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  • Returns a list of the resources required to make an item. '''First parameter''' is the item whose required resources are to be returned (optional, default = PAGENAME).
    1 KB (153 words) - 20:41, 19 September 2022
  • i put a lot of thought in to in, my testsize is 10000. you can use electric smithy and make shiv (fast and cheap(10))
    448 bytes (88 words) - 11:12, 30 September 2016
  • Hi, I'm learning to mod with this tutorial, and while it's really great I discovered 1 small de In the "creating resources" section you forgot to mention to make the map Things inside the Texture map, and then add the "Building" map.
    238 bytes (41 words) - 11:28, 15 May 2014
  • ...nts to build mortars. While at the same time harvest berries or cook meals to keep your soldiers well feed. ...cause all characters to unload immediately, and you will need to manually make them drop their loads.
    531 bytes (90 words) - 20:09, 18 June 2017
  • ...chunk]] and various [[rock chunks]], which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a [[cover ...ctures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
    2 KB (330 words) - 23:22, 16 December 2023
  • ...urfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources. | work to make = 500
    3 KB (369 words) - 02:48, 13 January 2024
  • ...of labor (which won't be enough time for all 1,000 leaves). For your guide to be complete, you should address both of them. Just sayin'. ;) Good start th
    1,011 bytes (180 words) - 23:30, 19 March 2023
  • ..., and then deposit them in multiple building sites. Very efficient and fun to watch! ...onger tries to make tooltips from every rock square in the map (only pawns make tooltips now). Some others.
    938 bytes (147 words) - 22:02, 8 September 2021
  • ...ext in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects. | work to make = 10000
    1 KB (168 words) - 23:12, 24 January 2024
  • When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[ ...a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns i
    4 KB (589 words) - 22:06, 4 July 2023
  • ...menu is the most used menu in the game, and for good reason, it allows you to carry out most of the games actions. ...ll, which allows you to draw out your plans without your colonists wasting resources.
    2 KB (403 words) - 14:59, 28 March 2022
  • ...calculates the [[Market Value]] of the item from the resources and work to make properties of the item, as set by [[Template:Infobox main]] ...d. However, it can also be manually set to either Build or Make by having "make" or "build" as the argument.
    3 KB (399 words) - 00:13, 6 October 2022
  • | type = Crafted resources | work to make = 10000
    4 KB (495 words) - 14:28, 2 May 2024
  • | work to make = 60000 ...on't have the resources to make lots of mechanoids - then it may be better to take other armor.
    4 KB (560 words) - 03:19, 17 February 2024
  • ...able to access those values. So right now I'm trying to get all resources to have their values stored. ...er not sure how you arrive at it being impossible for non-wiki-savy people to do anything. The templates on the pages themselves are just simple lists of
    2 KB (342 words) - 15:25, 2 March 2015
  • | description = A flag representing enemies, ready to be burned as part of a ritual. | work to make = 3000
    2 KB (206 words) - 04:18, 16 December 2023
  • In this tutorial, we'll make a simple item. This item will act as a resource that can be hauled around a ...ng Tutorials/Getting Started|Getting Started]] tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good
    4 KB (563 words) - 03:12, 6 February 2022
  • | work to make = 5000 ...ct them. Each pyre requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (203 words) - 04:18, 16 December 2023
  • | work to make = 30000 The '''sensor cluster''' is a [[ship]] part that is necessary for the ship to launch. It serves no other purpose.
    1 KB (181 words) - 01:06, 30 December 2022
  • | description = A large, thick cap, similar to a tuque. It has extra fabric along the back. | work to make = 1200
    2 KB (197 words) - 11:44, 26 January 2024

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