Difference between revisions of "Modding Tutorials/Assets"

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(Replaced outdated page content with new method of extraction, relevant to Rimworld 1.0.)
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{{BackToTutorials}}
 
{{BackToTutorials}}
{{Credit|[[User:Alistaire|Alistaire]]}}<br/>
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{{Credit|[[User:RatelDE|RatelDE]]}}<br/>
  
In this tutorial you will learn how to rip base game assets through the use of Unity Assets Explorer and XnConvert.
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In this tutorial you will learn how to extract the base assets of Rimworld.
  
 
=Requirements=
 
=Requirements=
 +
*# [https://yadi.sk/d/m3vFWoQ3j62Cr UnityEx] to extract the contents of the unity .asset archives.
  
* You will want to have the following software installed:
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=UnityEx=
*# [http://zenhax.com/viewtopic.php?t=36 Unity Assets Explorer v1.3+] (there are newer versions available) for ripping Unity .assets files;
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To extract the original files from the Unity asset archives we will be using UnityEx which is compatible with Rimworld 1.0's Archives.<br/>
*# [http://www.xnview.com/en/xnconvert/#downloads XnConvert] for mass-converting .dds/.tex files to .png or whichever is your preferred format.<br/><br/>
 
  
=Unity Assets Explorer=
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#Download UnityEx either by searching using your search engine of choice or [https://yadi.sk/d/m3vFWoQ3j62Cr via this link].
To convert game assets from a Unity .assets file into their original file formats we can use Unity Assets Explorer.<br/>
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#Place the UnityEX.exe somewhere easily locatable (I prefer to place it into the Rimworld Directory).
The download page of the software provides a tutorial however we will be listing the steps you have to take in this section as well.<br/><br/>
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#Run UnityEX.exe and open the .asset file you would like to extract, for example; <pre>RimWorld\RimWorldWin64_Data\resources.assets</pre>.
 
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#Extract the files you need. If you are extracting .tex files you can use "Extract with convert", this will convert the .tex files to .dds.
# Download Unity Assets Explorer;
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#The extracted files will be placed into a new folder in the same directory (Unity_Assets_Files) as the .asset file you have extracted.
## Search the software or download [http://zenhax.com/viewtopic.php?t=36 here (v1.3)];
 
## ''Optional'': drag the executable just outside your RimWorld root folder or in a similar location for ease of access;
 
## Take note of the location of the .exe file since the output folders will be generated in that same location,
 
# Open Unity Assets Explorer and select source files;
 
## Double-click the executable, allow it to run if such prompt comes up.
 
## "Open Assets-file", select <pre>RimWorld******\RimWorld******_Data\resources.assets</pre>
 
# Decide which assets you want to rip;
 
#* '''Textures''': Sort by "TYPE", select all "Texture2D - ***" and Right-click, "Extract This Files"<sup>[sic]</sup>;
 
#* '''Sounds''': Sort by "TYPE", select all "AudioClip" '''but no AudioClip - OGGVORBIS''' and Right-click, "Extract This Files"<sup>[sic]</sup>,
 
#* ''The default settings for extraction are sufficient.''
 
# Navigate towards your Unity Assets Explorer location, refresh with F5. A folder called "resources" should be created.<br/><br/>
 
 
 
=XnConvert=
 
The output format of Unity Assets Explorer for textures is .dds or .tex and all textures are flipped vertically. This can be fixed through the use of XnConvert.<br/><br/>
 
 
 
# Download XnConvert;
 
## Download [http://www.xnview.com/en/xnconvert/#downloads here];
 
# Open the software and select files to be converted;
 
## Double-click the executable or shortcut;
 
## "Add folder...", select the output '''folder''' containing all .dds and .tex files;
 
# Select actions to be performed per file;
 
## Go to "Actions [0/0]", select "Add action>" -> "Image" -> "Mirror";
 
## Tick "Vertical", make sure the action is "Enabled";
 
## ''Optional'': look at the preview before and after tabs to make sure the correct actions are being applied,
 
# Choose output format and directory;
 
## "Output": choose "Folder", decide on the folder location;
 
## "Filename": choose "{Filename}", optionally add "_out" or similar;
 
## "Format": choose "PNG - Portable Network Graphics" or whichever file format you prefer;
 
## ''Optional'': "After conversion" tick "Clear the 'Input' file(s)",
 
# Click "Convert", wait;
 
# The resource files are now fully converted to your format of choice and are present in the specified Output folder.<br/><br/>
 
  
 
=See also=
 
=See also=

Revision as of 14:10, 27 October 2018

Modding Tutorials

This page was originally created by RatelDE.

In this tutorial you will learn how to extract the base assets of Rimworld.

Requirements

    1. UnityEx to extract the contents of the unity .asset archives.

UnityEx

To extract the original files from the Unity asset archives we will be using UnityEx which is compatible with Rimworld 1.0's Archives.

  1. Download UnityEx either by searching using your search engine of choice or via this link.
  2. Place the UnityEX.exe somewhere easily locatable (I prefer to place it into the Rimworld Directory).
  3. Run UnityEX.exe and open the .asset file you would like to extract, for example;
    RimWorld\RimWorldWin64_Data\resources.assets
    .
  4. Extract the files you need. If you are extracting .tex files you can use "Extract with convert", this will convert the .tex files to .dds.
  5. The extracted files will be placed into a new folder in the same directory (Unity_Assets_Files) as the .asset file you have extracted.

See also