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{{Infobox main|leathery
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{{Define|Leather
| name = Heavy fur
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| label = heavy fur
| image = Heavyfur b.png
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| image = Heavyfur
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| color = (189,161,116)
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| commonality = 0.025
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| default color = (189,161,116)
 
| description = Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
 
| description = Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
<!-- Base Stats -->
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| path cost = 15
| type = Textile
 
| type2 = Leather
 
| stuff category = Leathery
 
| hp = 60
 
| flammability = 1
 
| marketvalue = 3.3
 
| beauty = -4
 
| mass base = 0.03
 
 
| stack limit = 75
 
| stack limit = 75
| path cost = 14
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| mass = 0.03
<!-- Stat Modifiers -->
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| beauty base = -4
 
| beauty factor = 1.85
 
| beauty factor = 1.85
| work to make factor = 1
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| flammability base = 1.0
| work to build factor = 1
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| flammability factor = 1.0
| flammability factor = 1
 
| max hit points factor = 1.5
 
 
| armor - sharp factor = 1.24
 
| armor - sharp factor = 1.24
 
| armor - blunt factor = 0.24
 
| armor - blunt factor = 0.24
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| insulation - cold factor = 30
 
| insulation - cold factor = 30
 
| insulation - heat factor = 14
 
| insulation - heat factor = 14
<!-- Technical -->
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| market value base = 3.3
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| market value factor = 1.30
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| max hit points base = 60
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| max hit points factor = 1.5
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| work to make factor = 1.0
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| work to make offset =
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| work to build factor = 1.0
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| work to build offset =
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
<!-- Unused -->
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}}{{Info|'''Heavy fur'''  is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].}}
| color = (189,161,116)
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==Acquisition==
| commonality = 0.025
 
| default color = (189,161,116)
 
| label = heavy fur
 
}}
 
{{Info|'''Heavy fur'''  is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[megasloth]] at a [[butcher table]].}}
 
 
 
== Acquisition ==
 
 
The following animals provide heavy fur.
 
The following animals provide heavy fur.
 
{{Leather List}}
 
{{Leather List}}
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==Analysis==
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Heavy fur is the 5th most protective [[textile]] against sharp and blunt, and tied 3rd against heat. It is also the 4th best cold insulator in the game, and the only [[thrumbofur]] provides both superior protection and cold insulation. While its heat insulation is mediocre, it is still one of the best balanced textiles between protection and insulation and provides approximately 15% more item hit points than other leathers. It is a very good candidate for [[Duster]]s and clothing in the early game. However, outside of cold [[biomes]] it should be replaced by better materials such as [[Devilstrand]] in the mid-game, with dusters receiving priority.
  
== Usage ==
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As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to transition to using heavy fur for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP.
Heavy fur can be used to craft and build the following things:
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In cold biomes its lifespan may be longer as heavy fur [[tribalwear]] can allow a pawn to survive without having to sacrifice the greater protection from a [[duster]] of a stronger material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. In such instances, heavy fur's particular stat balance excels.  
{{Ingredient List}}
 
 
 
== Analysis ==
 
Heavy fur is the 5th most protective [[textile]] against sharp and blunt, and tied 3rd against heat. It is the 4th best for cold insulation in the game. Only [[thrumbofur]] provides better protection and cold insulation.
 
 
 
In cold [[biome]]s, heavy fur is very useful against cold. For example, a heavy fur [[tribalwear]] can allow a pawn to wear a [[duster]] or [[jacket]] of a more protective, but less insulating material. In very cold biomes, like the ice sheet, heavy fur [[parka]]s offer a great mix of protection and cold insulation.
 
 
 
Outside of cold biomes, it should be replaced by better materials like [[devilstrand]] whenever possible. Prioritize your best material for dusters, where they will have the greatest impact. If you are limited on better textile, use extra fur for [[pants]] and [[button-down shirt]]s. Heavy fur is strong enough where even pants provide some protection against bullets.
 
 
 
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. But more beautiful textiles like thrumbofur are in high demand as clothing. So, once redundant as clothing, it is a decent choice for furniture [[beauty]].
 
 
 
== Gallery ==
 
<gallery>
 
Heavyfur a.png|One heavy fur
 
Heavyfur b.png|Stack of heavy furs
 
</gallery>
 
  
== Version history ==
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For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing and the demand for more beatiful textiles like [[Thrumbofur]] in other roles makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles.
Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.{{Check Tag|Fact Check Needed}}
 
  
{{Nav|materials|wide}}
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==Version History==
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]
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Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions. <sup>[Fact Check Needed]</sup>
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{{nav|materials|wide}}

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