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  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, ambrosia can be safely consumed once every {{Plural|{{ ...is worth {{Icon Small|silver}} 1 [[silver]] more, and each bush has a base yield of 4 fruits when harvested (compared to 2 flake per [[psychoid plant]]). An
    10 KB (1,380 words) - 10:32, 30 April 2024
  • ...rries a chance of alcohol addiction that scales with tolerance. Due to the minimum tolerance to addict, beer can be safely consumed once every {{Plural|{{#var ...(5/4)*({{Q|Smokeleaf plant|Harvest Yield Per Work}}/{{Q|Hop plant|Harvest Yield Per Work}}) round 3}}}} more planter work per item for {{Good|-{{%|(1000/45
    28 KB (3,497 words) - 10:32, 30 April 2024
  • * Removed minimum expectations for non-conceited titles (that is, titles of pawns who were no * Difficulty settings now modify butcher yield similarly to crop yield.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...n basin slots that are unlit and will eventually die without providing any yield. Note that it usually takes several{{Check Tag|How many?}} days for the cro File:new sun lamp optimal with wasted hydro spots.png|Minimum number of hydroponics basin slots left unlit without leaving lit area unuse
    9 KB (1,318 words) - 09:58, 5 May 2024
  • This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but ..., tolerance gain per dose, tolerance fall per day, random overdose chance, minimum tolerance for addiction, addiction chance per dose, addiction recovery time
    22 KB (3,603 words) - 12:48, 2 November 2022
  • ...of the walls that are close to where you want to put your base. This will yield [[stone blocks]]. You can use stone blocks to build your own stone walls ev * Haygrass has a very high yield and can be eaten raw by herbivorous animals. It can also be combined with m
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...reversal''' takes 8 days to complete. It reverses one year of aging, to a minimum colonist age of 13. ** Deconstruct yield 50% -> 25%.
    21 KB (3,075 words) - 13:28, 16 February 2024
  • *Fix minigun and charge blaster balance. Minimum accuracy for ranged weapons changed to 0.01. *Fix 3448: Buildings marked for deconstruction yield no resources, so colonists should not refuel them
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...n, Plants, and Medical'''. Any 1 colony should have a colonist with both a minimum of '''5''' skill points and 1 "flame" of passion each skill. The other skil ...tion''' - Creating structures, like [[wall]]s, [[table]]s, and [[bed]]s. A minimum construction (4-6) is required to build [[spike trap]]s and electrical equi
    66 KB (11,227 words) - 07:57, 4 May 2024
  • * PlantHarvestYield stat above 100% gives a bonus to yield. * maintenanceCostFactor has a minimum of 1%.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • * Deep drills now yield stone chunks if no resource is below. * Added minimum crafting skill to various weapon and apparel crafting recipes.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • *Fix: In custom-difficulty settings, the minimum value of "Turret rearm cost" was set to 1%. *Fix: Setting the butchering or mining yield to a high value in the custom difficulty settings may not result in actual
    16 KB (2,521 words) - 12:49, 16 February 2023
  • ...fferent settings like threat scaling, colonist instakill chances, and crop yield. This means advanced players can set up the game exactly as they prefer. Al ** Harvest, mining, and butchering yield
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...l effects beyond mood. For instance, ''Drugs: Essential'' boosts drug crop yield, synthesis speed, and sell price. These tend to be locked behind their asso ...[#Small spaces|Small spaces:]]''' Don't care<br/>'''[[#Mining yield|Mining yield:]]''' High || - || '''[[#Mining|Mining:]]''' Prohibited, Horrible, or Disap
    137 KB (20,181 words) - 08:27, 1 May 2024
  • ...uld have a table with a chair, a bed, and a light source. This is the bare minimum you need for a prisoner to be decently kept. Decorating the cell and making ...This can be used as an overflow bedroom or makeshift prison. At the bare minimum you should have a couple of bedrolls in storage. They are very quick to cr
    55 KB (9,256 words) - 04:04, 17 May 2024
  • ...] this person with a minimum [[Skills#Animals|Animals skill]] of {{Q|Human|Minimum Handling Skill}}. Doing so will convert them to into a completely normal co ...ranlen pod|pod]] will appear somewhere with the current map. Harvesting it yield 1-2 [[Gauranlen seed]]. This event occurs roughly every 60 [[time|days]] in
    90 KB (13,617 words) - 21:41, 15 May 2024
  • ...u also get significant bonuses to drug synthesis speed, drug plant harvest yield, and drug sell price, as well as Plants Specialist. If you need or want to ...rsal will also be demanded - every colonist will want to spend an absolute minimum of 2.61 days a year in the biosculpter. With access to [[Anomaly]] content,
    45 KB (7,202 words) - 07:06, 4 May 2024
  • ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) !! Market Value ...own raids on their normal schedule. This means that you should expect a ''minimum'' of 1 raid per day, often multiple.
    56 KB (9,149 words) - 03:58, 13 May 2024
  • ..., while place autocannons slightly farther away to keep enemies out of its minimum range. Although using this method will not yield you valuable [[insect jelly]].
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...ing there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed t ...urn trip is only 3.25 million km. This is closer to the star than even the minimum habitable zone of a very dim red dwarf at ~4.8 million kilometers. There ar
    108 KB (16,181 words) - 08:09, 9 January 2024

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