Editing Melee Hit Chance

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{stub|reason= [[Children#Stats]] - not just what is there, but how it applies in the order of operations. }}
+
{{rewrite|reason=Outdated and not enough information on how the chance is calculated}}
 +
{{stub}}
 
{{Stat
 
{{Stat
| default base value = 0
+
| default base value = 1.00
| min value = 0
+
| min value = 0.01
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Chance to hit a target in melee. The target can still dodge even if we would've hit.
+
| description = Base chance to hit a target in melee.
}}<ref>See MeleeHitChance in ''Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml''</ref>
+
}}
  
== Calculation ==
+
==Factors==
=== Base score ===
+
* [[Skills#Melee|Melee]][[Skill::Melee| ]]:  
The base score starts at 0 and is affected by the following things:
 
* [[Skills#Melee|Melee]][[Skill::Melee| ]] skill: {{+|1}} per level. For pawns without skills (e.g. animals): {{+|4}}
 
 
* [[Sight]]: [[Sight Importance::12|12x]] importance,  no allowed defect. [[Sight Limit::1.5|150%]] limit
 
* [[Sight]]: [[Sight Importance::12|12x]] importance,  no allowed defect. [[Sight Limit::1.5|150%]] limit
** <code>offset = 12 x ((IF ''sight'' < 150% THEN ''sight'' ELSE 150%) - 100%)</code> e.g. {{+|6}} at 150% sight.
 
 
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
 
* [[Manipulation]]: [[Manipulation Importance::12|12x]] importance,  no allowed defect. [[Manipulation Limit::1.5|150%]] limit
** <code>offset = 12 x ((IF ''manipulation'' < 150% THEN ''manipulation'' ELSE 150%) - 100%)</code> e.g. {{+|3}} at 125% manipulation.
+
* [[Traits]]
* [[Brawler]] trait: {{+|4}}
+
** [[Traits#Brawler|Brawler]]: +4
* [[Ideoligion#Melee specialist|Melee specialist role]] {{IdeologyIcon}}: {{+|7}}
+
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +8.0
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]] {{IdeologyIcon}}: {{+|8}}
+
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0
* [[Ideoligion#Leaders|Leader's Combat Command]] {{IdeologyIcon}}: {{+|3}}
+
* [[Ideoligion#Leaders|Leader's Combat Command]]{{IdeologyIcon}}: +3.0
* [[Mechlord suit]] {{BiotechIcon}}: {{--|0.5}}
 
* [[Mechlord helmet]] {{BiotechIcon}}: {{--|0.5}}
 
 
 
=== Post-processing curve ===
 
The ''melee hit chance'' is then calculated with the following ''post-processing curve''. As you can see increasing the ''base score'' has diminishing returns.
 
 
 
{| class="wikitable"
 
! Base score to Melee hit chance
 
|-
 
| {{Graph:Chart
 
| width = 300
 
| height = 300
 
| type = line
 
| xAxisTitle = Base score
 
| yAxisTitle = Melee hit chance
 
| x =  -20, -10,  0,  10,  20,  40,  60
 
| y = 0.05, 0.1, 0.5, 0.8, 0.9, 0.96, 0.98
 
| yAxisFormat = %
 
| yAxisMax = 1
 
| xGrid = 10
 
| yGrid = 0.1
 
}}
 
|}
 
 
 
=== External offset ===
 
The [[combat in darkness]] precept {{IdeologyIcon}} offsets the ''melee hit chance'' based on the [[light|light level]] of the ''targeted'' pawn (not the attacking pawn!) by {{--|10}} (lit) to {{+|10}} (dark){{Check Tag|Details needed|Exact formula unclear. Probably linear from -10 at 0% light to +10% at 100% light.}}. Other than that the light level has no effect on the ''melee hit chance''.
 
 
 
== Examples ==
 
=== Melee skill and brawlers ===
 
Assuming no other offsets to the ''base score'', the [[Skills#Melee|melee]] skill and the [[brawler]] trait results in the following ''melee hit chance'':
 
  
 +
==Post-processing curve==
 +
{{Stub|section=1|reason=compare [[Melee Dodge Chance]]}}
 +
==Chance to hit==
 +
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"></div>
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
! colspan="6" style="text-align: center;" | '''Melee hit chance'''
+
! colspan="6" style="text-align: center;" | '''Chance to hit'''
 
|-
 
|-
! Skill Level
+
!Skill Level
! Standard
+
!Standard
! Brawler
+
!Brawler
! Skill Level
+
!Skill Level
! Standard
+
!Standard
! Brawler
+
!Brawler
 
|-
 
|-
! 0
+
!0
| {{%|{{Melee Hit Chance/curve|0}} }} || {{%|{{Melee Hit Chance/curve|0+4}} }}
+
|50%
 +
|62%
 
! -
 
! -
| - || -
+
| -
 +
| -
 
|-
 
|-
! 1
+
!1
| {{%|{{Melee Hit Chance/curve|1}} }} || {{%|{{Melee Hit Chance/curve|1+4}} }}
+
|53%
! 11
+
|65%
| {{%|{{Melee Hit Chance/curve|11}} }} || {{%|{{Melee Hit Chance/curve|11+4}} }}
+
!11
 +
|81%
 +
|85%
 
|-
 
|-
! 2
+
!2
| {{%|{{Melee Hit Chance/curve|2}} }} || {{%|{{Melee Hit Chance/curve|2+4}} }}
+
|56%
! 12
+
|68%
| {{%|{{Melee Hit Chance/curve|12}} }} || {{%|{{Melee Hit Chance/curve|12+4}} }}
+
!12
 +
|82%
 +
|86%
 
|-
 
|-
! 3
+
!3
| {{%|{{Melee Hit Chance/curve|3}} }} || {{%|{{Melee Hit Chance/curve|3}} }}
+
|59%
! 13
+
|71%
| {{%|{{Melee Hit Chance/curve|13}} }} || {{%|{{Melee Hit Chance/curve|13+4}} }}
+
!13
 +
|83%
 +
|87%
 
|-
 
|-
! 4
+
!4
| {{%|{{Melee Hit Chance/curve|4}} }} || {{%|{{Melee Hit Chance/curve|4+4}} }}
+
|62%
! 14
+
|74%
| {{%|{{Melee Hit Chance/curve|14}} }} || {{%|{{Melee Hit Chance/curve|14+4}} }}
+
!14
 +
|84%
 +
|88%
 
|-
 
|-
! 5
+
!5
| {{%|{{Melee Hit Chance/curve|5}} }} || {{%|{{Melee Hit Chance/curve|5+4}} }}
+
|65%
! 15
+
|77%
| {{%|{{Melee Hit Chance/curve|15}} }} || {{%|{{Melee Hit Chance/curve|15+4}} }}
+
!15
 +
|85%
 +
|89%
 
|-
 
|-
! 6
+
!6
| {{%|{{Melee Hit Chance/curve|6}} }} || {{%|{{Melee Hit Chance/curve|6+4}} }}
+
|68%
! 16
+
|80%
| {{%|{{Melee Hit Chance/curve|16}} }} || {{%|{{Melee Hit Chance/curve|16+4}} }}
+
!16
 +
|86%
 +
|90%
 
|-
 
|-
! 7
+
!7
| {{%|{{Melee Hit Chance/curve|7}} }} || {{%|{{Melee Hit Chance/curve|7+4}} }}
+
|71%
! 17
+
|81%
| {{%|{{Melee Hit Chance/curve|17}} }} || {{%|{{Melee Hit Chance/curve|17+4}} }}
+
!17
 +
|87%
 +
|90.3%
 
|-
 
|-
! 8
+
!8
| {{%|{{Melee Hit Chance/curve|8}} }} || {{%|{{Melee Hit Chance/curve|8+4}} }}
+
|74%
! 18
+
|82%
| {{%|{{Melee Hit Chance/curve|18}} }} || {{%|{{Melee Hit Chance/curve|18+4}} }}
+
!18
 +
|88%
 +
|90.6%
 
|-
 
|-
! 9
+
!9
| {{%|{{Melee Hit Chance/curve|9}} }} || {{%|{{Melee Hit Chance/curve|9+4}} }}
+
|77%
! 19
+
|83%
| {{%|{{Melee Hit Chance/curve|19}} }} || {{%|{{Melee Hit Chance/curve|19+4}} }}
+
!19
 +
|89%
 +
|90.9%
 
|-
 
|-
! 10
+
!10
| {{%|{{Melee Hit Chance/curve|10}} }} || {{%|{{Melee Hit Chance/curve|10+4}} }}
+
|80%
! 20
+
|84%
| {{%|{{Melee Hit Chance/curve|20}} }} || {{%|{{Melee Hit Chance/curve|20+4}} }}
+
!20
 +
|90%
 +
|91.2%
 
|}
 
|}
  
=== Detailed post-processing curve ===
+
 
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
! Base score  !! Post-Processed<br/>Melee Hit Chance || Increase From<br/>Previous Value
 
|-
 
| -20 || {{%|{{Melee Hit Chance/curve|-20}}|1}} || -
 
|-
 
| -19 || {{%|{{Melee Hit Chance/curve|-19}}|1}} || {{%|{{Melee Hit Chance/curve|-19}} - {{Melee Hit Chance/curve|-20}}|1}}
 
|-
 
| -18 || {{%|{{Melee Hit Chance/curve|-18}}|1}} || {{%|{{Melee Hit Chance/curve|-18}} - {{Melee Hit Chance/curve|-19}}|1}}
 
|-
 
| -17 || {{%|{{Melee Hit Chance/curve|-17}}|1}} || {{%|{{Melee Hit Chance/curve|-17}} - {{Melee Hit Chance/curve|-18}}|1}}
 
|-
 
| -16 || {{%|{{Melee Hit Chance/curve|-16}}|1}} || {{%|{{Melee Hit Chance/curve|-16}} - {{Melee Hit Chance/curve|-17}}|1}}
 
|-
 
| -15 || {{%|{{Melee Hit Chance/curve|-15}}|1}} || {{%|{{Melee Hit Chance/curve|-15}} - {{Melee Hit Chance/curve|-16}}|1}}
 
|-
 
| -14 || {{%|{{Melee Hit Chance/curve|-14}}|1}} || {{%|{{Melee Hit Chance/curve|-14}} - {{Melee Hit Chance/curve|-15}}|1}}
 
|-
 
| -13 || {{%|{{Melee Hit Chance/curve|-13}}|1}} || {{%|{{Melee Hit Chance/curve|-13}} - {{Melee Hit Chance/curve|-14}}|1}}
 
|-
 
| -12 || {{%|{{Melee Hit Chance/curve|-12}}|1}} || {{%|{{Melee Hit Chance/curve|-12}} - {{Melee Hit Chance/curve|-13}}|1}}
 
|-
 
| -11 || {{%|{{Melee Hit Chance/curve|-11}}|1}} || {{%|{{Melee Hit Chance/curve|-11}} - {{Melee Hit Chance/curve|-12}}|1}}
 
|-
 
| -10 || {{%|{{Melee Hit Chance/curve|-10}}|1}} || {{%|{{Melee Hit Chance/curve|-10}} - {{Melee Hit Chance/curve|-11}}|1}}
 
|-
 
| -9 || {{%|{{Melee Hit Chance/curve|-9}}|1}} || {{%|{{Melee Hit Chance/curve|-9}} - {{Melee Hit Chance/curve|-10}}|1}}
 
|-
 
| -8 || {{%|{{Melee Hit Chance/curve|-8}}|1}} || {{%|{{Melee Hit Chance/curve|-8}} - {{Melee Hit Chance/curve|-9}}|1}}
 
|-
 
| -7 || {{%|{{Melee Hit Chance/curve|-7}}|1}} || {{%|{{Melee Hit Chance/curve|-7}} - {{Melee Hit Chance/curve|-8}}|1}}
 
|-
 
| -6 || {{%|{{Melee Hit Chance/curve|-6}}|1}} || {{%|{{Melee Hit Chance/curve|-6}} - {{Melee Hit Chance/curve|-7}}|1}}
 
|-
 
| -5 || {{%|{{Melee Hit Chance/curve|-5}}|1}} || {{%|{{Melee Hit Chance/curve|-5}} - {{Melee Hit Chance/curve|-6}}|1}}
 
|-
 
| -4 || {{%|{{Melee Hit Chance/curve|-4}}|1}} || {{%|{{Melee Hit Chance/curve|-4}} - {{Melee Hit Chance/curve|-5}}|1}}
 
|-
 
| -3 || {{%|{{Melee Hit Chance/curve|-3}}|1}} || {{%|{{Melee Hit Chance/curve|-3}} - {{Melee Hit Chance/curve|-4}}|1}}
 
|-
 
| -2 || {{%|{{Melee Hit Chance/curve|-2}}|1}} || {{%|{{Melee Hit Chance/curve|-2}} - {{Melee Hit Chance/curve|-3}}|1}}
 
|-
 
| -1 || {{%|{{Melee Hit Chance/curve|-1}}|1}} || {{%|{{Melee Hit Chance/curve|-1}} - {{Melee Hit Chance/curve|-2}}|1}}
 
|-
 
| 0 || {{%|{{Melee Hit Chance/curve|0}}|1}} || {{%|{{Melee Hit Chance/curve|0}} - {{Melee Hit Chance/curve|-1}}|1}}
 
|-
 
| 1 || {{%|{{Melee Hit Chance/curve|1}}|1}} || {{%|{{Melee Hit Chance/curve|1}} - {{Melee Hit Chance/curve|0}}|1}}
 
|-
 
| 2 || {{%|{{Melee Hit Chance/curve|2}}|1}} || {{%|{{Melee Hit Chance/curve|2}} - {{Melee Hit Chance/curve|1}}|1}}
 
|-
 
| 3 || {{%|{{Melee Hit Chance/curve|3}}|1}} || {{%|{{Melee Hit Chance/curve|3}} - {{Melee Hit Chance/curve|2}}|1}}
 
|-
 
| 4 || {{%|{{Melee Hit Chance/curve|4}}|1}} || {{%|{{Melee Hit Chance/curve|4}} - {{Melee Hit Chance/curve|3}}|1}}
 
|-
 
| 5 || {{%|{{Melee Hit Chance/curve|5}}|1}} || {{%|{{Melee Hit Chance/curve|5}} - {{Melee Hit Chance/curve|4}}|1}}
 
|-
 
| 6 || {{%|{{Melee Hit Chance/curve|6}}|1}} || {{%|{{Melee Hit Chance/curve|6}} - {{Melee Hit Chance/curve|5}}|1}}
 
 
|-
 
|-
| 7 || {{%|{{Melee Hit Chance/curve|7}}|1}} || {{%|{{Melee Hit Chance/curve|7}} - {{Melee Hit Chance/curve|6}}|1}}
+
! Melee Hit Chance Value  !! Post-Processed Melee Hit Chance % || Increase From Previous Value
 
|-
 
|-
| 8 || {{%|{{Melee Hit Chance/curve|8}}|1}} || {{%|{{Melee Hit Chance/curve|8}} - {{Melee Hit Chance/curve|7}}|1}}
+
|0 || 50% ||  
 
|-
 
|-
| 9 || {{%|{{Melee Hit Chance/curve|9}}|1}} || {{%|{{Melee Hit Chance/curve|9}} - {{Melee Hit Chance/curve|8}}|1}}
+
| 1|| 53% || 3%
 
|-
 
|-
| 10 || {{%|{{Melee Hit Chance/curve|10}}|1}} || {{%|{{Melee Hit Chance/curve|10}} - {{Melee Hit Chance/curve|9}}|1}}
+
| 2 || 56% || 3%
 
|-
 
|-
| 11 || {{%|{{Melee Hit Chance/curve|11}}|1}} || {{%|{{Melee Hit Chance/curve|11}} - {{Melee Hit Chance/curve|10}}|1}}
+
| 3|| 59% || 3%
 
|-
 
|-
| 12 || {{%|{{Melee Hit Chance/curve|12}}|1}} || {{%|{{Melee Hit Chance/curve|12}} - {{Melee Hit Chance/curve|11}}|1}}
+
| 4|| 62% || 3%
 
|-
 
|-
| 13 || {{%|{{Melee Hit Chance/curve|13}}|1}} || {{%|{{Melee Hit Chance/curve|13}} - {{Melee Hit Chance/curve|12}}|1}}
+
| 5|| 65% || 3%
 
|-
 
|-
| 14 || {{%|{{Melee Hit Chance/curve|14}}|1}} || {{%|{{Melee Hit Chance/curve|14}} - {{Melee Hit Chance/curve|13}}|1}}
+
| 6|| 68% || 3%
 
|-
 
|-
| 15 || {{%|{{Melee Hit Chance/curve|15}}|1}} || {{%|{{Melee Hit Chance/curve|15}} - {{Melee Hit Chance/curve|14}}|1}}
+
| 7 || 71% || 3%
 
|-
 
|-
| 16 || {{%|{{Melee Hit Chance/curve|16}}|1}} || {{%|{{Melee Hit Chance/curve|16}} - {{Melee Hit Chance/curve|15}}|1}}
+
| 8|| 74% || 3%
 
|-
 
|-
| 17 || {{%|{{Melee Hit Chance/curve|17}}|1}} || {{%|{{Melee Hit Chance/curve|17}} - {{Melee Hit Chance/curve|16}}|1}}
+
| 9|| 77% || 3%
 
|-
 
|-
| 18 || {{%|{{Melee Hit Chance/curve|18}}|1}} || {{%|{{Melee Hit Chance/curve|18}} - {{Melee Hit Chance/curve|17}}|1}}
+
| 10|| 80% || 1%
 
|-
 
|-
| 19 || {{%|{{Melee Hit Chance/curve|19}}|1}} || {{%|{{Melee Hit Chance/curve|19}} - {{Melee Hit Chance/curve|18}}|1}}
+
| 11|| 81% || 1%
 
|-
 
|-
| 20 || {{%|{{Melee Hit Chance/curve|20}}|1}} || {{%|{{Melee Hit Chance/curve|20}} - {{Melee Hit Chance/curve|19}}|1}}
+
| 12|| 82% || 1%
 
|-
 
|-
| 21 || {{%|{{Melee Hit Chance/curve|21}}|1}} || {{%|{{Melee Hit Chance/curve|21}} - {{Melee Hit Chance/curve|20}}|1}}
+
| 13|| 83% || 1%
 
|-
 
|-
| 22 || {{%|{{Melee Hit Chance/curve|22}}|1}} || {{%|{{Melee Hit Chance/curve|22}} - {{Melee Hit Chance/curve|21}}|1}}
+
| 14|| 84% || 1%
 
|-
 
|-
| 23 || {{%|{{Melee Hit Chance/curve|23}}|1}} || {{%|{{Melee Hit Chance/curve|23}} - {{Melee Hit Chance/curve|22}}|1}}
+
| 15|| 85% || 1%
 
|-
 
|-
| 24 || {{%|{{Melee Hit Chance/curve|24}}|1}} || {{%|{{Melee Hit Chance/curve|24}} - {{Melee Hit Chance/curve|23}}|1}}
+
| 16|| 86% || 1%
 
|-
 
|-
| 25 || {{%|{{Melee Hit Chance/curve|25}}|1}} || {{%|{{Melee Hit Chance/curve|25}} - {{Melee Hit Chance/curve|24}}|1}}
+
| 17|| 87% || 1%
 
|-
 
|-
| 26 || {{%|{{Melee Hit Chance/curve|26}}|1}} || {{%|{{Melee Hit Chance/curve|26}} - {{Melee Hit Chance/curve|25}}|1}}
+
| 18|| 88% || 1%
 
|-
 
|-
| 27 || {{%|{{Melee Hit Chance/curve|27}}|1}} || {{%|{{Melee Hit Chance/curve|27}} - {{Melee Hit Chance/curve|26}}|1}}
+
| 19|| 89% || 1%
 
|-
 
|-
| 28 || {{%|{{Melee Hit Chance/curve|28}}|1}} || {{%|{{Melee Hit Chance/curve|28}} - {{Melee Hit Chance/curve|27}}|1}}
+
| 20|| 90% || 1%
 
|-
 
|-
| 29 || {{%|{{Melee Hit Chance/curve|29}}|1}} || {{%|{{Melee Hit Chance/curve|29}} - {{Melee Hit Chance/curve|28}}|1}}
+
| 21|| 90% || 0%
 
|-
 
|-
| 30 || {{%|{{Melee Hit Chance/curve|30}}|1}} || {{%|{{Melee Hit Chance/curve|30}} - {{Melee Hit Chance/curve|29}}|1}}
+
| 22 || 91% || 0%
 
|-
 
|-
| 31 || {{%|{{Melee Hit Chance/curve|31}}|1}} || {{%|{{Melee Hit Chance/curve|31}} - {{Melee Hit Chance/curve|30}}|1}}
+
| 23|| 91% || 0%
 
|-
 
|-
| 32 || {{%|{{Melee Hit Chance/curve|32}}|1}} || {{%|{{Melee Hit Chance/curve|32}} - {{Melee Hit Chance/curve|31}}|1}}
+
| 24|| 91% || 0%
 
|-
 
|-
| 33 || {{%|{{Melee Hit Chance/curve|33}}|1}} || {{%|{{Melee Hit Chance/curve|33}} - {{Melee Hit Chance/curve|32}}|1}}
+
| 25|| 92% || 1%
 
|-
 
|-
| 34 || {{%|{{Melee Hit Chance/curve|34}}|1}} || {{%|{{Melee Hit Chance/curve|34}} - {{Melee Hit Chance/curve|33}}|1}}
+
| 26|| 92% || 0%
 
|-
 
|-
| 35 || {{%|{{Melee Hit Chance/curve|35}}|1}} || {{%|{{Melee Hit Chance/curve|35}} - {{Melee Hit Chance/curve|34}}|1}}
+
| 27|| 92% || 0%
 
|-
 
|-
| 36 || {{%|{{Melee Hit Chance/curve|36}}|1}} || {{%|{{Melee Hit Chance/curve|36}} - {{Melee Hit Chance/curve|35}}|1}}
+
| 28|| 92% || 0%
 
|-
 
|-
| 37 || {{%|{{Melee Hit Chance/curve|37}}|1}} || {{%|{{Melee Hit Chance/curve|37}} - {{Melee Hit Chance/curve|36}}|1}}
+
| 29|| 93% || 1%
 
|-
 
|-
| 38 || {{%|{{Melee Hit Chance/curve|38}}|1}} || {{%|{{Melee Hit Chance/curve|38}} - {{Melee Hit Chance/curve|37}}|1}}
+
| 30|| 93% || 0%
 
|-
 
|-
| 39 || {{%|{{Melee Hit Chance/curve|39}}|1}} || {{%|{{Melee Hit Chance/curve|39}} - {{Melee Hit Chance/curve|38}}|1}}
+
| 31+ || ?? || ??
|-
 
| 40 || {{%|{{Melee Hit Chance/curve|40}}|1}} || {{%|{{Melee Hit Chance/curve|40}} - {{Melee Hit Chance/curve|39}}|1}}
 
|-
 
| 41 || {{%|{{Melee Hit Chance/curve|41}}|1}} || {{%|{{Melee Hit Chance/curve|41}} - {{Melee Hit Chance/curve|40}}|1}}
 
|-
 
| 42 || {{%|{{Melee Hit Chance/curve|42}}|1}} || {{%|{{Melee Hit Chance/curve|42}} - {{Melee Hit Chance/curve|41}}|1}}
 
|-
 
| 43 || {{%|{{Melee Hit Chance/curve|43}}|1}} || {{%|{{Melee Hit Chance/curve|43}} - {{Melee Hit Chance/curve|42}}|1}}
 
|-
 
| 44 || {{%|{{Melee Hit Chance/curve|44}}|1}} || {{%|{{Melee Hit Chance/curve|44}} - {{Melee Hit Chance/curve|43}}|1}}
 
|-
 
| 45 || {{%|{{Melee Hit Chance/curve|45}}|1}} || {{%|{{Melee Hit Chance/curve|45}} - {{Melee Hit Chance/curve|44}}|1}}
 
|-
 
| 46 || {{%|{{Melee Hit Chance/curve|46}}|1}} || {{%|{{Melee Hit Chance/curve|46}} - {{Melee Hit Chance/curve|45}}|1}}
 
|-
 
| 47 || {{%|{{Melee Hit Chance/curve|47}}|1}} || {{%|{{Melee Hit Chance/curve|47}} - {{Melee Hit Chance/curve|46}}|1}}
 
|-
 
| 48 || {{%|{{Melee Hit Chance/curve|48}}|1}} || {{%|{{Melee Hit Chance/curve|48}} - {{Melee Hit Chance/curve|47}}|1}}
 
|-
 
| 49 || {{%|{{Melee Hit Chance/curve|49}}|1}} || {{%|{{Melee Hit Chance/curve|49}} - {{Melee Hit Chance/curve|48}}|1}}
 
|-
 
| 50 || {{%|{{Melee Hit Chance/curve|50}}|1}} || {{%|{{Melee Hit Chance/curve|50}} - {{Melee Hit Chance/curve|49}}|1}}
 
|-
 
| 51 || {{%|{{Melee Hit Chance/curve|51}}|1}} || {{%|{{Melee Hit Chance/curve|51}} - {{Melee Hit Chance/curve|50}}|1}}
 
|-
 
| 52 || {{%|{{Melee Hit Chance/curve|52}}|1}} || {{%|{{Melee Hit Chance/curve|52}} - {{Melee Hit Chance/curve|51}}|1}}
 
|-
 
| 53 || {{%|{{Melee Hit Chance/curve|53}}|1}} || {{%|{{Melee Hit Chance/curve|53}} - {{Melee Hit Chance/curve|52}}|1}}
 
|-
 
| 54 || {{%|{{Melee Hit Chance/curve|54}}|1}} || {{%|{{Melee Hit Chance/curve|54}} - {{Melee Hit Chance/curve|53}}|1}}
 
|-
 
| 55 || {{%|{{Melee Hit Chance/curve|55}}|1}} || {{%|{{Melee Hit Chance/curve|55}} - {{Melee Hit Chance/curve|54}}|1}}
 
|-
 
| 56 || {{%|{{Melee Hit Chance/curve|56}}|1}} || {{%|{{Melee Hit Chance/curve|56}} - {{Melee Hit Chance/curve|55}}|1}}
 
|-
 
| 57 || {{%|{{Melee Hit Chance/curve|57}}|1}} || {{%|{{Melee Hit Chance/curve|57}} - {{Melee Hit Chance/curve|56}}|1}}
 
|-
 
| 58 || {{%|{{Melee Hit Chance/curve|58}}|1}} || {{%|{{Melee Hit Chance/curve|58}} - {{Melee Hit Chance/curve|57}}|1}}
 
|-
 
| 59 || {{%|{{Melee Hit Chance/curve|59}}|1}} || {{%|{{Melee Hit Chance/curve|59}} - {{Melee Hit Chance/curve|58}}|1}}
 
|-
 
| 60 || {{%|{{Melee Hit Chance/curve|60}}|1}} || {{%|{{Melee Hit Chance/curve|60}} - {{Melee Hit Chance/curve|59}}|1}}
 
 
|}
 
|}
  
== Version history ==
 
* [[Version/0.17.1546|0.17.1546]] - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills. Note: Default hit chance is 0.6 for pawns without skills. This equals the chance of a pawn with melee skill 6. (''This has been reverted again at some point.'')
 
 
== References ==
 
<references/>
 
  
{{Nav|stats|wide}}
+
{{nav|stats|wide}}
{{Verified|1.4.3704}}
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)