Editing Persona zeushammer

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| mass base = 2
 
| mass base = 2
 
| damage type = Blunt
 
| damage type = Blunt
| has quality = True
 
 
| weaponTags = Bladelink
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
| thingSetMakerTags = WeaponBladelink
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== Summary ==
 
== Summary ==
{{Persona Weapon Summary}}
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{{Stub|section=1}}
  
=== Other ===
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=== Persona mechanics ===
{{For|a full exploration of the effects of EMP damage|EMP}}
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{{Main|Persona weapon}}
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Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].
  
When a zeushammer hits with its head, its deals 9 [[EMP]] damage in addition to its base damage. No EMP damage is inflicted by the handle attack. Unlike its normal damage, the EMP damage does not scale with [[quality]]. EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 4.5 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
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Each individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in [[#Persona traits]].  
  
== Analysis ==
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Persona weapons are also superior to their baseline versions in terms of combat.
Persona zeushammers boast a significantly higher {{DPS}} than the non-persona [[zeushammer]] or [[monosword]], and can only be used by a single pawn unless they have the Freewielder trait.
 
  
Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s).
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=== Other ===
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When a zeushammer hits with its head, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s, regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length.
  
=== Compared to persona monoswords ===
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== Analysis ==
*'''For the sake of comparison, the zeushammer's EMP is completely ignored. See the main analysis section for how it is both good and bad.'''
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Compared to their base variants, persona zeushammers boast a significantly higher [[Damage per second|DPS]], and can only be used by a single pawn unless they have the Freewielder trait.  
The [[persona monosword]] is the zeushammer's main competitor for best melee weapon. A monosword of the same quality will have a higher raw {{DPS}}. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that armor is not a concern.
 
  
Especially at high qualities, persona zeushammers have 2 key advantages over monoswords:
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As a zeushammer deals blunt damage, it can be better than the monosword against armor - most enemies have much better Sharp % rating than Blunt. However, even a regular [[monosword]] has enough {{AP}} to ''completely'' ignore a [[centipede]]'s armor, with the [[persona monosword]] bypassing [[recon armor]] and poor [[marine armor]]. The persona monosword remains competitive when fighting against marine armor, only starting to fall off against cataphract.
#One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. Note that, due to body part protection mechanics, the zeushammer cannot actually one-shot the torso, the largest body part (usually). It can still destroy large body parts like the head, arms and legs.
 
#Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part.
 
While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway.
 
  
Therefore, the following comparisons can be made:
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Due to adaptation, using a zeushammer actually becomes counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, and the first stun causes adaptation immediately. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s).
* '''At normal quality''', these factors aren't too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. The zeushammer, while unable to one-shot humans, can take out many body parts in 1 hit. This results in roughly similar performance against humans. Monoswords are definitely superior against larger targets, where organ destroying is no longer a factor. Ironically, this means that swords are better against centipedes.
 
 
 
* '''But at high quality''', the damage spread becomes very important. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to one-shot, even if not from torso damage. Persona monoswords of the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS.
 
 
 
These differences are heavily exacerbated by the [[Genes#Strong melee damage|Strong melee ''damage'']] gene{{BiotechIcon}}, which increases the damage/hit of both weapons. While this means that the high quality monosword can now one-shot the torso, this only makes the overkill mechanics more relevant. A high quality zeushammer can hit the arm, destroy the shoulder, and destroy the torso in the process.
 
 
 
This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice.
 
  
{{Weapon Stats Table}}
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{{Weapon Quality Table|Persona zeushammer| Melee}}
  
 
{{Persona traits}}
 
{{Persona traits}}
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* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''.
 
* [[Royalty DLC]] Release - Added as '''Linked zeushammer'''.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
 
* [[Version/1.1.2570|1.1.2570]] - Can now be detected as intended.
* [[Version/1.1.2647|1.1.2647]] - Renamed to '''persona zeushammer'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.1.2647|1.1.2647]] - Linked zeushammers no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] [[Category:EMP Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]] [[Category:EMP Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]

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