Editing Plasmasword
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− | {{Royalty}} | + | {{Royalty}} {{Stub}} {{For|the persona variant of this weapon|Persona plasmasword}} |
− | {{For|the persona variant of this weapon|Persona plasmasword}} | + | {{infobox main|weapon| |
− | {{ | ||
| name = Plasmasword | | name = Plasmasword | ||
| image = Plasmasword.png | | image = Plasmasword.png | ||
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| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
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| weaponTags = UltratechMelee | | weaponTags = UltratechMelee | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
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== Acquisition == | == Acquisition == | ||
− | Plasmaswords cannot be crafted | + | Plasmaswords cannot be crafted. They can instead be [[Trade|purchased]] from combat suppliers, war merchants, or at [[Empire]] settlements, obtained as a [[quest]] reward, or found on Empire [[Empire#Champion|champion]]s and [[Empire#Yeoman|nobles]] of Yeoman rank or above. |
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== Summary == | == Summary == | ||
− | Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on | + | Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire. |
− | {{ | + | Despite being an incendiary weapon, [[pyromaniac]] pawns equipped with plasmaswords will not have the {{+|5}} ''Pyromaniac has incendiary weapon'' mood buff they recieve from using [[molotov cocktails]] or [[incendiary launcher]]s. It is currently unknown whether this is intended behavior, or a bug. |
== Analysis == | == Analysis == | ||
− | + | As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back. | |
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− | {{Weapon | + | {{Weapon Quality Table|Plasmasword | Melee}} |
Note that DPS does not take the chance of Flame damage into account. | Note that DPS does not take the chance of Flame damage into account. | ||
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* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | * [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | ||
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− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |