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{{See also|carnivore lavish meal|vegetarian lavish meal}}
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{{See also|carnivore lavish meal|vegetarian lavish meal}}{{Infobox main|food
{{Infobox main|food
 
 
| name = Lavish meal
 
| name = Lavish meal
| image = Lavish meal a.png
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| image = Lavish meal.png|Lavish meal
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Lavish
 
| taste = Lavish
 
| ingested direct thought = AteLavishMeal
 
| ingested direct thought = AteLavishMeal
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| joy offset = 0.065
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
 
| days to rot = 4
 
| days to rot = 4
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<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 800
 
| work to make = 800
| work speed stat = Cooking Speed
 
 
| production facility 1 = Fueled stove
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| production facility 2 = Electric stove
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| resource 2 type = vegan
 
| resource 2 type = vegan
 
| resource 2 amount = 0.5
 
| resource 2 amount = 0.5
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = MealLavish
 
| defName = MealLavish
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|A '''lavish meal''' is an extravagant meal.}}
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{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
  
== Acquisition ==
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=== Analysis ===
Lavish meals meals can be [[Work#Cook|cooked]] at a [[{{lc:{{P|Production Facility 1}}}}]] or [[{{lc:{{P|Production Facility 2}}}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{lc:{{P|Skill 1}}}}]] skill of {{P|Skill 1 Level}}.
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Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than  [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[Cooking|Cook(s)]] are more proficient in their duties.
  
== Summary ==
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Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]].  Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice.
A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from [[overeating]].
 
  
Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
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==Version History==
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* [[Version/0.2.363|0.2.363]] - added
  
Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}.
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{{nav|Food|wide}}
 
 
== Analysis ==
 
Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
 
 
 
Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Colonists can eat meals even if they are at full [[saturation]], so lavish meals can be used like a drug. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship launch]].
 
 
 
== Gallery ==
 
<gallery>
 
Lavish meal a.png|One lavish meal
 
Lavish meal b.png|Partial stack
 
Lavish meal c.png|Full stack
 
</gallery>
 
 
 
== Version history ==
 
* [[Version/0.2.363|0.2.363]] - Added
 
* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.
 
<gallery>
 
Lavish meal old 2.png|Old sprite
 
Lavish meal old.png|Even older sprite
 
</gallery>
 
 
 
{{Nav|Food|wide}}
 
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

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