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{{Infobox main
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{{infobox main
 
| name = Hood
 
| name = Hood
| image = Hood.png
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| image = Hood.png|Hood
| description = A draped hood which covers the head and ears.
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| description = "A draped hood which covers the head and ears."
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
| tech level = Medieval
 
 
| hp = 80
 
| hp = 80
 
| work to make = 6000
 
| work to make = 6000
 
| insulationheatfactor = 0.25
 
| insulationheatfactor = 0.25
 
| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
| armorbluntfactor = 0.2
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| armorbluntfactor = 0.2
| armorsharpfactor = 0.2
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| armorsharpfactor = 0.2
| armorheatfactor = 0.2
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| armorheatfactor   = 0.2
 
| mass base = 0.10
 
| mass base = 0.10
| lifestage = Child, Adult
 
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 1 amount = 50
| has quality = true
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags = BestowerHood
 
| tags = BestowerHood
| tradeTags = BasicClothing
 
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
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== Summary ==
 
== Summary ==
 
{{See also|Social Impact}}
 
{{See also|Social Impact}}
{{Apparel Social Impact Note|20}}
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Hoods offers a 20% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]].
  
 
== Analysis ==
 
== Analysis ==
Without the [[Royalty DLC]], hoods offer the highest boost to Social Impact. The actual value of Social Impact is limited. The most practical purpose of a hood is to boost the quality of [[ritual]]s{{IdeologyIcon}}. It does not have an impact on trade prices.
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Hoods compete with the wide variety of social hats available, including several added by the [[Royalty DLC]]. With little in the way of armor and not a leader in either type of insulation, hoods will typically only be used when their [[Social Impact]] bonus is required. They are inferior to, should be exchanged for, literally any other headgear unless the social impact buff is required. The hood should never be worn when protection is required - they can be worn in non-combat situations, and switched for a helmet on the battlefield
  
Hoods are inferior to almost every other type of headgear for any other purpose. [[Bowler hat]]s are cheaper, have the same physical protection, same cold insulation, and better heat insulation. For combat, hoods should be switched for a helmet unless you have no other alternative. If only fabrics are available and the [[Ideology DLC]] is installed, then [[broadwrap]]s are cheaper and offer more physical protection (though they can't use leather). If no DLC is available, then bowler hats are cheaper for the same protection.
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Compared to bowler hat, the hood offers a larger social impact bonus in exchange for inferior cold resistance and 250% of the cost. That said, if the social buff is necessary
  
With the Royalty DLC, the hood has several competitors with the same Social Impact stat. The [[top hat|top]] and [[ladies hat]] are mostly identical, with the same social impact and same cost. The key differences are:
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Compared to the [[top hat|top]] and [[ladies hat]], the hood mostly mirrors the hats but does have some advantages over them. They provide the same social impact, have the same cost, and while the hood does provide some armor to the hats' none, it is unlikely to be enough to matter. The key differences are:
 
# That the hood only requires [[Research#Complex clothing|Complex Clothing]] to be researched, not [[Research#Noble apparel|Noble Apparel]].
 
# That the hood only requires [[Research#Complex clothing|Complex Clothing]] to be researched, not [[Research#Noble apparel|Noble Apparel]].
 
# That the hood can't be used for nobles
 
# That the hood can't be used for nobles
 
# That the hood is unisex, and doesn't give either gender a mood debuff
 
# That the hood is unisex, and doesn't give either gender a mood debuff
 
# That the hood has the exact inverse insulation, offering better heat while the hats offer better cold.  
 
# That the hood has the exact inverse insulation, offering better heat while the hats offer better cold.  
The hood also offers some amount of physical protection, but for the reasons stated above, it does not have a big impact. If you require the hats for your nobles anyway, then you might as well use them. Otherwise, unless cold insulation is likely to be relevant, then the hood is superior.
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Thus, unless the cold insulation is likely to be relevant, or you require the hats for your nobles anyway, the hood is superior to them.
  
{{Apparel Stats Table}}
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{{Apparel Material Table}}
  
== Trivia ==
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==Trivia==
This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but later being integrated into the base game.
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This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but later being integrated into the base game. The [[techprint]] is the only other known example, but it did the reverse.
  
 
== Version history ==
 
== Version history ==
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* ? - No longer meets the headwear requirements of nobles. Previously could substitute for the [[top hat]]/[[ladies hat]].  
 
* ? - No longer meets the headwear requirements of nobles. Previously could substitute for the [[top hat]]/[[ladies hat]].  
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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