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| damage type = Sharp
 
| damage type = Sharp
 
| mass base = 2
 
| mass base = 2
| has quality = True
 
 
| weaponTags = Bladelink
 
| weaponTags = Bladelink
 
| thingSetMakerTags = WeaponBladelink
 
| thingSetMakerTags = WeaponBladelink
 
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The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]].
 
The '''persona monosword''' is a DLC [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that does a large amount of [[damage]], has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the [[persona weapon]] variant of the [[monosword]].
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It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the persona monosword lops off limbs with fair ease.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{Persona Weapon Summary}}
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=== Persona mechanics ===
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{{Main|Persona weapon}}
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Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is [[Resurrector mech serum|resurrected]], though they can relink with the weapon. When bonded, persona weapons have no value, both for [[trade]] and for the purposes of [[raid points]].
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Each individual persona weapon has a certain combination of traits, listed in [[#Persona traits]]. It also has a randomly generated custom name.
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Persona weapons are also superior to their baseline versions in terms of combat.
  
 
=== Combat ===
 
=== Combat ===
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The persona monosword is the most powerful melee weapon in the game in terms of base {{DPS}}, arguably the best overall, and a complete upgrade to regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]].  
 
The persona monosword is the most powerful melee weapon in the game in terms of base {{DPS}}, arguably the best overall, and a complete upgrade to regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and pretty much ignore [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]].  
  
=== Comparison to persona zeushammers ===
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===Comparison to zeushammers===
The [[persona zeushammer]] is the biggest competitor to the persona monosword for "best melee weapon". For sake of comparison, the zeushammer's EMP effects will be ignored until a footnote at the end.
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Ignoring the zeushammer's [[EMP]]; a persona monosword of the same quality has much higher base {{DPS}} against all [[mechanoid]]s and human targets up to [[marine armor]]. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that the monosword will end up better or at least roughly equal. Again, in base DPS.
 
 
When compared to the zeushammer, a persona monosword of the same quality has higher raw {{DPS}} against all [[mechanoid]]s, as well as human targets up to (and including) [[marine armor]]. However, this is not the entire story. The main differences between the monosword and zeushammer are derived from their damage types: Sharp vs. Blunt. This goes beyond the usual advice of "most expected targets have much less Blunt armor than they do Sharp". Unless fighting against the [[empire]]'s absolute best soldiers, both weapons' {{AP}} are so high that armor is not a concern.
 
  
While the monosword is better at pure DPS, persona zeushammers have 2 key advantages over monoswords:
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Rather, the biggest difference between the two is how damage is spread. Blunt damage has overkill propagation. If a hammer destroys an arm, most of its excess damage will go towards the torso. But if a sword destroys an arm, it'll be cut off cleanly, losing all the overkill damage. While the ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer. Sharp wounds will cause bleeding, but the zeushammer of even normal quality is so strong that it will nearly always destroy a body part and cause bleeding anyways.
#One-shot potential. Zeushammers attack slower, but deal more damage per hit. A masterwork zeushammer deals just under 45 damage per swing. Note that, due to body part protection mechanics, the zeushammer cannot actually one-shot the torso, the largest body part (usually). It can still destroy large body parts like the head, arms and legs.
 
#Overkill mechanics. If a monosword would cleanly stab off a finger, the zeushammer will smash the finger and destroy the arm in the process. While the monosword's ''Cut'' damage type can spread throughout multiple body parts, it is inferior to the zeushammer as it is less concentrated on any specific part.
 
While blunt damage won't cause bleeding wounds, the zeushammer is likely to destroy body parts that it hits, which will cause bleeding anyway.
 
  
Therefore, the following comparisons can be made:
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'''At normal quality''', this fact shouldn't be too noticeable. With a normal quality persona monosword / zeushammer, the monosword edges out against most expected pawns, but loses against empire cataphracts due to their sharp armor. It's still better against centipedes.
* '''At normal quality''', these factors aren't too important. With a normal quality persona monosword / zeushammer, the monosword edges out against most raiders you'll see, but loses against empire cataphracts due to their sharp armor. The zeushammer, while unable to one-shot humans, can take out many body parts in 1 hit, resulting in roughly similar performance. Monoswords are definitely superior against larger targets, where organ destroying is no longer a factor. Ironically, this means that swords are better against centipedes.
 
  
* '''But at high quality''', the damage spread becomes very important. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - and human-sized pawns like the [[scyther]]. This is due to a combination of overkill mechanics and the ability to one-shot. Persona monoswords of the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s. As these pawns are unable to be one-shot nearly as easily, the monosword's wins through its superior base DPS.
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'''But at high quality''', it is extremely relevant. A masterwork persona zeushammer is better against non-[[tough]] humans - regardless of armor - due to its ability to consistently kill with overkill damage. They are also better against human-sized pawns like the [[scyther]]. Persona monoswords of the same quality are better against larger pawns like [[elephant]]s and [[centipede]]s, due to the monosword's superior DPS (and their inability to be one-shot as easily). These differences are heavily exacerbated the [[Genes#Strong melee damage|Strong melee ''damage'']] gene.{{BiotechIcon}} More breakpoints and numbers can be seen at [[#Further zeushammer comparison]].
  
These differences are heavily exacerbated by the [[Genes#Strong melee damage|Strong melee ''damage'']] gene{{BiotechIcon}}, which increases the damage/hit of both weapons. While this means that the high quality monoswords can now one-shot the torso, this only makes the overkill mechanics more relevant. A zeushammer of the same quality can hit the arm, destroy the shoulder, and destroy the torso in the process. More breakpoints and numbers with and without this gene can be seen at [[#Further zeushammer comparison]].
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This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice.  
 
 
This comparison is largely moot, as players rarely have the choice between persona zeushammers or persona monoswords of the same quality. A weapon that's 1 quality higher will be superior in almost all cases. It can be useful for [[relic]]s{{IdeologyIcon}}, which will be a legendary weapon of choice.
 
  
 
*'''Considering EMP'''
 
*'''Considering EMP'''
 
The zeushammer's EMP, while it can be useful, it can also be counterproductive. The stun time is very short, but causes the same amount of adaptation against mechs, preventing [[EMP grenade]]s or other EMP weapons from actually stunning. A melee master with a zeushammer is likely to kill or severely damage most mechanoids within its stun time, but this is worth mentioning.
 
The zeushammer's EMP, while it can be useful, it can also be counterproductive. The stun time is very short, but causes the same amount of adaptation against mechs, preventing [[EMP grenade]]s or other EMP weapons from actually stunning. A melee master with a zeushammer is likely to kill or severely damage most mechanoids within its stun time, but this is worth mentioning.
  
=== Comparison to plasmaswords ===
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===Comparison to plasmaswords===
 
A normal [[persona plasmasword]] will actually beat the same quality monosword in raw DPS, due to the fire. However, as the flame proc does not scale with quality, a higher quality monosword comes out ahead. In addition, the plasmasword has less {{AP}}, and the flame attack, 0% AP. Finally, many enemies are immune to fire or will pop a [[firefoam pop pack]] the moment they are lit on fire.
 
A normal [[persona plasmasword]] will actually beat the same quality monosword in raw DPS, due to the fire. However, as the flame proc does not scale with quality, a higher quality monosword comes out ahead. In addition, the plasmasword has less {{AP}}, and the flame attack, 0% AP. Finally, many enemies are immune to fire or will pop a [[firefoam pop pack]] the moment they are lit on fire.
  
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=== Melee verb selection at high quality ===
 
=== Melee verb selection at high quality ===
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{{See also|Weapons#Melee_formulas{{!}}Melee formulas}}
 
{{See also|Weapons#Melee_formulas{{!}}Melee formulas}}
 
Melee verbs, i.e. the types of melee attacks performed by a pawn, are chosen by assigning them attacks into categories, based on their relative strength and {{AP}} compared to the strongest attack. These categories are: "best" (75%), "mid" (25%), and "worst" (0%). This system is not calculated for the in-game weapon info.
 
Melee verbs, i.e. the types of melee attacks performed by a pawn, are chosen by assigning them attacks into categories, based on their relative strength and {{AP}} compared to the strongest attack. These categories are: "best" (75%), "mid" (25%), and "worst" (0%). This system is not calculated for the in-game weapon info.
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Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords. While this means some attacks may occasionally fail to penetrate armour, the increased damage on hits that land will outweigh the failed attacks - and against pawns which can't block the secondary attack, the DPS is increased even further. Due to the secondary attack having increased AP from strong melee damage, and being a blunt attack, it will actually penetrate any armour worse than recon armor (including mechanoids).
 
Ironically, when wielded by a pawn with the [[Genes#Violence|Strong Melee Damage]]{{BiotechIcon}} gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords. While this means some attacks may occasionally fail to penetrate armour, the increased damage on hits that land will outweigh the failed attacks - and against pawns which can't block the secondary attack, the DPS is increased even further. Due to the secondary attack having increased AP from strong melee damage, and being a blunt attack, it will actually penetrate any armour worse than recon armor (including mechanoids).
  
==== Further zeushammer comparison ====
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====Further zeushammer comparison====
 
Regardless of the strong melee gene, the [[Damage_Types#Blunt|Blunt]] overkill damage means that the zeushammer is equal or superior against pawns with smaller health pools. A high quality monosword attack will waste damage done beyond the maximum of the limb, but a zeushammer will instead transfer that damage into the parent limb. The increase in applied damage against humanlike, combined with blunt damage's better AP against high tier armor, means that the zeushammer will perform similarly or better against any humanlike who isn't tough and robust.{{Check Tag|Needs testing}} However, against enemies with high health pools, such as Centipedes, the monosword's damage will be fully utilized, and it will outperform the zeushammer.
 
Regardless of the strong melee gene, the [[Damage_Types#Blunt|Blunt]] overkill damage means that the zeushammer is equal or superior against pawns with smaller health pools. A high quality monosword attack will waste damage done beyond the maximum of the limb, but a zeushammer will instead transfer that damage into the parent limb. The increase in applied damage against humanlike, combined with blunt damage's better AP against high tier armor, means that the zeushammer will perform similarly or better against any humanlike who isn't tough and robust.{{Check Tag|Needs testing}} However, against enemies with high health pools, such as Centipedes, the monosword's damage will be fully utilized, and it will outperform the zeushammer.
  
 
The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
 
The average humanlike bodypart has around 25hp; with a legendary persona monosword's attack damage at 44.55, you will waste around 44% of the potential damage against humanlike. With strong melee, this becomes over 50%. Meanwhile, a zeushammer will only waste damage if it was under 40% overkill, which is very unlikely at high qualities- with an attack damage of 51, and the average body part having just 25hp, overkill should always be successful, even without strong melee damage - which will increase both dps and AP by 50%.  
  
If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphract Armor.
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If you are playing without Biotech, the melee verb difference does mean against high HP enemies such as centipedes, a monosword will deal 28% more damage than a zeushammer. With strong melee, a persona monosword is 10% more dps than a zeushammer if there is no overkill. Even without biotech, the zeushammer should match or outperform the monosword against humanlike, especially against high quality Cataphact Armor.
 
 
In summary:
 
* A masterwork / legendary persona monosword has a ~40% chance to kill opponents with torso HP <= 65 HP, such as [[scyther]]s, [[neanderthal]]s, yttakin, and baseliners.
 
* A legendary persona zeushammer would have an ~80% chance to kill opponents with torso HP <= 42 HP, such as baseliners and lancers.
 
If you are fighting a mixed squad of mechs or xenotypes, then they will be roughly equal. However, there are many raids that consist of only scythers, neanderthals, etc., which are ''much'' more dangerous in melee combat.
 
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
 
{{Persona traits}}
 
{{Persona traits}}
  
 
== Version history ==
 
== Version history ==
* [[Royalty DLC]] release - Added as '''Linked monosword'''.
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* [[Royalty DLC]] release - Addedas '''Linked monosword'''.
* [[Version/1.1.2647|1.1.2647]] - Renamed to '''persona monosword'''. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
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* [[Version/1.1.2647|1.1.2647]] - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
 
* [[Version/1.2.2719|1.2.2719]] -  Persona monosword damage reduced from 29 to 27.
 
* [[Version/1.2.2719|1.2.2719]] -  Persona monosword damage reduced from 29 to 27.
  
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Persona Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]]

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