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− | {{ | + | {{Define|Plant |
− | | | + | | category = Plants |
− | + | | description = A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans. | |
− | |description = A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans. | + | | def name = PlantHaygrass |
− | | | + | | Harvested Product = haygrass |
− | | | + | | In Ground = true |
− | |path cost = | + | | Hydroponic = false |
− | | | + | | default color = (255,255,255) |
− | |flammability = | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = Things/Plant/Haygrass |
− | |grow days = 7 | + | | label = haygrass |
− | | | + | | parent name = PlantBase |
− | | | + | | path cost = 10 |
− | | | + | | rotatable = false |
− | | | + | | selectable = true |
− | | | + | | use hit points = true |
− | | | + | | max hit points base = 85 |
− | |nutrition = 0 | + | | beauty base = 0 |
− | | | + | | flammability base = 0.8 |
+ | | harvest yield = 23 | ||
+ | | grow days = 7 | ||
+ | | fertility min = 0.5 | ||
+ | | fertility sensitivity = 0.6 | ||
+ | | real grow days = 19.52 | ||
+ | | nutrition per day = 0.0951 | ||
+ | | nutrition per day (70) = 0.078 | ||
+ | | nutrition per day (140) = 0.118 | ||
+ | | nutrition per day (280) = 0 | ||
+ | | market value = 0.9 | ||
}} | }} | ||
− | {{ | + | {{Humour}} |
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− | ==Food Production== | + | All information here is up-to-date as of Alpha 17b. |
+ | |||
+ | |||
+ | {{Info|Haygrass is a player-growable food crop with a high yield, and a slightly longer growing cycle. Haygrass can't be sown in hydroponics. Mature haygrass yields 23 [[hay]].}} | ||
+ | |||
+ | Hay is inedible for humans; only rough grazers can eat hay. | ||
+ | |||
+ | |||
+ | ===Growing=== | ||
+ | Haygrass has a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
+ | |||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 280 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 14.75 | ||
+ | | 12.09 | ||
+ | | 9.75 | ||
+ | | - | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 1.56 | ||
+ | | 1.9 | ||
+ | | 2.36 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | |||
+ | Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant in the game in most cases - although [[rice plant|rice]] in [[hydroponics basin|hydroponics]], [[raspberry bush]]es, and [[agave]] all have better nutrition outputs compared to haygrass. However, none of the three aforementioned solutions would be feasible for sustaining livestock. | ||
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+ | |||
+ | ===Food Production=== | ||
The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day: | The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day: | ||
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{| {{STDT| c_24 text-center}} | {| {{STDT| c_24 text-center}} | ||
! Ground Type | ! Ground Type | ||
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| - | | - | ||
|} | |} | ||
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− | If animals | + | For the purpose of the variable nature of animal hunger rates; figures in this table have been rounded up to two decimal places, rather than to the next integer. If you're feeding animals that are being reared for meat, it's better to feed them raw hay than [[kibble]]; it's counter-productive to feed animals meat, to get less meat out of them. |
− | + | The following is a list of hunger rates<ref>At maturity</ref> (therefore multipliers) for some of the best animals for their purposes in the game:<br> | |
− | + | * [[Cobra]] (economy/massed combat) - 0.07 | |
+ | * [[Cat]] ([[squirrel|manhunter]] murdering/massed nuzzling) - 0.1 | ||
+ | * [[arctic wolf|Arctic]]/[[Timber wolf]] (hauling/rescue) - 0.18 | ||
+ | * [[Snowhare]] (slaughtering) - 0.23 | ||
+ | * [[Alpaca]] (cheap wool) - 0.45 | ||
+ | * [[Husky]] ([[beer|alcoholism]]) - 0.5 | ||
+ | * [[Cow]] (milking) - 0.85 | ||
+ | * [[Thrumbo]] (trophy) - 4.5 | ||
− | + | <references /> | |
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− | ==Economy== | + | ===Economy=== |
− | Haygrass' raw product is hay, which has a market value of 0.9 [[silver]]. The refined product with the largest profit margin is kibble, having a 12.07% profit margin | + | Haygrass' raw product is hay, which has a market value of 0.9 [[silver]]. The refined product with the largest profit margin is kibble, having a 12.07% profit margin<ref>Using standard value meat. Human meat increases this to 91.18%</ref>. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: |
{| {{STDT| c_24 text-center}} | {| {{STDT| c_24 text-center}} | ||
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<references /> | <references /> | ||
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Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with [[fine meal]]s. | Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with [[fine meal]]s. | ||
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{{nav|plant|wide}} | {{nav|plant|wide}} | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |