Editing Social Impact

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{{Stub|reason=Effects on Title speech  needed}}{{Verified|1.2.2900}}{{Stat
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{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.2
 
| min value = 0.2
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = A multiplier on how much other people are affected by this person's social interactions.}}
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| description = A multiplier on how much other people are affected by this person's social interactions.
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}}
  
Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the outcome of three [[Rituals]]: the [[Ideoligion#Leaders|Leader's]] Leader Speech {{IdeologyIcon}}, the [[Ideoligion#Moral_guides|Moral Guide's]] Conversion Ritual {{IdeologyIcon}}, and the [[Titles#Table_of_Requirements|Praetor's]] (or higher) Throne Speech {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.
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==Factors==
 
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* [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
* It does '''NOT''' directly affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]]
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* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max 100%
* It does '''NOT''' directly affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on [[Negotiation Ability]].
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* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max 100%
* It does '''NOT''' directly affect peace talks, as those are dependent on [[Negotiation Ability]].
 
* It does '''NOT''' directly affect the [[Ideoligion#Moral_guides|Moral Guide's]] Convert ability, as that is dependent on [[Negotiation Ability]] {{IdeologyIcon}}{{Check Tag|Verify|Convert uses negotiation ability, while Conversion Ritual uses social impact?}}.
 
 
 
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices.
 
 
 
== Factors ==
 
=== Base factors ===
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
 
 
=== Offsets ===
 
*Equipment:
 
**[[Bowler hat]]: {{+|15%}}
 
**[[Cowboy hat]]: {{+|10%}}
 
**[[Tribal headdress]]: {{+|15%}}
 
**[[Hood]]: {{+|20%}}
 
**[[Beret]] {{RoyaltyIcon}}: {{+|10%}}
 
**[[Coronet]] {{RoyaltyIcon}}: {{+|20%}}
 
**[[Crown]] {{RoyaltyIcon}}: {{+|20%}}
 
**[[Ladies hat]] {{RoyaltyIcon}}: {{+|20%}}
 
**[[Top hat]] {{RoyaltyIcon}}: {{+|20%}}
 
**[[Stellic crown]] {{RoyaltyIcon}}: {{+|20%}}
 
 
 
{{Stat Factors Table}}
 
 
 
== Version history ==
 
* ? - Renamed from '''Social Chat Impact''' to '''Social Impact'''.
 
 
 
{{nav|stats|wide}}
 

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