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{{Royalty}}
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{{Royalty}}{{stub}}<onlyinclude>
{{Infobox main
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{{infobox main
| name = Gunlink
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|name = Gunlink
| image = Gunlink.png
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|image = Gunlink.png|Gunlink
| description = A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all.
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|description = "A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."
| type = Gear
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|type = Gear
| type2 = Armor
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|type2 = Clothing
| tech level = Spacer
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|hp = 100
| hp = 100
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|work to make = 15750
| production facility 1 = Fabrication bench
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|resource 1 = Plasteel
| research = Gunlink
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|resource 1 amount = 10
| work to make = 15750
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|resource 2 = Advanced component
| resource 1 = Plasteel
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|resource 2 amount = 1
| resource 1 amount = 10
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|marketvalue = 345
| resource 2 = Advanced component
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|armorblunt = 0
| resource 2 amount = 1
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|armorsharp = 0
| skill 1 = Crafting
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|armorheat = 0
| skill 1 level = 6
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|insulationcold = 0
| marketvalue = 345
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|insulationheat = 0
| armorblunt = 0
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|mass base = 1
| armorsharp = 0
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|coverage = Head, Left Ear, Right Ear
| armorheat = 0
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|layer = Headgear
| insulationcold = 0
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}}</onlyinclude>
| insulationheat = 0
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The '''gunlink''' is a piece of headwear added by the [[Royalty DLC]] that increases the wearer's accuracy with ranged weapons but provides no protection or insulation.
| mass base = 1
 
| lifestage = Adult
 
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| thingCategories = ArmorHeadgear
 
| tradeTags = HiTechArmor, Clothing
 
| tags = Gunlink
 
| defaultOutfitTags = Soldier
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
The '''gunlink''' is a piece of [[apparel|headwear]] added by the [[Royalty DLC]] that increases the wearer's [[Shooting accuracy|accuracy]] with ranged weapons but provides no protection or insulation.
 
 
 
 
== Acquisition ==  
 
== Acquisition ==  
Gunlinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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As a complicated piece of technology, a Gunlink can only be made at the [[Fabrication bench]] and requires [[Research#Gunlink|Gunlink]] to be researched in order to be constructed. Crafting the armor requires {{icon|plasteel|10}} [[plasteel]], {{icon|advcomponent|1}} [[advanced component]]s and a [[Skills#Crafting|crafting skill]] of 6.
 
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]].
 
 
 
== Summary ==
 
Gunlinks offer no protection or insulation but increase the wearer's [[Shooting_Accuracy|shooting accuracy]] by +3.0. The [[quality]] of the gunlink does not affect the bonus to accuracy. Gunlinks prevent the wearing of any other headgear. It does not count as clothing for nudity, such as for the [[nudist]] trait.
 
 
 
The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy. It also shows the improvement to {{DPS}} of wearing the gunlink at Short (12 tiles), Medium (25 tiles), and Long (40 tiles) ranges. That is; if it shows 200%, a pawn wearing the gunlink will deal 200% of the {{DPS}} of an equally skilled pawn without a gunlink using the same weapon.
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_12 text-center}}
 
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
 
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
 
|-
 
! 0
 
| 89%    || 93.5%  || {{%|0.935^12 / 0.89^12 round 2}} || {{%|0.935^25 / 0.89^25 round 2}} || {{%|0.935^40 / 0.89^40 round 2}}
 
! -
 
| -  || - || - || - || -
 
|-
 
! 1
 
| 91%    || 94%    || {{%|0.94^12 / 0.91^12 round 2}} || {{%|0.94^25 / 0.91^25 round 2}} || {{%|0.94^40 / 0.91^40 round 2}}
 
! 11
 
| 97.25%  || 98%    || {{%|0.98^12 / 0.9725^12 round 2}} || {{%|0.98^25 / 0.9725^25 round 2}} || {{%|0.98^40 / 0.9725^40 round 2}}
 
|-
 
! 2
 
| 93%    || 94.5%  || {{%|0.945^12 / 0.93^12 round 2}} || {{%|0.945^25 / 0.93^25 round 2}} || {{%|0.945^40 / 0.93^40 round 2}}
 
! 12
 
| 97.5%  || 98.167% || {{%|0.98167^12 / 0.975^12 round 2}} || {{%|0.98167^25 / 0.975^25 round 2}} || {{%|0.98167^40 / 0.975^40 round 2}}
 
|-
 
! 3
 
| 93.5%  || 95%    || {{%|0.95^12 / 0.935^12 round 2}} || {{%|0.95^25 / 0.935^25 round 2}} || {{%|0.95^40 / 0.935^40 round 2}}
 
! 13
 
| 97.75%  || 98.333% || {{%|0.98333^12 / 0.9775^12 round 2}} || {{%|0.98333^25 / 0.9775^25 round 2}} || {{%|0.98333^40 / 0.9775^40 round 2}}
 
|-
 
! 4
 
| 94%    || 95.5%  || {{%|0.955^12 / 0.94^12 round 2}} || {{%|0.955^25 / 0.94^25 round 2}} || {{%|0.955^40 / 0.94^40 round 2}}
 
! 14
 
| 98%    || 98.5%  || {{%|0.985^12 / 0.98^12 round 2}} || {{%|0.985^25 / 0.98^25 round 2}} || {{%|0.985^40 / 0.98^40 round 2}}
 
|-
 
! 5
 
| 94.5%  || 96%    || {{%|0.96^12 / 0.945^12 round 2}} || {{%|0.96^25 / 0.945^25 round 2}} || {{%|0.96^40 / 0.945^40 round 2}}
 
! 15
 
| 98.167% || 98.666% || {{%|0.98666^12 / 0.98167^12 round 2}} || {{%|0.98666^25 / 0.98167^25 round 2}} || {{%|0.98666^40 / 0.98167^40 round 2}}
 
|-
 
! 6
 
| 95%    || 96.5%  || {{%|0.965^12 / 0.95^12 round 2}} || {{%|0.965^25 / 0.95^25 round 2}} || {{%|0.965^40 / 0.95^40 round 2}}
 
! 16
 
| 98.333% || 98.833% || {{%|0.98833^12 / 0.98333^12 round 2}} || {{%|0.98833^25 / 0.98333^25 round 2}} || {{%|0.98833^40 / 0.98333^40 round 2}}
 
|-
 
! 7
 
| 95.5%  || 97%    || {{%|0.97^12 / 0.955^12 round 2}} || {{%|0.97^25 / 0.955^25 round 2}} || {{%|0.97^40 / 0.955^40 round 2}}
 
! 17
 
| 98.5%  || 99%    || {{%|0.99^12 / 0.985^12 round 2}} || {{%|0.99^25 / 0.985^25 round 2}} || {{%|0.99^40 / 0.985^40 round 2}}
 
|-
 
! 8
 
| 96%    || 97.25%  || {{%|0.9725^12 / 0.96^12 round 2}} || {{%|0.9725^25 / 0.96^25 round 2}} || {{%|0.9725^40 / 0.96^40 round 2}}
 
! 18
 
| 98.666% || 99.125% || {{%|0.99125^12 / 0.98666^12 round 2}} || {{%|0.99125^25 / 0.98666^25 round 2}} || {{%|0.99125^40 / 0.98666^40 round 2}}
 
|-
 
! 9
 
| 96.5%  || 97.5%  || {{%|0.975^12 / 0.965^12 round 2}} || {{%|0.975^25 / 0.965^25 round 2}} || {{%|0.975^40 / 0.965^40 round 2}}
 
! 19
 
| 98.833% || 99.25%  || {{%|0.9925^12 / 0.98833^12 round 2}} || {{%|0.9925^25 / 0.98833^25 round 2}} || {{%|0.9925^40 / 0.98833^40 round 2}}
 
|-
 
! 10
 
| 97%    || 97.75%  || {{%|0.9775^12 / 0.97^12 round 2}} || {{%|0.9775^25 / 0.97^25 round 2}} || {{%|0.9775^40 / 0.97^40 round 2}}
 
! 20
 
| 99%    || 99.313%  || {{%|0.99313^12 / 0.99^12 round 2}} || {{%|0.99313^25 / 0.99^25 round 2}} || {{%|0.99313^40 / 0.99^40 round 2}}
 
|}</li></div>
 
'''Note''' that shooting accuracy for the pawn has exponential decay calculated '''per tile''', meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
 
  
For example:
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Alternatively, the armor can be received as a quest reward, purchased from traders, or found on [[Empire#Pawns|Imperial forces]].
* A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249)
 
* With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239).
 
  
 
== Analysis ==  
 
== Analysis ==  
{{Stub|section=1|reason=Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis}}
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{{stub|section=1|reason=Needs analysis of worth vs helmets/hats and cost vs benefit}}
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit.
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An equipped Gunlink will increase a pawn's [[Shooting_Accuracy|shooting accuracy]] by +3.0. The [[quality]] of a Gunlink is relatively unimportant, as it does not impact the accuracy bonus. The only stats that are meaningfully affected are the deterioration rate and market value.
 
 
The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a [[Sniper rifle]] to take out far away targets.
 
 
 
{| class="wikitable"
 
! DPS Impact by Skill
 
|-
 
| {{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.89|DPS=100|Accuracy=100|Range=40}} }}<!--
 
-->{{#vardefine: x | {{#explode: {{#var: string }} | && | 0 }} }}<!--
 
-->{{#vardefine: y1 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.935|DPS=100|Accuracy=100|Range=40}} }}<!--
 
-->{{#vardefine: y2 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.97|DPS=100|Accuracy=100|Range=40}} }}<!--
 
-->{{#vardefine: y3 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.9775|DPS=100|Accuracy=100|Range=40}} }}<!--
 
-->{{#vardefine: y4 | {{#explode: {{#var: string }} | && | 1 }} }}<!--
 
-->{{Graph:Chart
 
  | width = 400 | height = 200
 
  | type = line
 
  | xAxisTitle = Range (Tiles)
 
  | xAxisMin = 0 | xAxisMax = 40 | yGrid =
 
  | x = {{#var: x}}
 
  | yAxisTitle = DPS (%)
 
  | yAxisMin = 1 | yAxisMax = 100 | xGrid =
 
  | y1 = {{#var: y1}} | y1Title = Shooting 0
 
  | y2 = {{#var: y2}} | y2Title = Shooting 0 + Gunlink
 
  | y3 = {{#var: y3}} | y3Title = Shooting 10
 
  | y4 = {{#var: y4}} | y4Title = Shooting 10 + Gunlink
 
  | legend=Legend
 
}}
 
|}
 
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
== Version history ==
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== Version History ==
* [[Version/1.2.2753|1.2.2753]] - Added. Fix: Gunlink displays shooting accuracy stat offset as %.
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* ??? - Added
* [[Version/1.4.3523|1.4.3523]] - No longer counts as clothing for nudity.
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* [[Version/1.2.2753|1.2.2753]] - Fix: Gunlink displays shooting accuracy stat offset as %.
* [[Version/1.4.3563|1.4.3563]] - Reduce the frequency at which they appear in quest rewards, as they're overrepresented at low colony wealth values.
 
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]
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[[Category:Helmet]]

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