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{{Infobox main
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{{infobox main
 
| name = Hood
 
| name = Hood
| image = Hood.png
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| image = Hood.png|Hood
| description = A draped hood which covers the head and ears.
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| description = "A draped hood which covers the head and ears."
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
| tech level = Medieval
 
 
| hp = 80
 
| hp = 80
 
| work to make = 6000
 
| work to make = 6000
 
| insulationheatfactor = 0.25
 
| insulationheatfactor = 0.25
 
| insulationcoldfactor = 0.1
 
| insulationcoldfactor = 0.1
| armorbluntfactor = 0.2
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| armorbluntfactor = 0.2
| armorsharpfactor = 0.2
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| armorsharpfactor = 0.2
| armorheatfactor = 0.2
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| armorheatfactor   = 0.2
 
| mass base = 0.10
 
| mass base = 0.10
| lifestage = Child, Adult
 
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 1 amount = 50
| has quality = true
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags = BestowerHood
 
| tags = BestowerHood
| tradeTags = BasicClothing
 
 
| page verified for version = 1.3.3159
 
| page verified for version = 1.3.3159
 
}}
 
}}
The '''hood''' is a [[clothing]] item initially added in the [[Royalty DLC]] but now part of RimWorld core. They provide a +20% increase to [[Social Impact]].
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The '''hood''' is a clothing item initially added in the [[Royalty DLC]] but now part of RimWorld core. They provide a +20% increase to [[Social Impact]].
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[[Titles|Nobles]] {{RoyaltyIcon}} between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the [[Top hat]] {{RoyaltyIcon}}. The Female specific equivalent is the [[Ladies hat]] {{RoyaltyIcon}}.
  
 
== Acquisition ==
 
== Acquisition ==
 
Hoods can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each hood requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.  
 
Hoods can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each hood requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.  
  
They can also be purchased from [[trader]]s, and a red hood can be found on every [[Empire#Bestower|Bestower]].{{RoyaltyIcon}}
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They can also be purchased from [[trader]]s, and a red hood can be found on every [[Empire#Pawns|Bestower]].{{RoyaltyIcon}}
  
 
== Summary ==
 
== Summary ==
 
{{See also|Social Impact}}
 
{{See also|Social Impact}}
{{Apparel Social Impact Note|20}}
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Hoods are a luxurious headgear that offers a significant boost to [[Social Impact]] (+20%) but provide mediocre armor and middling insulation. '''Note''' that social impact only affects the impact of social interactions and speech success rates. It does not affect trade prices nor prisoner recruitment, as they are instead controlled by the [[Trade Price Improvement]] and [[Negotiation Ability]] stats respectively.
  
 
== Analysis ==
 
== Analysis ==
Without the [[Royalty DLC]], hoods offer the highest boost to Social Impact. The actual value of Social Impact is limited. The most practical purpose of a hood is to boost the quality of [[ritual]]s{{IdeologyIcon}}. It does not have an impact on trade prices.
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While offering an even larger social impact boost than the [[Bowler hat]]'s 15%, hoods cost more, provide no armor, and offer inferior cold resistance and HP. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required. The hood should never be worn when protection is required - they can be worn in non-combat situations, and switched for a helmet on the battlefield
  
Hoods are inferior to almost every other type of headgear for any other purpose. [[Bowler hat]]s are cheaper, have the same physical protection, same cold insulation, and better heat insulation. For combat, hoods should be switched for a helmet unless you have no other alternative. If only fabrics are available and the [[Ideology DLC]] is installed, then [[broadwrap]]s are cheaper and offer more physical protection (though they can't use leather). If no DLC is available, then bowler hats are cheaper for the same protection.
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Notable as the unisex option of headwear for nobles up to the rank of Praetor, and only requiring [[Research#Complex clothing|Complex Clothing]] to be researched, not [[Research#Noble apparel|Noble Apparel]]. These two factors can make it a superior option to the Top Hat and Ladies Hat for noble titled pawns for several reasons. First it allows headwear to more easily be handed down as pawns advance through ranks without concern for gender. Second, it allows easier and cheaper automation of worn-clothes replacement, as only one type needs to be kept in inventory. Lastly it allows Noble Apparel research to be delayed or, depending on how the other clothes requirements are met, potentially even skipped. It also has a different insulation profile - offering superior heat insulation and inferior cold resistance to the gendered hats. Though a small bonus, this can also be relevant in chosing which to use.
  
With the Royalty DLC, the hood has several competitors with the same Social Impact stat. The [[top hat|top]] and [[ladies hat]] are mostly identical, with the same social impact and same cost. The key differences are:
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The hood is also noteworthy as a headwear providing some temperature insulation, but no physical protection. As it is also [[slave]]{{IdeologyIcon}} suppression neutral, this can make it an attractive option for slave use.
# That the hood only requires [[Research#Complex clothing|Complex Clothing]] to be researched, not [[Research#Noble apparel|Noble Apparel]].
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{{Apparel Material Table}}
# That the hood can't be used for nobles
 
# That the hood is unisex, and doesn't give either gender a mood debuff
 
# That the hood has the exact inverse insulation, offering better heat while the hats offer better cold.
 
The hood also offers some amount of physical protection, but for the reasons stated above, it does not have a big impact. If you require the hats for your nobles anyway, then you might as well use them. Otherwise, unless cold insulation is likely to be relevant, then the hood is superior.
 
  
{{Apparel Stats Table}}
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==Trivia==
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Every [[Empire#Pawns|bestower]] {{RoyaltyIcon}} will wear a red hood.
  
== Trivia ==
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This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but latter being integrated into the base game. The [[techprint]] is the only other known example, but it did the reverse.
This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but later being integrated into the base game.
 
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.3.3066|1.3.3066]] - Made craftable. Transferred from [[Royalty DLC]] to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.  
 
* [[Version/1.3.3066|1.3.3066]] - Made craftable. Transferred from [[Royalty DLC]] to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks.  
 
* [[Version/1.3.3200|1.3.3200]] - Armor multipliers increased from 0 to 0.2
 
* [[Version/1.3.3200|1.3.3200]] - Armor multipliers increased from 0 to 0.2
* ? - No longer meets the headwear requirements of nobles. Previously could substitute for the [[top hat]]/[[ladies hat]].
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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