Difference between revisions of "Talk:Clothing/Incorrect values for Devilstrand made clothes/reply"

From RimWorld Wiki
Jump to navigation Jump to search
m
m
 
Line 5: Line 5:
 
Edit [[Devilstrand]] and change the sharp armor factor from 2.0 to 1.8. This is the change that Tynan made in the XML files... who knows when. I've even already made this edit for you: http://rimworldwiki.com/index.php?title=Devilstrand&diff=40533&oldid=40082.
 
Edit [[Devilstrand]] and change the sharp armor factor from 2.0 to 1.8. This is the change that Tynan made in the XML files... who knows when. I've even already made this edit for you: http://rimworldwiki.com/index.php?title=Devilstrand&diff=40533&oldid=40082.
  
Here's the second part. Go to [[Template:Tag/Protects Body]] and edit it. Scroll to the devilstrand section. Change the parts the multiplier from: <pre>*2.0</pre> to <pre>*1.8</pre> and save the changes. That's it. Refresh the [[Clothing]] page and you should see your changes have taken effect. If not, just give the Clothing page a null edit to give the server a little nudge to update faster.
+
Here's the second part. Go to [[Template:Tag/Protects Body]] and edit it. Scroll to the devilstrand section. Change the multiplier from: <pre>*2.0</pre> to <pre>*1.8</pre> and save the changes. That's it. Refresh the [[Clothing]] page and you should see your changes have taken effect. If not, just give the Clothing page a null edit to give the server a little nudge to update faster.

Latest revision as of 22:21, 7 August 2016

A Wiki can be simple, if you want plaintext and nothing more. Once you add tables and make things pretty, this is how every Wiki becomes. In fact, this wiki is miles above Wikipedia even in editability because it doesn't contain 5,000 LUA templates that require you know be fluent in a wholly separate programming language to modify. In this case, you can either have easy-to-update but static content that gets stale and nobody notices is wrong and you have to update in multiple places, or you can have dynamically calculated data.

But getting back on topic... here's how to make the update for all clothing in the game.

Edit Devilstrand and change the sharp armor factor from 2.0 to 1.8. This is the change that Tynan made in the XML files... who knows when. I've even already made this edit for you: http://rimworldwiki.com/index.php?title=Devilstrand&diff=40533&oldid=40082.

Here's the second part. Go to Template:Tag/Protects Body and edit it. Scroll to the devilstrand section. Change the multiplier from:

*2.0

to

*1.8

and save the changes. That's it. Refresh the Clothing page and you should see your changes have taken effect. If not, just give the Clothing page a null edit to give the server a little nudge to update faster.