Editing Pain
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Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait or an ideoligion with the [[Ideoligion#Pain|Pain: Idealized]] precept{{IdeologyIcon}} get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. | Most pain is temporary, but [[Injury#Scarring|scars]] and certain [[disease]]s can cause long-term pain. A [[painstopper]] implant or the [[Psycasts#Painblock|Painblock]] psycast {{RoyaltyIcon}} will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the [[Masochist]] trait or an ideoligion with the [[Ideoligion#Pain|Pain: Idealized]] precept{{IdeologyIcon}} get a mood ''bonus'' from pain instead of a penalty, so it's usually better to leave them alone. | ||
− | Injuries to | + | Injuries to artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat. |
=== Formula === | === Formula === |