Editing Human meat
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Without [[Ideology]]{{IdeologyIcon}} butchering a human gives {{--|6}} [[mood]] for all colonists in the colony, and an additional {{--|6}} to the butcher. The former moodlet does not stack, meaning butchering 100 corpses gives the same colony-wide mood as one (the butcher's penalty ''does'' stack). [[Psychopath]]s and pawns with [[bloodlust]] ignore either butchering penalty, as do any [[cannibal]]s. | Without [[Ideology]]{{IdeologyIcon}} butchering a human gives {{--|6}} [[mood]] for all colonists in the colony, and an additional {{--|6}} to the butcher. The former moodlet does not stack, meaning butchering 100 corpses gives the same colony-wide mood as one (the butcher's penalty ''does'' stack). [[Psychopath]]s and pawns with [[bloodlust]] ignore either butchering penalty, as do any [[cannibal]]s. | ||
The mood effects of butchering humans with an [[Ideoligion]] are based on the precept of the ideoligion the pawn follows. | The mood effects of butchering humans with an [[Ideoligion]] are based on the precept of the ideoligion the pawn follows. | ||
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== Summary== | == Summary== |