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Thus, if stone chunks must be transported, such as when transporting stone to a colony in a [[biome]] with low stone supplies like Ice Sheets, it can be advantageous to chose Slate over other stone types, despite the inferior stats of the [[slate blocks|end product]]. Note that stone chunks weigh the same as the blocks they are cut into, so, barring fractional calculations to maximize [[pack animal]]s' load, they are just as efficient to transport in either form. However, practically speaking, it may be advantageous to do the stonecutting at the colony where preexisting shelter, [[stonecutter's table]]s, [[tool cabinet]]s, [[armchair]]s, [[light]], [[food]], [[bed]]s, [[recreation]] and other production benefits can more easily be provided. If you do wish to create (some) stone blocks, it would be wise to take a pre-constructed stonecutter table with you, as it only weighs 20kg when minified, and you can bring it back when you're done.
 
Thus, if stone chunks must be transported, such as when transporting stone to a colony in a [[biome]] with low stone supplies like Ice Sheets, it can be advantageous to chose Slate over other stone types, despite the inferior stats of the [[slate blocks|end product]]. Note that stone chunks weigh the same as the blocks they are cut into, so, barring fractional calculations to maximize [[pack animal]]s' load, they are just as efficient to transport in either form. However, practically speaking, it may be advantageous to do the stonecutting at the colony where preexisting shelter, [[stonecutter's table]]s, [[tool cabinet]]s, [[armchair]]s, [[light]], [[food]], [[bed]]s, [[recreation]] and other production benefits can more easily be provided. If you do wish to create (some) stone blocks, it would be wise to take a pre-constructed stonecutter table with you, as it only weighs 20kg when minified, and you can bring it back when you're done.
  
Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders.
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Chunks provide decent [[cover]] (50% as opposed to a tree's 25% or sandbags' 57%). Together with the fact they are omnipresent on natural maps, they are useful in firefights and will be used by the AI. Considering they can be easily hauled, it is a good idea to remove them from places the enemy could use and form your own makeshift barricades with them - whether when attacking enemy settlements or defending against raiders.
  
 
The "Chunk Skip" [[psycast]] {{RoyaltyIcon}} can be beneficial for both positioning cover for yourself or to remove it from enemies, as well as an easy way to move chunks a short distance without tying up a hauler. It skips the nearest 5 rock chunks or [[Steel slag chunk]]s to the target location. It is a level 1 psycast that costs 4% psyfocus and 14 points of neural heat.
 
The "Chunk Skip" [[psycast]] {{RoyaltyIcon}} can be beneficial for both positioning cover for yourself or to remove it from enemies, as well as an easy way to move chunks a short distance without tying up a hauler. It skips the nearest 5 rock chunks or [[Steel slag chunk]]s to the target location. It is a level 1 psycast that costs 4% psyfocus and 14 points of neural heat.

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