = 11 | ||
+ | | armorPenetration = 16 | ||
+ | | range = 30.9 | ||
+ | | accuracyTouch = 60 | ||
+ | | accuracyShort = 70 | ||
+ | | accuracyMedium = 65 | ||
+ | | accuracyLong = 55 | ||
+ | | accuracyAvg = 65.2 | ||
+ | | mode = Burst | ||
+ | | burst = 3 | ||
+ | | burstTicks = 10 | ||
+ | | warmup = 60 | ||
+ | | cooldown = 102 | ||
+ | | velocity = 70 | ||
+ | | marketvalue = 480 | ||
+ | | DPS = DPS | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 60 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 7 | ||
+ | | stoppingPower = 0.5 | ||
+ | | work to make = 40000 | ||
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Stock | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 13 | ||
+ | | page verified for version = | ||
+ | }} | ||
+ | |||
+ | <div class="pull-left"><pre> | ||
+ | {{infobox main/testing |weapon|pull-left | ||
+ | | name = Assault rifle | ||
+ | | image = Assault rifle.png|Assault rifle | ||
+ | | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." | ||
+ | | type = Equipment | ||
+ | | type2 = Weapons | ||
+ | | mass base = 3.5 | ||
+ | | class = Industrial | ||
+ | | damage = 11 | ||
+ | | armorPenetration = 16 | ||
+ | | range = 30.9 | ||
+ | | accuracyTouch = 60 | ||
+ | | accuracyShort = 70 | ||
+ | | accuracyMedium = 65 | ||
+ | | accuracyLong = 55 | ||
+ | | accuracyAvg = 65.2 | ||
+ | | mode = Burst | ||
+ | | burst = 3 | ||
+ | | burstTicks = 10 | ||
+ | | warmup = 60 | ||
+ | | cooldown = 102 | ||
+ | | velocity = 70 | ||
+ | | marketvalue = 480 | ||
+ | | DPS = DPS | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 60 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 7 | ||
+ | | stoppingPower = 0.5 | ||
+ | | work to make = 40000 | ||
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Stock | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 13 | ||
+ | | page verified for version = | ||
+ | }}</pre></div> | ||
+ | {{clear}} | ||
+ | |||
+ | ==Example #3== | ||
+ | {{infobox main/testing|furniture| | ||
+ | |name = Hospital bed (testing) | ||
+ | |image = HospitalBed.png | ||
+ | |description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. | ||
+ | |type = Furniture | ||
+ | |type2 = Health | ||
+ | |placeable = Yes | ||
+ | |size = 1 ˣ 2 | ||
+ | |mass base = 45 | ||
+ | |material amount = 40 | ||
+ | |material 2 amount = 80 | ||
+ | |material 2 name = Steel | ||
+ | |material 3 amount = 5 | ||
+ | |material 3 name = Component | ||
+ | |marketvalue = | ||
+ | |hp = 150 | ||
+ | |work to make = 2800 | ||
+ | |rest effectiveness = 1 | ||
+ | |immunity gain speed factor = 1.11 | ||
+ | |medical qualty offset = 0.1 | ||
+ | |comfort = 0.8 | ||
+ | |cover = 0.4 | ||
+ | |flammability = 1 | ||
+ | }} | ||
+ | |||
+ | <div class="pull-left"><pre> | ||
+ | {{infobox main/testing|furniture| | ||
+ | |name = Hospital bed (testing) | ||
+ | |image = HospitalBed.png | ||
+ | |description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. | ||
+ | |type = Furniture | ||
+ | |type2 = Health | ||
+ | |placeable = Yes | ||
+ | |size = 1||2 | ||
+ | |mass base = 45 | ||
+ | |material amount = 40 | ||
+ | |material 2 amount = 80 | ||
+ | |material 2 name = Steel | ||
+ | |material 3 amount = 5 | ||
+ | |material 3 name = Component | ||
+ | |marketvalue = | ||
+ | |hp = 150 | ||
+ | |work to make = 2800 | ||
+ | |rest effectiveness = 1 | ||
+ | |immunity gain speed factor = 1.11 | ||
+ | |medical qualty offset = 0.1 | ||
+ | |comfort = 0.8 | ||
+ | |cover = 0.4 | ||
+ | |flammability = 1 | ||
+ | }} | ||
+ | </pre></div> | ||
<includeonly>[[Category:Infobox templates]]</includeonly> | <includeonly>[[Category:Infobox templates]]</includeonly> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |