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== Summary == | == Summary == | ||
− | In-game, pigskins are not in any way related to [[pig]]s. They don't mind wearing [[pigskin]] clothes or eating [[meat|pork]] | + | In-game, pigskins are not in any way related to [[pig]]s. They don't mind wearing [[pigskin]] clothes or eating [[meat|pork]]. |
− | === Genes === | + | ===Genes=== |
− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| c_01 }} | ||
+ | !This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span> | ||
+ | |- | ||
+ | |} | ||
+ | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene"> | ||
+ | {| {{STDT| sortable c_17 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Exclude | ||
+ | |||
+ | |- id="Pig nose" | ||
+ | ! Pig nose<br>[[File:Gene_NosePig.png|64px]] | ||
+ | | ''Carriers of this gene have pig-like snouts.'' | ||
+ | ---- | ||
+ | * [[Social#Romance_Controls|Non-pig nose romance chance]] ×20% | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | Nose | ||
+ | |||
+ | |||
+ | |- id="Trotter hands" | ||
+ | ! Trotter hands<br>[[File:Gene_HandsTrotter.png|64px]] | ||
+ | | ''Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.'' | ||
+ | ---- | ||
+ | * [[Manipulation]] {{Bad|×85%}} | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Hands | ||
− | + | |- id="Pig ears" | |
+ | ! Pig ears<br>[[File:Gene_EarPig.png|64px]] | ||
+ | | Carriers of this gene will grow pointed pig-like ears. | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | | ||
− | + | |- id="Hulk body" | |
− | + | ! Hulk body<br>[[File:Gene_BodyHulk.png|64px]] | |
− | |- | + | | Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | + | | '''0''' | |
− | + | | '''0''' | |
− | + | | | |
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− | |||
− | | | ||
− | + | |- id="Fat body" | |
− | + | ! Fat body<br>[[File:Gene_BodyFat.png|64px]] | |
− | |- | + | | Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | + | | '''0''' | |
− | + | | '''0''' | |
− | + | | | |
− | |||
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− | ''' | + | |- id="Nearsighted" |
− | {| | + | ! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]] |
− | |- | + | | ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.'' |
− | | | + | ---- |
− | |- | + | * Accuracy factor (long) {{Bad|×25%}} |
− | + | * Accuracy factor (medium) {{Bad|×50%}} | |
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | ShootingAccuracy | ||
+ | |||
+ | |- id="Strong stomach" | ||
+ | ! Strong stomach<br>[[File:Gene_StrongStomach.png|64px]] | ||
+ | | ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.'' | ||
+ | ---- | ||
+ | * Immune to [[food poisoning]]. | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Robust digestion" | ||
+ | ! Robust digestion<br>[[File:Gene_RobustDigestion.png|64px]] | ||
+ | | ''Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.'' | ||
+ | ---- | ||
+ | * [[Raw food|Raw]] nutrition multiplier {{Good|×180%}} | ||
+ | * Removes mood: Ate raw food: -7 | ||
+ | * Note: This gene does ''not'' prevent [[food poisoning]]. | ||
+ | | {{--|2}} | ||
+ | | {{Bad|2}} | ||
+ | | - | ||
+ | |||
+ | |- id="Pig voice" | ||
+ | ! Pig voice<br>[[File:Gene_VoicePig.png|64px]] | ||
+ | | Carriers have a squealing voice like that of a pig. | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | | ||
+ | |||
+ | |- id="Poor Cooking" | ||
+ | ! Poor cooking<br>[[File:Gene_PoorCooking.png|64px]] | ||
+ | | The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | | ||
+ | |||
+ | |- id="Reduced pain" | ||
+ | ! Reduced pain<br>[[File:Gene_PainReduced.png|64px]] | ||
+ | | Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times. | ||
+ | ---- | ||
+ | * Pain ×50% | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Pain | ||
+ | |||
+ | |- id="Strong immunity" | ||
+ | ! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]] | ||
+ | | ''Carriers of this gene gain immunity to diseases faster than normal.'' | ||
+ | ---- | ||
+ | * [[Immunity Gain Speed]] {{Good|x110%}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Immunity | ||
|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li> | ||
+ | </div> | ||
+ | With a [[metabolic efficiency]] of {{--|1}}, pigskins have a hunger rate of x125%. | ||
== Rough pig unions == | == Rough pig unions == | ||
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Pigskins are formidable opponents. Thanks to [[Genes#Reduced pain|reduced pain]], pigskins require twice as much damage to be [[downed]] from [[pain shock]] - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of [[shotgun]]s, [[grenades]], and melee weapons to make up for their nearsightedness. While not as tough as a [[neanderthal]], pigskins move as fast as a baseliner and have access to industrial technology. | Pigskins are formidable opponents. Thanks to [[Genes#Reduced pain|reduced pain]], pigskins require twice as much damage to be [[downed]] from [[pain shock]] - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of [[shotgun]]s, [[grenades]], and melee weapons to make up for their nearsightedness. While not as tough as a [[neanderthal]], pigskins move as fast as a baseliner and have access to industrial technology. | ||
− | As colonists, pigskins come with a few quirks. Trotter hands reduces [[Manipulation]], meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from | + | As colonists, pigskins come with a few quirks. Trotter hands reduces [[Manipulation]], meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from 12 tiles or more. And they eat more food than a baseliner. In return, pigskins can eat raw food safely, are resistant to disease, and have reduced pain. |
Early on, both [[food poisoning]] and disease can be major setbacks. Their traits are also useful in a [[caravan]]. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or [[launcher]]s, which all circumvent the nearsighted gene. | Early on, both [[food poisoning]] and disease can be major setbacks. Their traits are also useful in a [[caravan]]. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or [[launcher]]s, which all circumvent the nearsighted gene. | ||
− | === Gene extraction === | + | ===Gene extraction=== |
Some of the more valuable genes pigskins have to [[gene extractor|extract]] are: | Some of the more valuable genes pigskins have to [[gene extractor|extract]] are: | ||
* [[Genes#Strong stomach|Strong stomach]] - Full immunity to [[food poisoning]], which is still possible (if rare) even with the best cooks. | * [[Genes#Strong stomach|Strong stomach]] - Full immunity to [[food poisoning]], which is still possible (if rare) even with the best cooks. | ||
* [[Genes#Strong immunity|Strong immunity]] - 110% immunity can be helpful to save on medicine and potentially save lives. Even when medicine is no longer an issue, this gene helps pawns recover from disease faster. | * [[Genes#Strong immunity|Strong immunity]] - 110% immunity can be helpful to save on medicine and potentially save lives. Even when medicine is no longer an issue, this gene helps pawns recover from disease faster. | ||
− | * [[Genes#Nearsighted|Nearsighted]] - Can be installed on [[brawler]]s, melee fighters, noncombatants, and anyone using a ranged weapon with a range under | + | * [[Genes#Nearsighted|Nearsighted]] - Can be installed on [[brawler]]s, melee fighters, noncombatants, and anyone using a ranged weapon with a range under 25 tiles without penalty, giving a boost to metabolic efficiency. For a full list of unaffected ranged weapons, see {{#ask: [[Range::<26]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Autocannon]] [[Name::!Mini-turret gun]] | limit = 0| searchlabel = here}}. |
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Xenotypes]] | [[Category:Xenotypes]] | ||
{{#set:Image = [[File:PigskinXenotype.png]]}} | {{#set:Image = [[File:PigskinXenotype.png]]}} |