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{{Stub|reason= See [[Talk:Shooting_Accuracy|Talk page]]}}
 
{{about|the pawn [[stat]] of this name|all factors affecting shooting accuracy|Weapons#Accuracy{{!}}Weapons}}
 
 
{{Stat
 
{{Stat
 
| default base value = 0
 
| default base value = 0
 
| min value = 0
 
| min value = 0
 
| to string style = PercentOne
 
| to string style = PercentOne
| description = Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
+
| description = Base chance to not miss per square of shot distance.
 
}}
 
}}
  
 
==Factors==
 
==Factors==
* [[Skill::Shooting| ]][[Skills#Shooting|Shooting]] skill
+
* [[Skills#Shooting|Shooting]] skill
 
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
 
* [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here.
 
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
 
* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit::1|100%]] efficiency here
* Traits:
+
* [[Traits]]
** [[Trigger happy]]: {{--|5.0}}
+
** [[Traits#TriggerHappy|Trigger Happy]]: -5.0
** [[Careful shooter]]: {{+|5.0}}
+
** [[Traits#CarefulShooter|Careful Shooter]]: +5.0
* [[Gunlink]] {{RoyaltyIcon}} {{+|3.0}}
+
*Post-processing curve
* [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]: {{+|8.0}}
 
* [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}: {{+|7.0}}
 
* [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}: {{+|4.0}}
 
* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: {{+|3.0}}
 
  
* Post-processing curve
+
It is capped at 99.9% per tile.
 
 
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the [[Royalty]] and [[Ideology DLC]]s.
 
* {{+|20}} from 20 [[Skills#Shooting|Shooting]] skill
 
* {{+|12}} from 200% [[Sight]]
 
* '''+0''' from 100% [[Manipulation]]
 
* {{+|5}} from Careful Shooter
 
* {{+|3}} from [[Gunlink]] {{RoyaltyIcon}}
 
* {{+|8}} from [[Mental_inspiration#Shoot_frenzy|Shoot Frenzy (Inspiration)]]
 
* {{+|7}} from [[Ideoligion#Shooting specialist|Shooting specialist role]]{{IdeologyIcon}}
 
* {{+|4}} from another [[Ideoligion#Shooting specialist|Shooting specialist's Marksman Command]]{{IdeologyIcon}}
 
* {{+|3}} from a nearby [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}
 
 
 
This results in a total of 62, which the post-processing curve translates into a 99.9% value.
 
 
 
==Analysis==
 
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
 
 
 
{| {{STDT| c_12 text-center}}
 
!Skill Level
 
!Standard
 
!Careful Shooter
 
!Trigger-Happy
 
!Skill Level
 
!Standard
 
!Careful Shooter
 
!Trigger-Happy
 
|-
 
!0
 
|89%
 
|94.5%
 
|84%
 
! -
 
| -
 
| -
 
| -
 
|-
 
!1
 
|91%
 
|95%
 
|85%
 
!11
 
|97.25%
 
|98.333%
 
|95%
 
|-
 
!2
 
|93%
 
|95.5%
 
|86%
 
!12
 
|97.5%
 
|98.5%
 
|95.5%
 
|-
 
!3
 
|93.5%
 
|96%
 
|87%
 
!13
 
|97.75%
 
|98.666%
 
|96%
 
|-
 
!4
 
|94%
 
|96.5%
 
|88%
 
!14
 
|98%
 
|98.833%
 
|96.5%
 
|-
 
!5
 
|94.5%
 
|97%
 
|89%
 
!15
 
|98.167%
 
|99%
 
|97%
 
|-
 
!6
 
|95%
 
|97.25%
 
|91%
 
!16
 
|98.333%
 
|99.125%
 
|97.25%
 
|-
 
!7
 
|95.5%
 
|97.5%
 
|93%
 
!17
 
|98.5%
 
|99.25%
 
|97.5%
 
|-
 
!8
 
|96%
 
|97.75%
 
|93.5%
 
!18
 
|98.666%
 
|99.313%
 
|97.75%
 
|-
 
!9
 
|96.5%
 
|98%
 
|94%
 
!19
 
|98.833%
 
|99.375%
 
|98%
 
|-
 
!10
 
|97%
 
|98.167%
 
|94.5%
 
!20
 
|99%
 
|99.438%
 
|98.167%
 
|}
 
Note that shooting accuracy for the pawn has exponential decay calculated '''per tile''', meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
 
 
 
For example:
 
*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249)
 
*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239).
 
 
 
{| class="wikitable"
 
! DPS Impact by Skill
 
|-
 
| {{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.89|DPS=100|Accuracy=100|Range=45}} }}<!--
 
-->{{#vardefine: x | {{#explode: {{#var: string }} | && | 0 }} }}<!--
 
-->{{#vardefine: y1 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.945|DPS=100|Accuracy=100|Range=45}} }}<!--
 
-->{{#vardefine: y2 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.97|DPS=100|Accuracy=100|Range=45}} }}<!--
 
-->{{#vardefine: y3 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.98167|DPS=100|Accuracy=100|Range=45}} }}<!--
 
-->{{#vardefine: y4 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.99|DPS=100|Accuracy=100|Range=45}} }}<!--
 
-->{{#vardefine: y5 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{Graph:Chart
 
  | width = 400 | height = 200
 
  | type = line
 
  | xAxisTitle = Range (Tiles)
 
  | xAxisMin = 0 | xAxisMax = 45 | yGrid =
 
  | x = {{#var: x}}
 
  | yAxisTitle = DPS (%)
 
  | yAxisMin = 1 | yAxisMax = 100 | xGrid =
 
  | y1 = {{#var: y1}} | y1Title = Shooting 0
 
  | y2 = {{#var: y2}} | y2Title = Shooting 5
 
  | y3 = {{#var: y3}} | y3Title = Shooting 10
 
  | y4 = {{#var: y4}} | y4Title = Shooting 15
 
  | y5 = {{#var: y5}} | y5Title = Shooting 20
 
  | legend=Legend
 
}}
 
|}
 
 
 
==Full Post-Processing Curve Table==
 
{| class="wikitable"
 
|-
 
! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile<ref>\RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml</ref>
 
|-
 
| -20 || 70.000%
 
|-
 
| -10 || 80.000%
 
|-
 
| -6 || 83.000%
 
|-
 
| -4 || 85.000%
 
|-
 
| -2 || 87.000%
 
|-
 
| 0 || 89.000%
 
|-
 
| 2 || 93.000%
 
|-
 
| 4 || 94.000%
 
|-
 
| 6 || 95.000%
 
|-
 
| 8 || 96.000%
 
|-
 
| 10 || 97.000%
 
|-
 
| 12 || 97.500%
 
|-
 
| 14 || 98.000%
 
|-
 
| 16 || 98.333%
 
|-
 
| 18 || 98.666%
 
|-
 
| 20 || 99.000%
 
|-
 
| 22 || 99.250%
 
|-
 
| 26 || 99.500%
 
|-
 
| 30 || 99.650%
 
|-
 
| 40 || 99.800%
 
|-
 
| 60 || 99.900%
 
|}
 
{{reflist}}
 
 
 
== Version history ==
 
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill.
 
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