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'''Outdoors''' is the [[need]] for every pawn without the Undergrounder [[trait]] to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
-->'''Outdoors''' is the [[need]] for every pawn without the [[Undergrounder]] trait to be outside.  Even when landed on a frontier world, most pawns feel the need for the great outdoors. Keeping them inside for too long will eventually affect their [[mood]] negatively.
 
  
This isn't much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
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This isn't a much of a concern for certain professions.  Farmers, animal handlers and hunters will go outside quite regularly.  It's more of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
  
For the equivalent but inverse need for Undergrounder pawns, see [[Indoors]].
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=== Strategies ===
  
== Need thresholds ==
 
Characters' outdoors level is grouped into six thresholds: ''None'', Stuck Indoors, Trapped Indoors, Cabin Fever, Trapped Underground and Entombed Underground. Each threshold provides a different [[thought]] and thus [[mood]] penalty to a character.
 
 
The outdoors levels are as follows:
 
{| class="wikitable"
 
|-
 
! Label
 
! Outdoors
 
! Mood Debuff
 
|-
 
! ''None''
 
| > 80%
 
| ''None''
 
|-
 
! Stuck indoors
 
| >60% and ≤80%
 
| {{--|1}}
 
|-
 
! Trapped indoors
 
| >40% and ≤60%
 
| {{--|3}}
 
|-
 
! Cabin fever
 
| >20% and ≤40%
 
| {{--|5}}
 
|-
 
! Trapped underground
 
| >0.05% and ≤20%
 
| {{--|7}}
 
|-
 
! Entombed underground
 
| ≤0.05%
 
| {{--|9}}
 
|}
 
 
Outdoors caps at 0% and 100%.
 
 
== Need changes ==
 
The outdoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics.
 
 
Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping.
 
 
The outdoors need can only drop below 20% when under overhead mountain, however, if the outdoors need is already below 20% and the value would otherwise decrease, it will not increase. It will simply stay where it is.
 
 
The changes in each circumstance are displayed below. The value changes every {{ticks|150}}.
 
{| class="wikitable"
 
|-
 
! rowspan='2' | !! colspan='2' | No Roof !! colspan='2' | Constructed Roof; or <br>Rock roof (Thin) !! colspan='2' | Overhead mountain
 
|-
 
! Per 150 ticks !! Per In-Game Hour !! Per 150 ticks !! Per In-Game Hour !! Per 150 ticks !! Per In-Game Hour
 
|-
 
! Indoors
 
| {{+|{{#expr: 5 * 0.0025 * 100}}%}}    || {{+|{{#expr: 5 * 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{--|{{#expr: 0.32 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.32 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
| {{--|{{#expr: 0.45 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.45 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
|-
 
! Indoors and in Bed
 
| {{+|{{#expr: 5 * 0.0025 * 100}}%}}          || {{+|{{#expr: 5 * 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{--|{{#expr: 0.32 * 0.2* 0.0025 * 100}}%}} || {{--|{{#expr: 0.32 * 0.2* 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{--|{{#expr: 0.45 * 0.2* 0.0025 * 100}}%}} || {{--|{{#expr: 0.45 * 0.2* 0.0025 * 100 * 2500/150 round 2}}%}}
 
|-
 
! Outdoors
 
| {{+|{{#expr: 8 * 0.0025 * 100}}%}}    || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{+|{{#expr: 1 * 0.0025 * 100}}%}}    || {{+|{{#expr: 1 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
| {{--|{{#expr: 0.4 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
|-
 
! Outdoors and in Bed
 
| {{+|{{#expr: 8 * 0.0025 * 100}}%}}        || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{+|{{#expr: 1 * 0.0025 * 100}}%}}        || {{+|{{#expr: 1 * 0.0025 * 100 * 2500/150 round 2}}%}} 
 
| {{--|{{#expr: 0.4 * 0.2* 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.2* 0.0025 * 100 * 2500/150 round 2}}%}}
 
|}
 
 
== Analysis ==
 
{{Stub|section=1}}
 
 
* Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]].
 
* Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]].
 
* Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
 
* Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
* Build early recreation buildings outside, before you have the ability to create an Impressive rec room.
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* Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
 
* Manually Draft them and move them outside for awhile.
 
* Manually Draft them and move them outside for awhile.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
 
* Pawns not under roofs will gain Outdoors faster than under roofs.
* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.
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* Testing is needed to see if Events like [[Events#Aurora|Auroras]] cause pawns to gain this need faster.
 
 
== See also ==
 
* [[Deterioration]]
 
 
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 

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