Editing Tame Animal Chance

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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}{{Recode|reason=Table with range of chances based on skill and animal wildness}}{{Verified|1.2.2753}}{{Stat
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{{Stat
 
| default base value = 1
 
| default base value = 1
| to string style = PercentTwo
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| to string style = PercentZero
| description = The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness.
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| description = Base chance this person will tame an animal.
Failed tame attempt can induce animal attacks, especially for more vicious animals.
 
 
}}
 
}}
  
== Factors ==
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===Factors===
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
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* [[Skill::Animals]]: [[Skill Base Factor::0.02|2%]] plus [[Skill Bonus Factor::0.01|1%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. [[Manipulation Limit::1|100%]] limit
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* Manipulation: [[Manipulation Importance::0.5|50%]] importance
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 20% allowed defect. [[Talking Limit::1|100%]] limit
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* Talking:     [[Talking Importance::0.9|90%]] importance
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. [[Hearing Limit::1|100%]] limit
 
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
 
* Minimum Handling Skill: Please note that the above applies ''after'' the minimum handling value. See example below:
 
  
'''Example:''' A tamer with 13 handling skill should have [4% base] + [3% x 13 competency = 39%] for total of '''42%''' taming chance. However, it's very cold and she is suffering from hyperthermia, impairing her chance to tame animals as her teeth keep chattering [talking], knocking this down [-5%] to 37%. The ''Timber Wolf'' she wants to tame requires minimum skill of 8 so the first 8 levels of her skill are ignored, leaving only 5 levels  that actually apply. The result is much lower taming change that otherwise expected [4% base] + [3% x 5 competency = 15%] -[- 5% talking] only '''14%''' chance.
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* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
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