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{{Biotech}}
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{{Biotech}}{{Stub}}
 
{{infobox main|none|
 
{{infobox main|none|
 
| name = Scorcher
 
| name = Scorcher
 
| image = Scorcher east.png
 
| image = Scorcher east.png
 
| description = A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame.
 
| description = A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame.
| combatPower = 75
 
 
| type = Mechanoid
 
| type = Mechanoid
 
| movespeed = 4.5
 
| movespeed = 4.5
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| min comfortable temperature = -100
 
| min comfortable temperature = -100
 
| max comfortable temperature = 250
 
| max comfortable temperature = 250
| bandwidth = 1
 
 
| bodysize = 1
 
| bodysize = 1
 
| healthscale = 0.7
 
| healthscale = 0.7
 
| lifespan =  
 
| lifespan =  
| attack1dmg = 12
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| attack1dmg =  
| attack1type = Blunt
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| attack1type =  
| attack1cool = 2
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| attack1cool =  
| attack1part = Front left leg
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| attack1part =  
| attack2dmg = 12
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| attack1chancefactor =  
| attack2type = Blunt
 
| attack2cool = 2
 
| attack2part = Front right leg
 
| attack3dmg = 8.5
 
| attack3type = Blunt
 
| attack3cool = 2
 
| attack3part = head
 
| attack3chancefactor = 0.2
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
| weaponTags = MechanoidGunMiniFlameblaster
 
| weaponTags = MechanoidGunMiniFlameblaster
 
<!-- Creation -->
 
<!-- Creation -->
 
| research = Standard mechtech
 
| research = Standard mechtech
| production facility 1 = Large mech gestator
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| production facility 1 = Mech gestator
| gestation cycles = 2
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 80
 
| resource 1 amount = 80
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A '''scorcher''' is a [[mechanoid]] added by the [[Biotech DLC]].
 
A '''scorcher''' is a [[mechanoid]] added by the [[Biotech DLC]].
  
== Acquisition ==
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== Summary ==
Scorchers can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
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As mechanoids, scorchers are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though may spawn dormant. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, rendering them immune to further EMP strikes.  
  
Dead, friendly scorchers can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly scorcher, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
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===As an enemy===
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Scorchers will charge at the player, then try and mantain their maximum range, and will retreat if an enemy is too close. Due to the short-ranged nature of their weapon, this behavior is counterproductive - see [[#Combat]] for more detail.
  
== Summary ==
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Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scorchers are a fairly low level threat.
{{Mechanoid Summary}}
 
  
Dead scorchers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the scorcher.
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===As an ally===
 
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Scorchers are medium mechanoids, and require [[Research#Standard Mechtech|Standard Mechtech]] to be researched. They are created from a [[large mech gestator]] with 1 [[standard subcore]], 80 [[steel]], 32 [[plasteel]], and 4 [[component]]s, taking up 2 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 2 cycles (default 1.8 game days per cycle). Mechanoids can be fully repaired at the cost of power and nothing else. A dead scorcher can be resurected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth.
=== As an enemy ===
 
Scorchers will charge at the player, then try to stay at maximum range. Due to the short-ranged nature of their weapon, this behavior is somewhat counterproductive - see [[#Combat]] for more detail.
 
 
 
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scorchers are a fairly low level threat, but can be dangerous with other mechs.
 
  
=== As an ally ===
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Mechs under player control require power: scorchers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up.
Mechs under player control require power: scorchers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up.
 
  
=== Combat ===
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===Combat===
Scorchers are equipped with a [[mini-flameblaster]]. With a range of just 4.9 tiles, it is the shortest ranged weapon in the entire game. However, it has the unique property of being able to ''fire during melee combat''. Enemies are able to do so but do not actively take advantage of this fact.
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Scorchers are equipped with a [[mini-flameblaster]]. With a range of just 4.9 tiles, it is the shortest ranged weapon in the entire game. However, it has the unique property of being able to ''fire during melee combat''. Enemies do not seem to take advantage of this fact.  
  
As its name suggests, the mini-flame blaster lights pawns on [[fire]], which will cause them to run around wildly if there is no [[firefoam pop pack|firefoam]] or water around. All [[mechanoid]]s are completely immune to fire.
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As its name suggests, the mini-flame blaster lights pawns on [[fire]], which will cause them to run around widly if there is no [[firefoam pop pack|firefoam]] or water around. All [[mechanoid]]s are completely immune to fire.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=General viability (is it good/bad?) post-bandwidth change. More specific for when it is good}}
 
 
===As an enemy===
 
===As an enemy===
Enemy scorchers are not much of a threat on their own. A scorcher in range of firing is also just a few tiles from melee range, and can be shot down as it tries to approach. But if it gets to shoot, fire is a very dangerous condition. It will send your pawns careening into the attacks of other mechanoids. A [[firefoam pop pack]] is useful.
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Due to the above behavior, enemy scorchers are not much of a threat. A scorcher in range of firing is also just a few tiles from melee range, and can be shot down as it tries to approach. But if it gets to shoot, fire is a very dangerous condition. It will send your pawns kareeming into the attacks of other mechanoids. A [[firefoam pop pack]] is useful.
  
 
===As an ally===
 
===As an ally===
Scorchers have a very limited range, so are dedicated to melee combat, or to help other pawns out in melee combat. Scorchers can be very effective in hallways, either in melee or just behind a melee blocker. Fire will cause vulnerable enemies to stop attacking, which allows pawns in the front lines to survive for longer, giving more time to kill in general. Effective against [[infestation]]s.
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Scorchers have a very limited range, so are dedicated to melee combat, or to help other pawns out in melee combat. Scorchers can be very effective in hallways, either in melee or just behind a melee blocker. Fire will cause vulnerable enemies to stop attacking, which allows pawns in the front lines to survive for longer, giving more time to kill in general.
  
Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid.
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Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to supress a large tribal raid. Even in hallways, it may eventually become better to get a [[centipede]] (perhaps a [[centipede burner]]!) over a scorcher.
 
 
Scythers are accessible at the same time, have higher melee damage, melee penetration and almost twice the health scaling, but lack crowd-controlling flamethrower. Also, low bandwidth cost means you can have two scorchers for every [[Scyther]].
 
  
 
== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Scorcher}}
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{{Animal Health Table}}
 
 
== Gallery ==
 
<gallery>
 
Scorcher east.png| Age 0-99 Scorcher facing east
 
Scorcher north.png| Age 0-99 Scorcher facing north
 
Scorcher south.png| Age 0-99 Scorcher facing south
 
</gallery><gallery>
 
ScorcherAncient east.png| Age 100+ Scorcher facing east
 
ScorcherAncient north.png| Age 100+ Scorcher facing north
 
ScorcherAncient south.png| Age 100+ Scorcher facing south
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost reduced from 2 to 1.
 
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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