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{{Royalty}}
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{{Royalty}} {{Stub}} {{For|the persona variant of this weapon|Persona plasmasword}}
{{For|the persona variant of this weapon|Persona plasmasword}}
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{{infobox main|weapon|
{{Infobox main|weapon
 
 
| name = Plasmasword
 
| name = Plasmasword
 
| image = Plasmasword.png
 
| image = Plasmasword.png
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| damage type = Sharp
 
| damage type = Sharp
 
| mass base = 2
 
| mass base = 2
| has quality = True
 
 
| weaponTags = UltratechMelee
 
| weaponTags = UltratechMelee
 
| thingSetMakerTags = RewardStandardMidFreq
 
| thingSetMakerTags = RewardStandardMidFreq
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== Acquisition ==
 
== Acquisition ==
Plasmaswords cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or received as a quest reward.
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Plasmaswords cannot be crafted. They can instead be [[Trade|purchased]] from combat suppliers, war merchants, or at [[Empire]] settlements, obtained as a [[quest]] reward, or found on Empire [[Empire#Champion|champion]]s and [[Empire#Yeoman|nobles]] of Yeoman rank or above.
 
 
They can also be obtained from the following raider types:
 
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Empire#Champion|Champion]] || ?% || ? || 70-230%
 
|-
 
| [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100%
 
|}
 
  
 
== Summary ==
 
== Summary ==
Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on [[fire]].
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Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.
  
{{Pyromaniac Weapon Note}}
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Despite being an incendiary weapon, [[pyromaniac]] pawns equipped with plasmaswords will not have the {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff they recieve from using [[molotov cocktails]] or [[incendiary launcher]]s. It is currently unknown whether this is intended behavior, or a bug.
  
 
== Analysis ==
 
== Analysis ==
The plasmasword will often set enemies on fire. Enemies on fire will run around wildly and are unable to fight back. This makes the plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], end up behind your colonists, attack from the back, and ruin your formation.
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As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back.
 
 
[[Mechanoid]]s are completely immune to fire or heat, so other ultratech weapons or even a [[plasteel]] [[longsword]] are superior in those situations. In addition, outlanders and pirates will often carry [[firefoam pop pack]]s. Firefoam packs will activate when its user is set on fire, immediately extinguishing them.  Any pawn inside the leftover [[firefoam]] is immune to ignition.
 
 
 
If you have the option, buying any of the other ultratech melee weapons tends to be more ''generally'' useful.
 
  
{{Weapon Stats Table}}
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{{Weapon Quality Table|Plasmasword | Melee}}
 
Note that DPS does not take the chance of Flame damage into account.
 
Note that DPS does not take the chance of Flame damage into account.
  
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* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.  
 
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.  
* [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Flame Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
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[[Category:Weapons]]
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[[Category:Equipment]]
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[[Category:Royalty]]

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