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As plant harvest yield increases with [[Skills#Plants|Plants skill]], pawns with the highest skills should ideally be used to harvest plants, while any pawn can be used to sow them.
 
As plant harvest yield increases with [[Skills#Plants|Plants skill]], pawns with the highest skills should ideally be used to harvest plants, while any pawn can be used to sow them.
  
== Plants per pawn ==
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==Plants per pawn ==
{{Move|section=true|destination=Food|reason=Alternative destination: [[Food production]]. Avoid redundency. Those pages are way more specific while this page covers all plants not just food plants}}
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{{Stub|section=1|reason=Needs table with list of plants showing plants/human}}
 
The number of food-bearing plants required per pawn depends on a number of factors, including:
 
The number of food-bearing plants required per pawn depends on a number of factors, including:
 
 
* Hunger rate of the pawn
 
* Hunger rate of the pawn
 
* Soil type, including the use of [[hydroponics]]  
 
* Soil type, including the use of [[hydroponics]]  
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{| class="wikitable"
 
{| class="wikitable"
| Plants per Pawn = Hunger rate<ref>This is {{#vardefineecho:hungerRate|{{#expr: 1.6 * {{Q|Human|Base Hunger Rate}} }} }} for [[Human]]s</ref>  &divide; (Yield per Day<ref>Depends on soil type, see [[#Fertility|Fertility]] for details.</ref>  &times; Nutrition of each harvested item<ref>This is 0.05 for all crop products at the time of writing. See the page of the relevant raw food for details.</ref> &times; Nutrient efficiency of the meal<ref>This varies from as low as [[Vegetarian lavish meal|40%]] to as high as [[Nutrient paste meal|300%]]. See [[Meals]] for details. </ref> &times; Plant Harvest Yield<ref>This varies from 0% to 150%. See [[Plant Harvest Yield]] for details.</ref>)
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|-
 +
| Plants per Pawn = Hunger rate<ref>This is {{#expr: 1.6 * {{Q|Human|Base Hunger Rate}}}} for [[Human]]s</ref>  &divide; (Yield per Day<ref>Depends on soil type, see [[#Fertility|Fertility]] for details.</ref>  &times; Nutrition of each harvested item<ref>This is 0.05 for all crop products at the time of writing. See the page of the relevant raw food for details.</ref> &times; Nutrient efficiency of the meal<ref>This varies from as low as [[Vegetarian lavish meal|40%]] to as high as [[Nutrient paste meal|300%]]. See [[Meals]] for details. </ref> &times; Plant Harvest Yield<ref>See [[Plant Harvest Yield]] for details.</ref>)
 
|}
 
|}
 
<references/>
 
<references/>
  
'''Quick reference for common crops'''
 
{{Recode|section=1|reason=1) Consider making it into a template 2) Account for overeating since that is more realistic and the worse case}}
 
The table below assumes humans with a [[Hunger Rate Factor]] of 100% are fed in a manner that no [[overeating]] occurs and the plants are harvested with a [[Plant Harvest Yield]] of 100%.
 
  
{| {{STDT|c_24}}
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'''Quick reference of common crops used for simple/fine meals (180% nutrient efficiency)'''
! Nutrient efficiency !! colspan="4" | 300% ([[Nutrient paste meal]])!! colspan="4" | 180% ([[Simple meal]]) !! colspan="4" | 120% ([[Vegetarian fine meal]])
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* Rice: 3.9 (Gravel), 2.7 (Normal), 1.9 (Fertile), 1 (Hydroponic)
|-
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* Corn: 1.1 (Gravel), 0.8 (Normal), 0.5 (Fertile)
! style="background-color:#51a651;" | Fertility
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* Potato: 1.8 (Gravel), 1.6 (Normal), 1.4 (Fertile), 0.9 (Hydroponic)
! style="background-color:#51a651;" |  70%<br/>(Gravel)
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* Strawberry: 3.4 (Gravel), 2.4 (Normal), 1.7 (Fertile), 0.8 (Hydroponic)
! style="background-color:#51a651;" | 100%<br/>(Soil)
+
 
! style="background-color:#51a651;" | 140%<br/>(Rich soil)
 
! style="background-color:#51a651;" | 280%<br/>([[Hydroponics basin|Hydroponics<br/>basin]])
 
! style="background-color:#51a651;" |  70%<br/>(Gravel)
 
! style="background-color:#51a651;" | 100%<br/>(Soil)
 
! style="background-color:#51a651;" | 140%<br/>(Rich soil)
 
! style="background-color:#51a651;" | 280%<br/>([[Hydroponics basin|Hydroponics<br/>basin]])
 
! style="background-color:#51a651;" |  70%<br/>(Gravel)
 
! style="background-color:#51a651;" | 100%<br/>(Soil)
 
! style="background-color:#51a651;" | 140%<br/>(Rich soil)
 
! style="background-color:#51a651;" | 280%<br/>([[Hydroponics basin|Hydroponics<br/>basin]])
 
|-
 
! [[Rice plant]]
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}
 
|-
 
! [[Corn plant]]
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}
 
| –
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}
 
| –
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}
 
| –
 
|-
 
! [[Potato plant]]
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}
 
|-
 
! [[Nutrifungus]] {{IdeologyIcon}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}
 
|-
 
! [[Toxipotato plant]] {{BiotechIcon}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}
 
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}
 
|}
 
  
 
==Plant growth approaches==
 
==Plant growth approaches==
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* Trees cannot be planted in greenhouses
 
* Trees cannot be planted in greenhouses
 
* Needs tiles that can support building walls to support the roof, which is difficult in swamp biomes
 
* Needs tiles that can support building walls to support the roof, which is difficult in swamp biomes
 +
* Sun lamps require incredible amounts of power during the day: 1-2 solar generators worth of production for the entirety of the plant's non-rest cycle
 
* High energy costs for maintaining sun lamps
 
* High energy costs for maintaining sun lamps
 
* Requires electricity research to unlock
 
* Requires electricity research to unlock
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* Net wood-negative when using campfires to grow trees.
 
* Net wood-negative when using campfires to grow trees.
  
===Hydroponics basin===
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===Hydroponics bay===
 
Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of.
 
Hydroponics allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of.
  
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'''Downsides:'''
 
'''Downsides:'''
 
* Building a sun lamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components.
 
* Building a sun lamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components.
* If the basin loses power or breaks down, the plants within will begin taking rotting damage which will kill most plants within 8 hours unless power is restored or the basin is repaired.  If the power stays off for an extended amount of time or the basin cannot be repaired, then harvesting the plants as soon as possible is recommended.
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* If the basin loses power, the plants will die within an in-game hour, unless it can be repaired immediately.  If not, manually harvest as soon as possible.
* A power outage including [[Events#Solar flare|solar flares]] can wipe all of your hydroponic crops, requiring extensive replanting and usually disrupting food production.
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* A power outage including [[Events#Solar flare|solar flares]] will wipe out the entire plant stock in all basins, requiring extensive replanting and usually disrupting food production.
 
* There are fewer options for growing crops within hydroponics basins.
 
* There are fewer options for growing crops within hydroponics basins.
  

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