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{{Infobox main|food
 
{{Infobox main|food
 
| name = Nutrient paste meal
 
| name = Nutrient paste meal
| image = Nutrient paste meal a.png
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| image = Nutrient paste meal.png
 
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Awful
 
| taste = Awful
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}}
 
}}
 
{{Info|A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.}}
 
{{Info|A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.}}
 
==Acquisition==
 
Nutrient paste meals are created at a [[power]]ed [[nutrient paste dispenser]] instantly, using 0.3 [[nutrition]] of any food inside its [[hopper]]s. Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser.
 
 
These meals can't normally be stockpiled. Should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. This behavior can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for a more in-depth strategy.
 
  
 
==Summary==
 
==Summary==
A nutrient paste meal can be eaten for 0.9 [[nutrition]]. As paste takes 0.3 nutrition to make, it has a nutrition efficiency of 300%. Nutrient paste cannot cause [[food poisoning]].
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Nutrient paste meals are worth 0.9 nutrition, and consume 0.3 points of nutrition from raw food, for a nutrition efficency of 300%. When consumed, it gives a -4 mood penalty ("[[Thoughts#Eating|Ate awful meal]]"), which is still better than the raw food debuff. The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause [[food poisoning]]. The nutrient paste dispenser requires power to dispense a meal.
  
When consumed, nutrient paste gives a {{Thought|desc=I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop.|label=Ate awful meal|value=−4|stack=1|duration=1}}. This mood penalty is not applied to [[Ascetic]] pawns and those with the [[Ideoligion#Eating_nutrient_paste|Eating Nutrient Paste: Don't Mind]]{{IdeologyIcon}} ideoligious precept. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
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Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser. However, should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. This behaviour can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See [[Nutrient_paste_dispenser#Manually_producing_meals|Nutrient paste dispenser]] for a more in-depth strategy.
  
 
== Analysis ==
 
== Analysis ==
Nutrient paste is the most efficient way to prepare a meal, noticeably better than [[simple meal|simple]] and [[fine meal]]s (180% efficiency). This makes nutrient paste useful in a famine, even if you don't plan to use it indefinitely. In addition, no cooking is necessary. This avoids [[food poisoning]] entirely and can save a lot of time off a cook's hands. Nutrient paste is a poor choice for [[caravan]]s, given how quickly nutrient paste spoils and the tedious micro required to make stacks of them.
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Nutrient paste is the most efficent way to prepare a meal, noticably better (+66.67% improvement) than [[simple meal|simple]] and [[fine meal]]s. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
 
However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals, leaving them to the volatile ones.
 
  
Nutrient paste is also the most efficient [[animal]] food, who don't care about [[mood]], assuming it can eat the full 0.9 nutrition without [[overeating]]. But using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
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However, nutrient paste meals give a -4 [[mood]] debuff, which ends up being -9 net mood compared to [[fine meal]]s. It is advised to not give nutrient paste to pawns with a [[trait]] that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones.  
  
The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their [[Ideoligion]]{{IdeologyIcon}}, making it a powerful choice for day-to-day work flow.
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The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their [[Ideoligion]]{{IdeologyIcon}}.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Nutrient paste meal a.png|One nutrient paste meal
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Nutrient paste a.png|One nutrient paste meal
Nutrient paste meal b.png|Partial stack
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Nutrient paste b.png|Partial stack
Nutrient paste meal c.png|Full stack
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Nutrient paste c.png|Full stack
</gallery>
 
<gallery>
 
Carnivore nutrient paste meal a.png|One carnivore nutrient paste meal
 
Carnivore nutrient paste meal b.png|Partial stack
 
Carnivore nutrient paste meal c.png|Full stack
 
</gallery>
 
<gallery>
 
Vegetarian nutrient paste meal a.png|One vegetarian nutrient paste meal
 
Vegetarian nutrient paste meal b.png|Partial stack
 
Vegetarian nutrient paste meal c.png|Full stack
 
 
</gallery>
 
</gallery>
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - Pawns now try to eat nice meals when they have the choice over nutrient meals.
 
* [[Version/0.3.410|0.3.410]] - Pawns now try to eat nice meals when they have the choice over nutrient meals.
* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including nutrient paste meals.
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* [[Version/1.4.3523|1.4.3523]] - [[Ascetic]]s no longer get a negative mood debuff when eating nutrient paste meals.
 
 
<gallery>
 
<gallery>
Nutrient paste meal old.png|Texture before introduction of carnivore and vegetarian variant
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File:Nutrient Paste Meal Old.png|Texture as of some version before 1.0.2096  
Nutrient Paste Meal Old.png|Texture as of some version before 1.0.2096  
 
 
</gallery>
 
</gallery>
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

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