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− | {{See also|carnivore lavish meal|vegetarian lavish meal}} | + | {{See also|carnivore lavish meal|vegetarian lavish meal}}{{Infobox main|food |
− | {{Infobox main|food | ||
| name = Lavish meal | | name = Lavish meal | ||
− | | image = Lavish meal | + | | image = Lavish meal.png|Lavish meal |
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | | description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Lavish | | taste = Lavish | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 800 | | work to make = 800 | ||
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| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| resource 2 type = vegan | | resource 2 type = vegan | ||
| resource 2 amount = 0.5 | | resource 2 amount = 0.5 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish | | defName = MealLavish | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|A '''lavish meal''' is an | + | {{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} |
− | == | + | === Analysis === |
− | + | Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[Cooking|Cook(s)]] are more proficient in their duties. | |
− | + | Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]]. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice. | |
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− | + | ==Version history== | |
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− | == Version history == | ||
* [[Version/0.2.363|0.2.363]] - Added | * [[Version/0.2.363|0.2.363]] - Added | ||
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− | {{ | + | {{nav|Food|wide}} |
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] | [[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] |