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− | + | {{Stat | |
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How much pain a person feels. | | description = How much pain a person feels. | ||
− | }} | + | }} |
<includeonly>:''Main Article: [[Pain]]''</includeonly> | <includeonly>:''Main Article: [[Pain]]''</includeonly> | ||
− | Most biological creatures | + | Most biological creatures in Rimworld feel pain caused by [[Injury|injuries]]. Extreme pain causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|shock]]. Pain causes unhappy [[Thoughts_list|thoughts]]. |
− | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[ | + | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[Disease|diseases]] can cause long-term or permanent pain. A [[Painstopper]] implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist [[Traits|trait]] get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. |
+ | ===Formula=== | ||
+ | Pain follows a somewhat painful formula: | ||
− | Injuries | + | {{math|big=1|''Pain'' {{=}} Number of Injuries ÷ [80.0 × Max Pain Level Multiplier<ref>This is 1.0 for humans.</ref> × Health Scale<ref>This is also 1.0 for humans</ref> + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]}} |
− | + | <references/> | |
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− | + | Extra pain is determined by individual injuries: | |
− | == | + | {{math|big=1|''Extra Pain'' {{=}} Injury Damage × Injury Pain Value}} |
− | Pain | ||
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− | + | *50 crush damage would do {{math|<var>50 damage</var> × <var>1.0 crush pain</var> {{=}} ''50 extra pain''}} | |
− | + | *50 burn damage would do {{math|<var>50 damage</var> × <var>1.5 burn pain</var> {{=}} ''75 extra pain''}} | |
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