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− | {{Biotech}} | + | {{Biotech}}{{Stub}} |
{{See also|Centurion}} | {{See also|Centurion}} | ||
{{infobox main|none| | {{infobox main|none| | ||
| name = Legionary | | name = Legionary | ||
| image = Legionary east.png | | image = Legionary east.png | ||
− | | description = A combat support mechanoid with a wide | + | | description = A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield. |
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| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 4.3 | | movespeed = 4.3 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 1 | | bodysize = 1 | ||
| healthscale = 0.72 | | healthscale = 0.72 | ||
| lifespan = | | lifespan = | ||
− | | attack1dmg = | + | | attack1dmg = |
− | | attack1type = | + | | attack1type = |
− | | attack1cool = | + | | attack1cool = |
− | | attack1part = | + | | attack1part = |
− | | | + | | attack1chancefactor = |
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| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
− | | weaponTags = | + | | weaponTags = MechanoidGunLongRange |
<!-- Creation --> | <!-- Creation --> | ||
| research = Ultra mechtech | | research = Ultra mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 100 | | resource 1 amount = 100 | ||
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| resource 3 amount = 1 | | resource 3 amount = 1 | ||
}} | }} | ||
− | A '''legionary''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]] | + | A '''legionary''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. |
− | == | + | == Summary == |
− | + | As mechanoids, legionaries are immune to fire, toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though may spawn dormant. They will be stunned by EMP attacks and will "adapt" for 2,200 ticks (36.67 secs), rendering them immune to further EMP strikes. | |
− | + | ===As an ally=== | |
− | + | Legionaries are medium mechanoids, and require [[Research#Ultra Mechtech|Ultra Mechtech]] to be researched. They are created from a [[large mech gestator]] with 1 [[high subcore]], 100 [[plasteel]], and 6 [[component]]s, taking up 2 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 4 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead legionary can be resurected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | |
− | == | ||
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Mechs under player control require power: legionaries use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: legionaries use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up. | ||
===Combat=== | ===Combat=== | ||
− | Legionaries use the [[needle | + | Legionaries use the [[needle gun]] - the same weapon as a [[pikeman]]. The needle gun is a rather weak, but very long range weapon. |
+ | |||
+ | They come with a small low-shield, roughly 2 tiles in radius.{{Check Tag|Mechanics?}} It blocks incoming, but not outgoing projectiles. It has 200 health and recharges at 25% per second, but is instantly broken by any source of [[EMP]]. | ||
== Analysis == | == Analysis == | ||
− | + | ===As an enemy=== | |
− | === As an enemy === | + | *Cannon is weak, but don't underestimate it. It's still strong enough to destroy vulnerable organs, including the brain. |
− | * | + | *EMP works well to break the shield, if you can get close enough at all. Legionaries are often surrounded by powerful mechanoids due to their advanced nature. |
− | * EMP works well to break the shield, if you can get close enough at all. Legionaries are often surrounded by powerful mechanoids due to their advanced nature. | ||
===As an ally=== | ===As an ally=== | ||
− | + | In terms of combat, legionaries act similar to (and are superior to) [[pikemen]]. With the same gun, a much faster movement speed, and only slightly less health, legionaries are great at doing the long range duties that the colony needs. Examples include interupting a [[siege]] or picking off preparing raiders. If you already have Ultra Mechtech, legionaries have the same weight class, the same bandwidth, and only cost slightly more (including 1 human life) than a pikeman. This is disregarding the actual shield. | |
− | + | (info about the shield here) | |
== Health == | == Health == | ||
− | + | Specify body type when known. | |
− | {{Animal Health Table | + | {{Animal Health Table}} |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |