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{{Stub|reason=Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis}}
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{{verified|A14C}}<!--
{{Infobox main|animal
 
| page verified for version = A14C
 
| name = Spelopede
 
| image = Spelopede east.png
 
| description = A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.
 
| type = Animal
 
| type2 = Insectoid
 
| movespeed = 3.65
 
| baseleatheramount = 0
 
| armorblunt = 18
 
| armorsharp = 18
 
| min comfortable temperature = -25
 
| max comfortable temperature = 60
 
| flammability = 0.7
 
| marketvalue = 200
 
| combatPower = 75
 
| bodysize = 0.8
 
| healthscale = 1.7
 
| hungerrate = 0.25
 
| diet = omnivorous, animal products
 
| wildness = 0.3
 
| manhuntertame = 0
 
| manhunter = 0.5
 
| trainable = advanced
 
| meatname = insect meat
 
| lifespan = 6
 
| juvenileage = 0.03
 
| maturityage = 0.2
 
| tradeTags = AnimalInsect
 
| attack1dmg = 7
 
| attack1type = Cut
 
| attack1cool = 2
 
| attack1part = head claw
 
| attack2dmg = 6
 
| attack2type = Blunt
 
| attack2cool = 2
 
| attack2part = head
 
| attack2chancefactor = 0.2
 
}}
 
'''Spelopedes''' are giant, bio-engineered, subterranean invertebrates and the middle of the three [[insectoid]] types in both size and danger.
 
  
== Summary ==
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--><onlyinclude>
Spelopedes can inhabit any terrain where an [[infestation]] has spawned. They are dangerous in combat, but slow on open ground.
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{{infobox main|animal|
 +
|name = Spelopede
 +
|image = Spelopede.png
 +
|description = "A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws."
 +
|type = Animals
 +
|type2 = Insectoids
 +
|bodysize = 0.8
 +
|healthscale = 1.7
 +
|hungerrate = 0.25
 +
|movespeed = 4.3
 +
|attack1dmg = 9
 +
|attack1type = cut
 +
|attack1part = head claw
 +
|attack1cool = 115
 +
|manhunter = 1
 +
|manhuntertame = 0.025
 +
|diet = omnivorous
 +
|trainable = intermediate
 +
|wildness = 0.95
 +
|handleskill = 8
 +
|gestation = 10
 +
|lifespan = 6
 +
|maturityage = 0.2+
 +
|armorblunt = 10
 +
|armorsharp = 10
 +
|marketvalue = 450
 +
|meatname = insect meat
 +
|massadult = 56
 +
}}</onlyinclude>
  
Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), and two pairs of legs (front and back).
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'''Spelopedes''' can inhabit any terrain where an infestation has spawned. A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws.
  
{{Insectoid Summary}}
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Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back).
  
== Analysis ==
 
Spelopedes are between [[megaspider]]s and [[megascarab]]s, with in-the-middle speed and health.
 
  
Wild {{PAGENAME}}s always generate hostile, making them difficult to tame as they will try to attack the animal handler. However, animal interactions during the process will interrupt any attacks. It may be ideal to equip your handler with armor, or to select a handler with a high melee skill for a higher melee dodge chance to reduce the risk of harm, though this is not strictly necessary.
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{{nav|animal}}
 
 
{{PAGENAME}}s are practically impossible to tame when they first spawn from an infestation. In order to try and tame a {{PAGENAME}}, you will need to down them, then destroy all hives from the infestation. With Too Deep: Infestation event and Wastepack Infestations, there are no hives, so all you need to do is down the insect. This does not make them non-hostile, but it will prevent them from seeking out colonists like a raider would. Note that wild {{PAGENAME}}s unlike other animals cannot be operated on and thus can't be anesthetized, and they are prone to waking up and attacking the pawn treating them, Waiting for blood loss to reach extreme can prevent this.
 
 
 
They are rather accessible and easy to maintain haulers having the lowest wildness, being only beaten by [[Husky|Huskies]], and [[Labrador retriever]]s however for most purposes the [[megaspider]] is the better option. Megaspiders are stronger in combat, but have 40% wildness and move {{Bad|{{#expr: {{P|Move Speed Base}} - {{Q|Megaspider|Move Speed Base}} }} }} {{CS}} slower along with slightly higher hunger rate.
 
 
 
=== Armor ===
 
{| class="wikitable"
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }}
 
|}
 
 
 
== Training ==
 
{{TrainingTable}}
 
 
 
== Health ==
 
{{Animal Health Table}}
 
 
 
== Gallery ==
 
<gallery>
 
Spelopede east.png| Spelopede facing east
 
Spelopede north.png| Spelopede facing north
 
Spelopede south.png| Spelopede facing south
 
Dessicated spelopede east.png| Spelopede decaying
 
</gallery>
 
 
 
== Version history ==
 
* Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9
 
* 1.3 - Manhunter on tame fail decreased from 20% to 10% - manhunter on harm increased from 35% to 50% - wildness decreased from 95% to 30% - trainability changed from intermediate to advanced - gestation changed from N/A to 6
 
* [[Version/1.3.3200|1.3.3200]] - Fix: Remove gestation period stat, since they do not breed.
 
* [[Biotech DLC]] release - Now gains [[pollution stimulus]] on [[polluted]] terrain.
 
 
 
{{Nav|animal}}
 
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Insectoid]]
 
[[Category:Insectoid]]

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