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− | {{ | + | {{Stub}}{{infobox main |
− | | name = Hood | + | |name = Hood |
− | | image = Hood.png | + | |image = Hood.png|Hood |
− | | description = A draped hood which covers the head and ears. | + | |description = "A draped hood which covers the head and ears." |
− | | type = Gear | + | |type = Gear |
− | | type2 = Clothing | + | |type2 = Clothing |
− | + | |hp = 80 | |
− | | hp = 80 | + | |work to make = 6000 |
− | | work to make = 6000 | + | |resources to make = |
− | | insulationheatfactor = 0.25 | + | |marketvalue = |
− | | insulationcoldfactor = 0.1 | + | |insulationheatfactor = 0.25 |
− | | armorbluntfactor = 0 | + | |insulationcoldfactor = 0.1 |
− | | armorsharpfactor = 0 | + | |armorbluntfactor = 0 |
− | | armorheatfactor | + | |armorsharpfactor = 0 |
− | | mass base = 0.10 | + | |armorheatfactor = 0 |
− | + | |mass base = 0.10 | |
− | | coverage = Head, Left Ear, Right Ear | + | |coverage = Head, Left Ear, Right Ear |
− | | layer = Headgear | + | |layer = Headgear |
− | | production facility 1 = Hand tailor bench | + | | production facility 1= Hand tailor bench |
− | | production facility 2 = Electric tailor bench | + | | production facility 2= Electric tailor bench |
− | | stuff tags = Fabric, Leathery | + | |stuff tags = Fabric, Leathery |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 50 | + | |resource 1 amount = 50 |
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| thingCategories = | | thingCategories = | ||
| tags = BestowerHood | | tags = BestowerHood | ||
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}} | }} | ||
− | The ''' | + | The '''Hood''' is a clothing item initially added in the [[Royalty DLC]] but now part of RimWorld core. [[Titles|Nobles]] {{RoyaltyIcon}} between Squire and Praetor rank require either one of these or one of the other alternatives, to consider themselves properly dressed and avoid a negative moodlet. The Male specific equivalent is the [[Top hat]] {{RoyaltyIcon}}. The Female specific equivalent is the [[Ladies hat]] {{RoyaltyIcon}}. |
== Acquisition == | == Acquisition == | ||
− | + | May be crafted at a tailors workbench, once Complex Clothing is researched. | |
+ | Work To Make 6,000 ticks (1.67 mins) | ||
+ | Resources to make 50 Fabric, Leathery "Stuff" | ||
− | + | It also can be found on [[Empire#Pawns|Bestowers]] and purchased from traders. | |
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== Analysis == | == Analysis == | ||
− | + | Hoods are a luxurious headgear that offers a significant boost to [[Social Impact]] (+20%) even larger than the [[Bowler hat]]'s 15%, but provide no armor and equivalent or worse insulation. Thus they are inferior to, should be exchanged for, literally any other headgear unless required by a noble or the social impact buff is required. | |
− | + | Notable as the unisex option of noble headwear, for nobles up to the rank of Praetor, and only requiring Complex Clothing to be researched, not Noble Apparel. This makes it the clearly superior option to the Top Hat and Ladies Hat, for noble titled pawns, with it as a requirement. | |
− | + | Also noteworthy as a headwear providing some temperature insulation, but no physical protection. It also is slave suppression neutral making it an attractive option for slave use. | |
− | + | {{Apparel Material Table}} | |
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− | {{ | + | ==Trivia== |
+ | Every [[Empire#Pawns|bestower]] {{RoyaltyIcon}} will wear a red hood. | ||
− | + | This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but latter being integrated into the base game. The [[techprint]] is the only other known example, but it did the reverse. | |
− | This is one of very few items to transition between DLC and Core, originally being introduced as part of the [[Royalty DLC]] but | ||
− | == Version | + | == Version History == |
− | * Added by the 1.2 update with Bestowers. | + | *Added by the 1.2 update with Bestowers. |
* [[Version/1.2.2753|1.2.2753]] - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. | * [[Version/1.2.2753|1.2.2753]] - Insulation against cold increased from 0 to 0.1x, insulation against heat increased from 0 to 0.25x. | ||
* [[Version/1.3.3066|1.3.3066]] - Made craftable. Transferred from [[Royalty DLC]] to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks. | * [[Version/1.3.3066|1.3.3066]] - Made craftable. Transferred from [[Royalty DLC]] to RimWorld Core. Work To Make increased from 1,200 ticks to 6,000 ticks. | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |